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  1. #1

    Default 2 questions regarding Generals On the battlefield

    II just had a couple of questions concerning Generals that I was hoping to get some feedback on.

    -Does the "Influence" rating of a General have any impact on the battlefield, other than
    "Command stars"? Or is it strictly concerned with boosting public order when in a city?

    -Also, if I were to bring 2 generals into a battle, with one general possessing 8 command stars,
    and the 2nd general carrying say 7, is there any additional effect on the troops by the presence of the
    2nd general, even though he is not the highest in command so to speak?

    Thanks for any feedback !

    - By the way, Roma Surrectum 1.6 is simply fantastic. Just won with the Greeks on Hard/Hard.
    VH/VH might be next!

  2. #2

    Default Re: 2 questions regarding Generals On the battlefield

    Well I'm pretty sure, in regards to your first question that the rating of a general affects the morale of the men he's commanding. As in an 8 star generals troops will take a huge pounding before routing whereas a 1 star generals troops may rout before any significant losses are dealt.

    To the second one I just don't know. Sorry. But I highly doubt it would stack. I mean the highest rated general is in command. The other general is second in line so unless the first general dies I presume and benefits wouldn't take place?

    And H/VH is the hardest available. VH/VH means the campaign AI doesn't work as well despite the fact that it's VH not H. Some bug or something is what I gather from looking in these forums elsewhere. Btw nice choice of faction. The Greeks are definitely the best.

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  3. #3

    Default Re: 2 questions regarding Generals On the battlefield

    Thanks for some feedback Grimelex, and mentioning that "H/VH" is the proper setting without
    having AI issues.

    From your answer to my first question, I suppose that the "Influence" rating of a General has no bearing
    on the battlefield. Only command stars.

  4. #4

    Default Re: 2 questions regarding Generals On the battlefield

    More influence -> more general's bodyguards At least for family members.

  5. #5
    Visarion's Avatar Alexandros
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    Default Re: 2 questions regarding Generals On the battlefield

    If you use a general to command the infantry and another one to command the cavalry you can gain different traits for them like +1 attack when commanding infantry for the first general and +1 attack when commanding cavalry for the second general! A even better plan is to have three generals one with the infantry in the middle and two with your cavalry in the flanks!

    You must remember that the most experimented general gets most traits so if you want a younger general to become better you must give him the army command...

    In towns it is a good plan to build academies! I build them only in important cities and bring young family members to govern the city and gain experience...

    You must remember not to keep generals too long in settlements if you want them to be good military commanders! If you want them to be governors that's a different story! I don't know if this happens in every mod though... I wonder how will RS II be...

    EB has an excellent system! I wonder if RS II will have a similar one...
    Last edited by Visarion; March 29, 2010 at 04:30 PM.

  6. #6

    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Visarion View Post
    If you use a general to command the infantry and another one to command the cavalry you can gain different traits for them like +1 attack when commanding infantry for the first general and +1 attack when commanding cavalry for the second general! A even better plan is to have three generals one with the infantry in the middle and two with your cavalry in the flanks!

    You must remember that the most experimented general gets most traits so if you want a younger general to become better you must give him the army command...

    In towns it is a good plan to build academies! I build them only in important cities and bring young family members to govern the city and gain experience...

    You must remember not to keep generals too long in settlements if you want them to be good military commanders! If you want them to be governors that's a different story! I don't know if this happens in every mod though... I wonder how will RS II be...

    EB has an excellent system! I wonder if RS II will have a similar one...
    Influence is what makes a great faction leader right? Less unrest for higher influence? My tactic is to pick a promising young family member, has a good potential for being a good commander and make him my army commander. Go win some great battles etc to gain influence. It's just so annyoing when you've spent years grooming a man into the perfect faction leader and then he gets Assassinated xD

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  7. #7

    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Grimelex View Post
    Influence is what makes a great faction leader right? Less unrest for higher influence? My tactic is to pick a promising young family member, has a good potential for being a good commander and make him my army commander. Go win some great battles etc to gain influence. It's just so annyoing when you've spent years grooming a man into the perfect faction leader and then he gets Assassinated xD
    worse if the assassins kill more than one FM you've been training
    makes me feel like the AI is laughing at me

    Nanananananana

  8. #8

    Default Re: 2 questions regarding Generals On the battlefield

    Thanks to ALL for the additional feedback.

    Visarion, (If you ever read this!!) regarding placing generals specifically with infantry or cavalry, are you implying that a General "in close proximity" to Cavalry (even if the army is headed by another "higher" level general on the battlefield)) can help boost his traits (I.E +1 to command when commanding Cavalry), or are you suggesting that the General in question should specifically have HIS OWN army, and remain close to his Cavalry army during battle?

  9. #9
    Visarion's Avatar Alexandros
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    Default Re: 2 questions regarding Generals On the battlefield

    most of the time generals get traits like +1 attack, +1 morale for all troops on the battlefield, +1 to your generals valour (hit points) but if you use infantry the most, if your tactic relies on infantry you could get +1 attack when commanding infantry, if you rely on cavalry +1 attack when commanding cavalry and if you rely on archers +1 attack when commanding archers or missile troops! I usually play with one or two generals and I aplly all kind of strategies on the battlefield. I use the tactics of Hannibal, Alexander and Napoleon most but I improvise as well! This is why I like this game so much! For beginners it is best to play with two or three generals at first, one with infantry and one or two with cavalry (one if you have only one wing consisting of cavalry and two if you have cavalry on both flanks - I preffer to use two wings of cavalry and after I pin the enemy infantry with heavy infantry, charge with cavalry from flanks or rear - I like to set traps - if you play with pikemen or against them you should have heavy infantry on the flanks as well and light infantry or missile infantry in your flanks or rear - best strategy with this kind of army is: attack with missile infantry from the front or from flanks and with missile cavalry from flanks using skirmish mode and cantabrian circle then march with phalanx pikemen and/or hoplites untill you meet the enemy infantry and pin it. Neutralise enemy cavalry with phalanx pikemen, hoplites and/or spearmen and cavalry. The next step is to charge from the flanks with heavy infantry and heavy cavalry, you should also attack from the rear with light cavalry and infantry! charge retreat - charge retreat with cavalry to be efficient! the enemy will break and you can easily finish them off with light cavalry! expect the unexpected! this is only one of the tactics you can apply! I will let you discover others on your own! I don't want to spoil your fun!

    I meant using a general with bonus for cavalry together with cavalry and another more experienced one with infantry. If your infantry breaks you have less chance of succes! I don't know about RS 1.6 but in EB if you had a governor and recruited mostly cavalry in a settlement you recieved all kind of bonusus for commanding cavalry and vice versa with infantry and missile troops!

    I hope RS II will share this feature with EB.
    I strongly recommend it!
    Last edited by Visarion; April 04, 2010 at 06:38 AM.

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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Terrak16 View Post
    Thanks to ALL for the additional feedback.

    Visarion, (If you ever read this!!) regarding placing generals specifically with infantry or cavalry, are you implying that a General "in close proximity" to Cavalry (even if the army is headed by another "higher" level general on the battlefield)) can help boost his traits (I.E +1 to command when commanding Cavalry), or are you suggesting that the General in question should specifically have HIS OWN army, and remain close to his Cavalry army during battle?
    The general must be commanding his own army and it must have a certain proportion of infantry/cavalry and win the battle by a certain margin in order to get or increase those traits.
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  11. #11
    Visarion's Avatar Alexandros
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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Sqυιd View Post
    The general must be commanding his own army and it must have a certain proportion of infantry/cavalry and win the battle by a certain margin in order to get or increase those traits.
    I don't know if I remember right but I think I received "+1 command when fighting with cavalry" for a general in a mod even if he wasn't the commander of the army! in any case I think that this is a good ideea for Roma Surectum II! if it's possible they should implement this and offer the possibility of improving existing traits or receiving new ones to all the generals that participate in a battle.

    See Battle of Chaeronea: Phillip commanded the infantry and his son Alexander the cavalry with great succes... who should receive "+1 command when fighting with cavalry"? Phillip?
    Last edited by Visarion; April 07, 2010 at 04:22 PM.

  12. #12
    Timefool's Avatar Primicerius
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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Naked fanatic View Post
    More influence -> more general's bodyguards At least for family members.
    Everything affects bodyguards. More management, influence, command, and chevrons all increase the number of bodyguards. That is why you usually see the AI generals with huge numbers of bodyguards because they get huge trait boosts. Also being faction leader/heir will increase the bodyguard count.

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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by thedudederek View Post
    Everything affects bodyguards. More management, influence, command, and chevrons all increase the number of bodyguards. That is why you usually see the AI generals with huge numbers of bodyguards because they get huge trait boosts. Also being faction leader/heir will increase the bodyguard count.
    Not true, only influence and personal security affect the amount of bodyguards a general has.
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  14. #14

    Default Re: 2 questions regarding Generals On the battlefield

    It's the AIs way of saying : "Up yours superior intellect!"

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    Default Re: 2 questions regarding Generals On the battlefield

    ^^ LOL but do chevrons really count? cuz my faction leader had like 3 silver chevrons and 99 gaurds, and when he got 1 golden chevron he didn't get more bodygaurds

    PS: my preferences are UNITS_SIZE: 200
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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by Irishguy View Post
    ^^ LOL but do chevrons really count? cuz my faction leader had like 3 silver chevrons and 99 gaurds, and when he got 1 golden chevron he didn't get more bodygaurds

    PS: my preferences are UNITS_SIZE: 200
    See my answer to this question from a few posts up.

    Quote Originally Posted by Sqυιd View Post
    only influence and personal security affect the amount of bodyguards a general has.
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    GreatOne's Avatar Ordinarius
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    Default Re: 2 questions regarding Generals On the battlefield

    But do Generals that are simply accompanying the Commander actually add to the battle with their Command attribute?Also the traits like these work the same for all the mods.Its RTW we're playing afterall...


  18. #18
    Visarion's Avatar Alexandros
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    Default Re: 2 questions regarding Generals On the battlefield

    Quote Originally Posted by GreatOne View Post
    But do Generals that are simply accompanying the Commander actually add to the battle with their Command attribute?
    I don't think so... I think that they can only improve their traits and/or receive new ones together with the commander... only if they have their own army their command skills are activated!

    the best general in the army is automaticaly considered the commander but if I am not mistaken generals can raise the morale of nearby troops and prevent them from routing!

    even so only one general has the "rally troops" ability active so...

    maybe one of the developers can give us an answer!

    Spoiler Alert, click show to read: 
    I say this because some troops have similar abilities like raise morale of nearby friendly units or frighten nearby enemy infantry!
    Last edited by Visarion; April 08, 2010 at 05:15 AM.

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