Projectile table reworked:
Round shot damage (Kinetic energy) now linked linear to projectile “mass” based on the formular for kinetic energy, under the assumption that projectile speed does influence the kinetic energy of a projectile in NTW game engine:
Projectile mass now correlated with cannon/howitzer bore diameter using this formula (rearange to isolate "r") to calculate the radius of a sphere (and ultimately calibre). The density of a cast-iron cannonball is approximated to 7.6g/cm3:
Using the formula gives the following values (rounded):
mass in Lb........diameter in Inches
3-lber............. 2,8
4-lber............. 3,0
6-lber............. 3,5
8-lber............. 3,8
9-lber............. 3,9
10-lber........... 4,1
12lber............ 4,4
18-lber........... 5,0
20-lber........... 5,2
24-lber........... 5,5
30-lber........... 6
So a 5 inch howitzer actually fires a projectile with the size of an 18-lber cannonball and a 6 inch with the same size as a 30-lber cannonball. I don’t think that is modelled correctly in Vanilla NTW and possibly also in other mods.
I have used these values to increase the lethality of explosive shells and explosion “size”. So prepare for more lethal howitzers.
Further projectile changes:
- missile_distance_for_half_chance_hit_artillery lowered to 290
- Reload times for every projectile changed based on weight and projectile complexity. Setting the fuse on an explosive shell requires some time by the loader.
- Number of pellets adjusted to source information values and due to howitzer barrel length their canister shots contain 33% less pellets (source information).
- Pellets are modelled as musket balls (distinction between small and large lead balls not possible in current table) and will inflict similar damage.
- Howitzer canister shot changed to low trajectory.
- Projectile ranges changed to source information values. Minimum explosive shot distance increased to 180meters.
- Projectile velocity values overhauled.
- Carcass and limestone damage differentiated. Limestone now more lethal.
New projectiles:
- 1-lber round shot.
- 20-lber Howitzer
- 14-lber Cannon
- 20-lber Cannon
New units:
- 1-pundige Amusetter, Danske Artilleri Brigade (quick firing 1-pounder cannon with a listed double reloading speed as a musket). Denmark
- 3-pundige kanoner, Danske Artilleri Brigade. 3-lber Denmark
- 6-pundige kanoner, Holstenske Artilleri Brigade. 6-lber Denmark
- 12-pundige kanoner, Norske Artilleri Brigade. 12-lber Denmark
- 10-pundige Haubitsere. 10-lber How. Denmark
- 20-pundige Haubitsere. 20-lber How. Denmark
- 3-pundige kanoner, Göta artilleriregemente. 3-lber Sweden
- 6-pundige kanoner, Svea artilleriregemente. 6-lber Sweden
- 12-pundige kanoner, Vendes artilleriregemente. 12-lber Sweden
- 5 tums Fälthaubits. 5” How. Sweden
- 3-lber Foot Artillery. Added Portugal
- 5-In Howitzer Foot Artillery. Added Portugal
- 5.5-In Howitzer Foot Artillery. Added Portugal, Netherlands and U-Netherlands.
- Experimental Howitzer. Added Portugal, Spain, Netherlands and U-Netherlands. (Portugal and Spain will need better Howitzer Info cards in the future)
- 4-lber Foot Artillery. Added Spain,
- 8-lber Foot Artillery. Added Spain
- 6-In Howitzer Foot Artillery. Added Spain
- 6-lber. Added Spain
- 3-okka Foot Artillery. Ottomans 4-lber
- 5-okka Foot Artillery. Ottomans 6-lber
- 9-okka Foot Artillery. Ottomans 12-lber
- 11-okka Foot Artillery. Ottomans 14-lber
- 16-okka Foot Artillery. Ottomans 20-lber
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