Hey everyone, I'm new but i wanted to jump in and introduce myself while discussing the topic ^^
It was yesterday when i began to have some troubling thoughts RPG wise, if it important i'm currently playing on the metro naval mod
1. The Pyrrhic wars
2. Consul reelections
3. garrison for my cities
4. roman way of raising armies
5. Punic wars
all of these are just prob that role playing-wise are problematic and end up with the player (me) playing a-historically, and well its a little annoying
1.Its 280BC i'm supposed to be at war with Pyrrus of Epirus, but Pyrrus and his army is all the way in the south attacking Rhegium and i'm taking Paestrum and Corfinium, so OK we haven't fought yet... 279 comes and goes w/o a single engagement between me or Pyrrus so i guess the battle that inspired the famous "Pyrrhic victory" didn't happen.
So again OK. 278 i send a fullstack (consular army) led by my faction leader (who in my mind i treat as a re-elected consul) he is defeated, i have heavy casualties and lose most of my army but i deal heavy casualties to the greeks, cuase i made pyrrus's elephants run amok (finally Pyrrhic victory) one small catch.... PYRRUS DIED IN BATTLE!
there goes the 5 year war i was supposed to have... and with that the only real (kinda) threat i have in the south are the greek piecemeal army that beat me, and the Greek garrisons. So i essentially changed history, the pyrrhic war was won in two years, with the death of Pyrrus (for Role playing purposes i later took Tarentum by bribing them in 272 when they "surrendered" ) I tried load a previous save and let him live but in the end i always end up killing him in a fatal seige of Rhegium... so he wont get to sail home... like was historically accurate ,therefore i changed history ^^
2. Okay so how many times will my consul get to be consul? in the end Quintus always ends up being consul at least hmm 13 times , (and that's when i retire him to Rome, but he ends up getting greedy and i like having generals to lead my legions, so i occasionally need him to fill up the legate/praetor/consul spot)
3. now comes the garrison issue... Rome has a big population,even when i max out the recruiting queue every turn my population is too much, and eventually by 267 BC i can barely keep Rome happy maintain my high tax policy, which i need to stem population growth, additionally i'm maintaining garrison troops in my other cities, if i don't they become unhappy even with happy buildings... and i can't enforce effective taxing... if i remember right there was a police thread that addressed the prob that the human player essentially has to maintain a garrison to keep the newly conqoured lands,which is a historical because normally defense of said settlement or region was left to the local government kept in place by the Romans
4. Here a big prob i have , we all know that Rome levied its soldier for seasonal campaigns then disbanded those armies, how do i reflect that in my game w/o losing my military?
5. Finally the Carthaginian keep trying to take rhegium starting up the Punic wars a couple years earlier, and if its not that they start it up by blockading Rome!
anybody found any of these prob or others frustrating, and the whole reason i bring this up was to see how other figure it out or manage it?




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