iutland - Are you uploading a Brig Version 5 mate? thanks
EDIT: i seen that your not doing a 1.5 that is compatible with Brig Grahams Arty.
iutland - Are you uploading a Brig Version 5 mate? thanks
EDIT: i seen that your not doing a 1.5 that is compatible with Brig Grahams Arty.
Last edited by ToonTotalWar; April 18, 2010 at 11:01 AM.
Hi Mate
I'm afraid that the restructuring a have done to vanilla settings includes adjusting artillery units in both Units file and Unit stats land file. So making it Brig Grand Battery compatible actually reverts it back to 1.4.
1.5 is the first version that really diversify the different countries artillery rooster
Best regards
iutland
i get no sound when using this mod
hey man, i love your mod, add so much artillery variety for NTW!
I understand that yoru mod aims for realism, and I love almost all the features of DAM, except for the slow reloading time..
I know this will defeat the purpose of your mod, but would you mind releasing a separate version with faster reloading?
Hey Flanker
Thanks for your feedback, appreciated
I have attached a screenshot of the different reload times that I think still applies. But there is also another parameter called something like "unit reload ability" and I think I will do the changes there because it influence the base reload time.
So a GB/Generic 12-lber will be 60 seconds for a "Green crew" etc. Bear in mind that Howitzer shell requires the loader to set a fuse and ignite it so I will probably make the corresponding Howitzer reload time 15-20 secons longer than a round shot.
So to answer your question, yes I will look at the end-result reload times and use it for a standard release.
Best regards
iutland
Please do my friend
As written above I will look at the end result reload time. The purpose of increased rate of fire for a short duration is to use the "Artillery Barrage" function researched by "Grand Battery" technology (aka Rate of Fire boost ability) when being charged by cavalry.
Cheers iutland
Last edited by Iutland; April 20, 2010 at 03:17 AM.
New Release 1.5.1:
Current Version 1.5.1
On request by Flanker S (thanks for that sir) I have looked at the reload times and they were too long as reported. Therefore this release includes IMO realistic reload times with approximately 30 seconds for 4-lber, 40 seconds for 6-lber, 50 seconds for 8-lber and 60 seconds for 12-lber. Canister shots 3 seconds longer to reload and Explosive shells a little longer as the loader needs time to set the fuse (based on range) and ignite it (if not ignited by the propellant).
This release also includes the first of the projected unit card and info image corrections needed to various factions. 5.5” French Horse howitzer unit card and info image added. See attached JPG.
Thanks to Klesh for an indirect reminder with his Howitzer á Cheval mod.
No new units added so please use the current UPC+DAM1.5 pack file or download the latest UPC here: http://www.twcenter.net/forums/showthread.php?t=338582
Enjoy
PS. It is savegame compatible but previous unit experience regarding reloading skill might not be updated before consecutive turn.
Last edited by Iutland; April 20, 2010 at 02:33 PM. Reason: Savegame information
New Release 1.5.2:
Realistic Explosion Effects by WILLIEHUNTZ included so no longer need for both mods.
Less visible projectile Trails by Dogmeat included.
Artillery engagement angle is changed from a Circle (360 degrees) to Sector of Circle with 75 degrees left and right from default facing (150 degrees total) to prevent friendly fire casualties. Thanks to BruceR for the inspiration.
Custom unit card and Info Image included for Russian 10-lber Unicorn Horse Artillery.
Custom unit card and Info Image included for Prussian 7-lber Howitzer Horse Artillery.
Use UPC 2.0 as loc file. See first post for link to screenshots and file download.
Best regards
iutland
Suggestion:
I have not looked but can you identify which guns were used at which point during the 1805~1812 time frame of the grand campaign? There are alot of units in this mod and added to the other mods that people use (IE: AUM) you cannot see alot of the unit cards anymore in the UI. No need to do anything to your mod itself, just post in this thread when each gun was available to aid us in placing them in the time frame correctly.
For my own play purposes I would like to modify your mod by breaking the units up into time periods and making them come available at historical intervals so that I don't have all of them showing up at once. I don't want to miss them simply because I cannot see them in the UI anymore. I am doing this same thing for my land units also. UI just getting too crowded to see everything.
Keep up the good work!
Hi Hazbones
It is rather difficult to say, which guns where used at what time. As an example France had the Gribeauval system from the late 18th century (4, 8, 12 lber guns and supplemented by 6" Howitzers) and in the early 19th the Year XI system was implemented going for 6 and 12 lber guns. The issue was that the Year XI system newer replaced the Gribeauval system because not enough guns were cast in time.
I have looked at the implemented guns and besides France and Britain all factions have access to 8 or less different Cannons/Howitzers total and I think 8 to 10 is an okay Artillery rooster size.
Regarding France (now 15+rockets):
I think I will omit Artillerie a pied and cheval (vanilla units) alltogether and have access to 4 and 8 lber at lower tiers and then 6 and 12 at higher tiers. Having Young Guard Pied+cheval at lower tiers and Old Guard at higher tiers should get France down to 9 units and 8 if I omit the rockets. Only Britain used rockets in any "great" number during this timeframe.
Regarding Britain (now 12+rockets)
I will have the 4.4" Howitzer at lower tiers and 5" at higher tiers. The 12-lber was not used in significant numbers so it could be at lower tiers with the 9-lber at higher tiers and the 9-lber Hanoverian at lower tiers with the 6-lber KGA at higher tiers that should get Britain down to 10 incl. rockets.
I think it should be feasable and I think it could be part of next release in the coming days.
I also use the AUM mod as well and don't want to run into the same problem so I it should be taken care of by this mod.
Thanks for the feedback
/iutland
Sounds great. Any amount of space you can free up would be great and thanks for the info on when each type of gun was available. Any info on the other major factions and their gun time frames?
New release 1.5.3
NOT SAVE COMPATIBLE
- All factions now have earlier access to 12-lbers and Howitzers.
- France and Britain recruitment access changed so a maximum of 10 different artillery pieces can be recruited at any time in a city.
- Only Britain has access to rockets now for the sake of realism.
- File penetration of round shots increased so you should preferably see all ranks taking casualties now after each round shot hit. In Vanilla at most only rank 1 and 2 had casualties and the rest were knock-downs.
- Uniforms for some DAM custom units changed to Horse Artillery uniforms.
Until next UPC release use attached UPC+DAM file for proper text.
Enjoy
Last edited by Iutland; April 23, 2010 at 11:46 AM. Reason: typo
Hi lutland, i am running your last updated of your mod, but i found a little issue yesterday, and is that all the muzzle and cannon flashes are missing, maybe for included Williehuntz's explosion mod in yours, and which seems to have removed the flash effect. Besides that, many thanx for diversify the artillery
"If I advance, follow me. If I stop, urge me on. If I retreat, kill me."
Great mod. Thanks for your effort.
Muzzle flashes were missing in 1.5.3.
That is now fixed in 1.5.4 and new files uploaded. Disregard version 1.5.3 and replace with 1.5.4. It is fully savegame compatible etc.
/iutland