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Thread: Pack File Manager 1.5.9 [Now edits .atlas and .unit_variant files] (Updated 31 July)

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  1. #1

    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    update posted

  2. #2

    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    Why the new version of the program can not use the horizontal scroll bar to browse the data?
    Last edited by cirochen; April 07, 2010 at 11:10 AM.

  3. #3

    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    Quote Originally Posted by cirochen View Post
    Why the new version of the program can not use the horizontal scroll bar to browse the data?
    What data are you having trouble with? The scroll bars are working fine on my end. Can you post or attach a screen shot?

  4. #4
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    Just posting to say
    System
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    maxsim666's Avatar Miles
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    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    Hi Erasmus
    grrrr again error while enlarging columns in atlas files
    great works the grid in dds
    "In hostem celerrime volant"


    - Voloire -

  6. #6

    Default Re: Pack File Manager 1.5.4 [Now edits .atlas and .unit_variant files] (Updated 7 April)

    Quote Originally Posted by maxsim666 View Post
    Hi Erasmus
    grrrr again error while enlarging columns in atlas files
    great works the grid in dds
    I'll continue to work on this problem, gents. I think it's a bug with some open source 3rd party code I used. I thought I had fixed it, but I'll see if I can fix it.

    ^^killzoneGB You're welcome

  7. #7

    Default Re: Pack File Manager 1.5.5 [Now edits .atlas and .unit_variant files] (Updated 8 April)

    Updated to 1.5.5. Once again, I believe I solved (or rather worked around) the Out of Memory exception. I'm hoping this will be the last update for a while so I can work on the other tools.

  8. #8

    Default Re: Pack File Manager 1.5.5 [Now edits .atlas and .unit_variant files] (Updated 8 April)

    Muchous gracias......... (many thanks)

  9. #9
    maxsim666's Avatar Miles
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    Default Re: Pack File Manager 1.5.5 [Now edits .atlas and .unit_variant files] (Updated 8 April)

    alas Erasmus, again 1.5.5 does not keep changes once saved.
    Like a former version I guess it was 1.5.3 but I am not sure, same error but this time after much more time
    "In hostem celerrime volant"


    - Voloire -

  10. #10

    Default Re: Pack File Manager 1.5.5 [Now edits .atlas and .unit_variant files] (Updated 8 April)

    Quote Originally Posted by maxsim666 View Post
    alas Erasmus, again 1.5.5 does not keep changes once saved.
    Like a former version I guess it was 1.5.3 but I am not sure, same error but this time after much more time
    Fixed the save problem. As for the error message, I haven't seen that one before. Let me know if it happens again. It looks like it's related to one of the open source dlls that I used.
    Last edited by erasmus777; April 09, 2010 at 10:48 AM.

  11. #11
    maxsim666's Avatar Miles
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Ok Erasmus I will keep you up to date about it
    thanks again for your work
    maxsim
    "In hostem celerrime volant"


    - Voloire -

  12. #12
    Megasalexandros's Avatar Campidoctor
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    As i asked before, iam trying to put the german militia coat to some french units, like the fussiliers and the guard, how can i do that is there a way that i can possibly do that, cause iam trying to iam changing the mesh and the texture from the variant file of the french fusiliers and NO result, the mesh of the coat enters succesfully but the texture is a mess an mixture of the french dds texture file.
    Is there a way that i can possibly add this or it is not possible to add parts from other faction to another faction like the coat to the french?
    Thanks in advance
    MACEDONIA ETERNAL GREEK KINGDOM

  13. #13

    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by Megasalexandros View Post
    As i asked before, iam trying to put the german militia coat to some french units, like the fussiliers and the guard, how can i do that is there a way that i can possibly do that, cause iam trying to iam changing the mesh and the texture from the variant file of the french fusiliers and NO result, the mesh of the coat enters succesfully but the texture is a mess an mixture of the french dds texture file.
    Is there a way that i can possibly add this or it is not possible to add parts from other faction to another faction like the coat to the french?
    Thanks in advance
    Have you worked through this yet? http://www.twcenter.net/forums/showthread.php?t=347507

  14. #14
    Megasalexandros's Avatar Campidoctor
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by erasmus777 View Post
    Yes but to be honest i couldnt find the solution i was looking for
    Iam experimenting with what i can do and i found the following.
    As i was searching on what to do, i came across some very interesting facts, i put in the variant file the path for the german coat, and i put in the atlas the path, BUT i see that those paths are useful ONLY for the coordinance values cause from there you can modify and specify what texture is going to be used, so the game do NOT uses texture files from other factions to other factions
    MACEDONIA ETERNAL GREEK KINGDOM

  15. #15

    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by Megasalexandros View Post
    Yes but to be honest i couldnt find the solution i was looking for
    Iam experimenting with what i can do and i found the following.
    As i was searching on what to do, i came across some very interesting facts, i put in the variant file the path for the german coat, and i put in the atlas the path, BUT i see that those paths are useful ONLY for the coordinance values cause from there you can modify and specify what texture is going to be used, so the game do NOT uses texture files from other factions to other factions
    The tutorial covers what you want. You'll name your .unit_variant "custom_myunit.unit_variant". Create a "custom_diffuse.dds" with your german coat on it. "custom_diffuse.atlas" with the coat's coordinates, etc. Just make sure that everything your unit needs is on the same texture and atlas.

  16. #16
    Megasalexandros's Avatar Campidoctor
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by erasmus777 View Post
    The tutorial covers what you want. You'll name your .unit_variant "custom_myunit.unit_variant". Create a "custom_diffuse.dds" with your german coat on it. "custom_diffuse.atlas" with the coat's coordinates, etc. Just make sure that everything your unit needs is on the same texture and atlas.
    Yes but where am i going figure out from that whole value, "myunit_unit_variant" witch is going to be used for soldier for officer etc, cause at the uniforms table, there is only the name of the file in general but in the variant there is a file for the soldier for the berear etc
    MACEDONIA ETERNAL GREEK KINGDOM

  17. #17
    Megasalexandros's Avatar Campidoctor
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    i will try it allthough my head right now burns having made unsuccessful tests for the last 4 hours
    I had managed to replace the coat texture of the french fusiliers with the texture of the german coat that i want with photoshop, then i was able to add new values to the atlas files as to read what have i done, BUT HERE IS THE PROBLEM THAT I FACE, although i replaced the texture the COLOURS of the previous uniform texture are still there, although at the colour atlas file that i added and to all of the other atlas french files i have inserted the value 0 , except from the diffuse .atlas file that it is the path of the texture. but i dont know why the game still reads the colours even though i have put to the others the value zero, strange
    Last edited by Megasalexandros; April 09, 2010 at 11:17 PM.
    MACEDONIA ETERNAL GREEK KINGDOM

  18. #18

    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by Megasalexandros View Post
    i will try it allthough my head right now burns having made unsuccessful tests for the last 4 hours
    I had managed to replace the coat texture of the french fusiliers with the texture of the german coat that i want with photoshop, then i was able to add new values to the atlas files as to read what have i done, BUT HERE IS THE PROBLEM THAT I FACE, although i replaced the texture the COLOURS of the previous uniform texture are still there, although at the colour atlas file that i added and to all of the other atlas french files i have inserted the value 0 , except from the diffuse .atlas file that it is the path of the texture. but i dont know why the game still reads the colours even though i have put to the others the value zero, strange
    Rather than assigning zero, did you try simply assigning them a blackened portion of the color atlas?

  19. #19
    maxsim666's Avatar Miles
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Quote Originally Posted by Megasalexandros View Post
    i will try it allthough my head right now burns having made unsuccessful tests for the last 4 hours
    I had managed to replace the coat texture of the french fusiliers with the texture of the german coat that i want with photoshop, then i was able to add new values to the atlas files as to read what have i done, BUT HERE IS THE PROBLEM THAT I FACE, although i replaced the texture the COLOURS of the previous uniform texture are still there, although at the colour atlas file that i added and to all of the other atlas french files i have inserted the value 0 , except from the diffuse .atlas file that it is the path of the texture. but i dont know why the game still reads the colours even though i have put to the others the value zero, strange
    I had managed to replace the coat texture of the with the texture that i want with photoshop
    where exactly do you put your texture in the dds files of france (I guess you already did so, but I advice you must open the german coat in unitparts the single texture each fours, colour_mask, diffuse, gloss_map and normal and paste in france_diffuse.dds france_colour_mask.dds and france_gloss.dds france_normal.dds) I used to swap texture pieces, so if I wanted french fusiliers coat swapped with german coat I will paste this last exactly over the french fusiliers coat, in each of the four .dds files for france.
    although i replaced the texture the COLOURS of the previous uniform texture are still there, are you sure you edited in photoshop (or what program you use) the alpha channels? and have you merged layers?
    although at the colour atlas file that i added and to all of the other atlas french files i have inserted the value 0 this last sentence I do not understand at all, you mean the .atlas files or .dds files in atlas directory? what means inserted the value 0 it looks like you put in hexeditor all 0 values for those bodyparts, or you mean in uniform_to_faction_colours table?
    using PFM developed by Erasmus, you should copy/paste from a unit_variant (a german one that owns german coat) both entries for mesh and textures in all the unit_variant of french fusiliers. then swap french fusiliers coat with german coat strings (both two, the ones shorter and the one longer which ends with .dds), this with copy/paste from german atlas into france atlas (each fours!!!!!!), then look for coordinates (check top right box as toggle coordinates as pixel) take note of them and copy and paste german coat textures (each fours from unitparts directory) into the exact coordinates of french dds in atlas directory. take care with alpha channel and layers
    if you liked it, you can post your current mod as it is and I can see what is wrong in it.
    cheers
    9
    Last edited by maxsim666; April 10, 2010 at 08:04 AM.
    "In hostem celerrime volant"


    - Voloire -

  20. #20
    Megasalexandros's Avatar Campidoctor
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    Default Re: Pack File Manager 1.5.5.1 [Now edits .atlas and .unit_variant files] (Updated 9 April)

    Let me be more precise, after many experimentations i did the following cause it was the only thing i could make it work, 1rstly the only thing i did was to change with PFM the variant file of the french fussilier TORSO MESH so that it reads the one from the german militia, i then changed the portion of the texture france.dds with photoshop and replaced the fusilier french coat with the the texture of the German militia coat, then in the colour mask i painted that whole area BLACK so that no colours will interfere with the colour of the militia german coat "i painted dark blue" and i WAS SUCCESFULL ,so my problem is that the french fussilier coat was used by MANY french units and i must change from all those units the variant torso mesh so that they may appear properly, and i found the solution, i will give them the banner bearer coat.
    I wonder if there is another way to do it, for example to use an EMPTY area of the France.dds file, but i DONT KNOW how to give the exact coordinates , how can i know witch coordinates are the correct ones for a specific portion of the diffuse.dds file?
    MACEDONIA ETERNAL GREEK KINGDOM

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