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Thread: Modding Early Era Campaign

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  1. #1

    Default Modding Early Era Campaign

    Hi!

    I've been going on a personal modding spree to reshape the world and its inhabitants and I have a few problems right now.

    I can't find where to change what regions get what resources. I know that the Custom Campaigns have a descr_regions file but the "imperial campaign" does not.

    The descr_mercenaries file seems to be quite moody and touching it in anyway seems to prevent the Early Era campaign from properly starting. I was able to mod the Late Era's merc file and have it still work.

    One final question: should constantinople get a merchants guild or a masons guild. I want to have the guild that better historicaly fits. Both seem to fit with the city: merchants (silk road?) and masons (hagia sophia).

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Modding Early Era Campaign

    The descr_regions.txt (and numerous other files) for the early campaign are in the data\world\maps\base folder.

    In my opinion, Constantinople should have a merchants guild.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Modding Early Era Campaign

    Quote Originally Posted by Caesar Clivus View Post
    The descr_regions.txt (and numerous other files) for the early campaign are in the data\world\maps\base folder.

    In my opinion, Constantinople should have a merchants guild.
    1: Thanks for the tip. Would have never thought to check there.

    2: Then where would one recommend putting a masons_guild?

    I also gave the HRE, Spain, Portugal, and Aragon Templar and Hospitaller knights. I put in the ownership and gave them the skins but the banner is still shiny. I don't know how to fix that part sadly.

    Last edited by RepublicOfClones; March 29, 2010 at 07:38 PM.

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