My question is simple: Does someone know how to change the speed of units in the campaign map?
The problem is not really the animation, I can modify it, but this only changes the times the animation is repeated per cycle.
It's known that if you press the ''space bar'' while a unit is moving the speed is increased. What I want to change is exactly that.

I suspect that the time taken by the AI in every turn is provoked by that (try to press space when you have finished the turn, you will notice an improvement); the AI is waiting for every movement in spite of being invisible movements. If we could change the speed -distance traveled by an unit per cycle of walk/run animation-, the AI movements would be seriously improved.

I have changed all what I'm able to modify with DBE. The files are only an example.
-Used the same ''fast'' animation in all the cases.
-Changed the time: small and high values.
-Any combination.
(This only change the times an animation is repeated per cycle)

The same with the .txt related with the animations.


I have revised all the scripts and nothing... Only one reference to toggle the speed as a function -which I have included at the end of the turn for improving automatically the AI movements- but no references about the modifier, the key needed for activating it, ....

data.zip
layout.root.lua.zip


Lazy Knight
I have no Idea how / if that speed can be changed.
The long AI turns are indeed caused by massive troop movements, yet I believe they actually move instantly when you aren't looking. It is more the mass of units and the fact they often form many small stacks that takes the time, not the actual speed. (You turned off "show AI turns" I guess?)
Me:
Yes, but I suspect that because of:
try to press space when you have finished the turn, you will notice an improvement)
With the option named ''show AI turns'' disabled I still notice that improvement. I think the AI is waiting for every movement which is more notorious with the small stacks as you have said.
I really can't believe that ETW engine can not manage a few movements if they were only movements. Any other game has not problems with invisible movements, see CIV for ex. The turns can take a time but in that case there is a justification, anyway the worst case: 5 min.
In ETW we have up to 40 min. and this can not be provoked by the engine. I really think the AI is waiting for the invisible animation in the map every time it moves an unit.

Maybe I'm wrong but I can not assure it without changing the speed which seems to be impossible.