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  1. #1

    Default animation mod Final update darthmod6.0 version

    changed battleconfiguration file,mod format
    just for fun

    V2.0.2
    vanilla cavalry death
    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Vanilla cavalry idle
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    Spoiler Alert, click show to read: 

    infantry animation
    Spoiler Alert, click show to read: 



    New in 2.3.1(works best with Diggy's Musket Sound Mods http://www.twcenter.net/forums/showthread.php?t=331914)
    Spoiler Alert, click show to read: 

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    Final Update
    For DarthMod Commender 6.0
    changelog:
    fixed
    dismounted camel gunner animation
    dismounted Dragoon will use sabre in melee combat
    reduced musket recoil

    (there is no space to improve... )
    script file inside
    Last edited by yanxu; May 07, 2010 at 07:51 PM.

  2. #2
    joedreck's Avatar Artifex
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    Default Re: animation mod

    So it changed the battleconiguration file. Aha
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  4. #4
    Luntik's Avatar Biarchus
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    Default Re: animation mod

    ♔Dignan♔,
    a n i m a t i o n for units. Just look in the pfm.
    I'll definitely try, when there will be time

  5. #5
    Sogdog's Avatar Centenarius
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    Default Re: animation mod

    Yanxu...I downloaded your mod and decided to test it with a random battle. So I was dropping 8pd shells into the midst of my opponents ranks and coul dnot see any major differences, so I paused the game just as a shell landed right in the middle of my opponents ranks. There was a lot of blood ( I have the bsm mods) and in the corner of an explosion there is this disembodied hand flying through the air....bones showing as well. Is this part of your mod? If not...what exactly are we looking for?

  6. #6

    Default Re: animation mod

    Quote Originally Posted by Sogdog View Post
    Yanxu...I downloaded your mod and decided to test it with a random battle. So I was dropping 8pd shells into the midst of my opponents ranks and coul dnot see any major differences, so I paused the game just as a shell landed right in the middle of my opponents ranks. There was a lot of blood ( I have the bsm mods) and in the corner of an explosion there is this disembodied hand flying through the air....bones showing as well. Is this part of your mod? If not...what exactly are we looking for?
    it's not part of my mod ,it's part of the BSM mod
    try infantry vs infantry or infantry vs cavalry
    Last edited by yanxu; March 27, 2010 at 01:14 AM.

  7. #7
    Sogdog's Avatar Centenarius
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    Default Re: animation mod

    ok...so I tried infantry vs infantry. I noticed that the BAI did some strange things...like several units forming into pairs and breaking from their group. Is this part of your mod?

  8. #8

    Default Re: animation mod

    yanxu
    Could you explain what your mod does exactly instead of having us testing a mystery? Easier for everybody.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  9. #9
    XxGREAT-BRITAINx's Avatar Centenarius
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    Default Re: animation mod

    What does this mod do.... ffs.
    Field Marshal Horatio Herbert Kitchener, 1st Earl Kitchener KG, KP, GCB, OM, GCSI, GCMG, GCIE, ADC, PC (24 June 1850 – 5 June 1916), was an Irish-born British Field Marshal and proconsul who won fame for his imperial campaigns and later played a central role in the early part of the First World War, although he died halfway through it.

  10. #10

    Default Re: animation mod

    Quote Originally Posted by XxGREAT-BRITAINx View Post
    What does this mod do.... ffs.
    Ha, dito.
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  11. #11

    Default Re: animation mod

    sorry for my poor English
    in ETW cavalry only have DEATH_STAND animation,i replace them with NTW's DEATH_MOVING animation,these animation had been packed into ETW,but CA won't show them.
    also i changed infantry animation....i can't describe this,just try vanilla then install my mod, you will see the difference

  12. #12

    Default Re: animation mod

    Quote Originally Posted by yanxu View Post
    in ETW cavalry only have DEATH_STAND animation,i replace them with NTW's DEATH_MOVING animation,these animation had been packed into ETW,but CA won't show them.
    Now we're talking. That sounds great. I was wondering what other things from NTW could be put into ETW. I'll give this a try.

  13. #13
    Hinkel's Avatar Commander in Chief
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    Default Re: animation mod

    Quote Originally Posted by yanxu View Post
    sorry for my poor English
    in ETW cavalry only have DEATH_STAND animation,i replace them with NTW's DEATH_MOVING animation,these animation had been packed into ETW,but CA won't show them.
    also i changed infantry animation....i can't describe this,just try vanilla then install my mod, you will see the difference
    I cant see any different. The horses die standing.. not moving or any thing else

    And whats up with the infantry? What should they do?
    --------------------------- The American Civil War for Total War ------------------------------

  14. #14

    Default Re: animation mod

    Quote Originally Posted by Hinkel View Post
    I cant see any different. The horses die standing.. not moving or any thing else
    oh maybe i uploaded a wrong file
    please download again and add it into the user.empire_script file
    Quote Originally Posted by Hinkel View Post
    And whats up with the infantry? What should they do?
    removed "COMBAT READY1/2"(crookback ) added hidden vertical_guard animation
    Last edited by yanxu; March 28, 2010 at 08:30 AM.

  15. #15
    Hinkel's Avatar Commander in Chief
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    Default Re: animation mod

    Quote Originally Posted by yanxu View Post
    oh maybe i uploaded a wrong file
    please download again and add it into the user.empire_script file
    Maybe you can describe the new animations? Do you mean that horses run without rider etc?

    And what does the animations do with the infantry?
    --------------------------- The American Civil War for Total War ------------------------------

  16. #16

    Default Re: animation mod

    Quote Originally Posted by Hinkel View Post
    Do you mean that horses run without rider etc?
    i tried that,the rider down but the horse just stand there,so i chose some animation that worked with ETW
    Quote Originally Posted by Hinkel View Post
    And what does the animations do with the infantry?
    I think only in game or video can describe that
    Quote Originally Posted by Hinkel View Post
    How about using screenshots? That would explain all
    OK i'will post screenshots tomorrow
    Quote Originally Posted by Hinkel View Post
    Ok. I finally was able to test this.

    The good:
    I noticed new animations with cavalry. When standing still some horses would side step and look "agitated." Very realistic touch. I also saw some cavalry death animations from NTW. Where the horse would go down while running and slide across the ground.

    The bad:
    I noticed a difference in infantry death animations but it resulted in strange positions of bodies on the ground that don't look natural. Arms sticking straight up and stuff like that.

    Maybe if we could just have the new horse animations. However, I think this mod also changes other things that we aren't aware of. I had infantry turning around and shooting behind them when cavalry flanked. Sort of like Darth's 360 degree firing arc changes. So I don't know if that is intentional but it seems to be from this mod.

    I think there is potential here to add in some of the good animations from NTW. More testing need to be done though. Thanks for your effort on this.
    thanks for the feedback
    i didn't changed MUSKET_DEATH so i think the death animations is probably vanilla
    Last edited by yanxu; March 28, 2010 at 10:09 AM.

  17. #17

    Default Re: animation mod

    How about using screenshots? That would explain all
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  18. #18

    Default Re: animation mod

    yanxu
    Upload screen-shots.
    Consider that NTW animations seems not to work properly in ETW, at least this is what we have seen up to the moment in the tests not related with your mod. If they work with yours, it would be a great improvement.
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

  19. #19

    Default Re: animation mod

    Ok. I finally was able to test this.

    The good:
    I noticed new animations with cavalry. When standing still some horses would side step and look "agitated." Very realistic touch. I also saw some cavalry death animations from NTW. Where the horse would go down while running and slide across the ground.

    The bad:
    I noticed a difference in infantry death animations but it resulted in strange positions of bodies on the ground that don't look natural. Arms sticking straight up and stuff like that.

    Maybe if we could just have the new horse animations. However, I think this mod also changes other things that we aren't aware of. I had infantry turning around and shooting behind them when cavalry flanked. Sort of like Darth's 360 degree firing arc changes. So I don't know if that is intentional but it seems to be from this mod.

    I think there is potential here to add in some of the good animations from NTW. More testing need to be done though. Thanks for your effort on this.

  20. #20

    Default Re: animation mod

    Any possibility of adding other animations?
    For ex. projectiles (cannons balls).
    All my downloads need for uncompressing them:

    7-Zip 9.10 beta Windows 32-bit

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