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  1. #1
    dvk901's Avatar Consummatum est
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    Default Roman Leadership...

    I'm going to stick my neck out pretty far here, and please everyone feel free to chop it off if you feel it's necessary. In particular, Tone, whose opinion I really respect most of all as a long time motivator and contributor to this project.

    I've been sitting here the last week or more unhappy with the way the Roman Leadership is working, and asking myself over and over if I would've questioned and 'advised' Calvin about how this was working, and whether he would've received that advice kindly. And the answer I think is 'yes'. We had a very good relationship, and I know that our goals for this would've included major changes if that were necessary. So I'm going to throw out some concerns and ideas.

    First of all, Calvin used a very complicated system (and very accurate, also) of 'election' and turn numbers to dictate how offices were doled out, who got elected to what, etc, etc. He basically followed Roman political law as closely as he could in a game. And, a good part of the system is working fine....determining which class a character belongs to, the various professions they can get into, etc. However, what I don't see working very well 'for this game' are the political offices and the military careers. Sure, a few of them are showing up....but lets face it, after 30 years or so into a campaign, a LOT of this stuff should be showing up...not just a few offices and whatnot here and there.

    The reason they are showing up so slowly is because of a massive system of checks and balances...I guess you'd call them...that Calvin wrote into his triggers to prevent various things. My concern, however, is less to 'prevent' things than it is to 'portray' things that were a part of Rome's politics and military. I really care much less how 'accurate' it is, in terms of the time involved, than I do about the role play value and the fun of seeing things happen.

    If it were my choice alone, I would take a much more 'linear' approach to these civil and military careers...with less concern about how long characters have various traits, and more to having them actually progress along a determined path. I would make Rome, or perhaps settlements in Italy the focus of political offices, whereby characters in settlements there would be subject to the necessary triggers to progress them along a path of political office if you left them in settlements. Likewise, Generals in command of armies, whether Plebeian or Patrician would ONLY progress on a military path if they were left in the field, and would progress from like so:

    ;------------------------------------------
    Trait Plebeian_Military_Tree
    Characters family
    Hidden
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 6
    AntiTraits Patrician_Military_Tree

    Level Centurion
    Description Centurion_desc
    EffectsDescription Centurion_effects_desc
    Threshold 1

    Effect TroopMorale 1

    Level Primus_Pilus
    Description Primus_Pilus_desc
    EffectsDescription Primus_Pilus_effects_desc
    Threshold 6

    Effect TroopMorale 1
    Effect Management 1

    Level Prefectus_Castrorum
    Description Prefectus_Castrorum_desc
    EffectsDescription Prefectus_Castrorum_effects_desc
    Threshold 12

    Effect Command 1
    Effect Influence 1
    Effect TroopMorale 1
    Effect Management 1

    Level Plebeian_Legatus
    Description Plebeian_Legatus_desc
    EffectsDescription Plebeian_Legatus_effects_desc
    Threshold 24

    Effect Command 1
    Effect Influence 2
    Effect TroopMorale 1
    Effect Management 1

    Level Plebeian_Legatus_Legionis
    Description Plebeian_Legatus_Legionis_desc
    EffectsDescription Plebeian_Legatus_Legionis_effects_desc
    Threshold 36

    Effect Command 2
    Effect Influence 2
    Effect TroopMorale 1
    Effect Management 1

    This is a 'straight line' progression thru various ranks by any given Plebeian left in the field in an army, so that over a period of time, whether it be a simple acquisition of 'points' just for being there, or a quicker leap in the ranks for battle proficiency, your character WILL eventually become a Legatus_Legionis unless he gets killed or retired to a city governorship or something.

    Likewise, Patrician, Equestrian and Plebeians would follow a 'political' career path that is more or less linear:

    ;------------------------------------------
    Trait Civil_Career_Patrician
    Characters family
    ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian, nomad
    NoGoingBackLevel 8
    AntiTraits Civil_Career_Plebeian

    Level Patrician_Tribunus
    Description Patrician_Tribunus_desc
    EffectsDescription Patrician_Tribunus_effects_desc
    Threshold 1

    Effect Influence 1

    Level Patrician_Quaestor
    Description Quaestor_desc
    EffectsDescription Quaestor_effects_desc
    Threshold 4

    Effect Influence 2

    Level Patrician_Curule_Aedile
    Description Aediles_desc
    EffectsDescription Aediles_effects_desc
    Threshold 8

    Effect Influence 3

    Level Patrician_Praetor
    Description Praetor_desc
    EffectsDescription Praetor_effects_desc
    Threshold 16

    Effect Influence 4

    Level Patrician_Consul
    Description Consul_desc
    EffectsDescription Consul_effects_desc
    Threshold 24

    Effect Influence 5

    Level Patrician_Censor
    Description Censor_desc
    EffectsDescription Censor_effects_desc
    Threshold 32

    Effect Influence 6

    Level Patrician_Princeps_Senatus
    Description Princeps_Senatus_desc
    EffectsDescription Princeps_Senatus_effects_desc
    Threshold 40

    Effect Influence 7

    Level Patrician_Proconsul_Propraetor_Eligible
    Description Proconsul_Propraetor_Eligible_desc
    EffectsDescription Proconsul_Propraetor_Eligible_effects_desc
    Threshold 48

    Effect Influence 8

    But only if they are in Rome, or perhaps, as I said, to expand the field a bit, a city in Italy.

    Military and civil careers would be very strictly defined.....you follow one or the other. As a politician, if you leave the city for a length of time (the player makes him a general) he'll become a 'former' (whatever he was at the time) politician. And, the example above of a political career isn't exactly how the code would look, it's just to show that the process would be a step by step 'rise' thru the offices for any character that meets the conditions.

    I have a pretty fair plan mapped out in my head of how this could work, but I NEED people to tell me first, is it worth it it? And would it be more 'immersive' to actually see a lot of these things happening, even if it wasn't exactly 'historically accurate'. Which leads me to the whole concept of the two Consuls. The Romans always had two Consuls during the Republican era we are in....but there is NO trait system that I can imagine that would limit this trait to only two people. RTW doesn't allow you to check whether a trait exists on some other character (other than faction leader and heir).....which is odd, because it DOES allow you to check for the global existence of an ancillary (but only that 'one' exists, not two). So the upshot is that there is no way to limit the office of Consul to only two people. That said, I personally think it would look better to make the faction leader and heir the two Consuls....yeah, they'll have it as long as they live, which isn't accurate, but I see no other way to prevent there being 3 or 4 or 10 of them...which would look worse.

    Also, I know Tone is concerned that the economic situation has suddenly gone a bit out of whack...and I think I know why. Much of our previous testing was done with a ton of the traits either disabled and\or missing triggers. Once we started putting this stuff back in, characters started getting trade, management and tax bonuses they weren't getting before....which has thrown the balance off somewhat. So I want to go thru and correct that as much as possible also.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2

    Default Re: Roman Leadership...

    I think thats a good idea, i´m more than willing to sacrifice historical accuracy for a straight, well working system.
    The way its now i somehow dont seem to have a lot of fun with the traits, i´d prefer a somewhat predictable traitsystem. Say when i choose a young, good character i wanna be able to get him in the field and become a great commander. So far i couldn "grow" my dudes further than 5 stars...

  3. #3

    Default Re: Roman Leadership...

    At this point, I feel like if we can get a working SYSTEM, whether or not it's exactly accurate. We've attempted far more than the original developers did to stay true to the Roman political arena. That being said, I'm all for it.
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  4. #4
    Chernish's Avatar Decanus
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    Default Re: Roman Leadership...

    DvK901, "do not multiply essences beyond the required"... If the system does not work because it is very complicated - should make it easier
    Do what must be and let be what will

  5. #5
    apple's Avatar Searching for 42
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    Default Re: Roman Leadership...

    Dvk I think I have found a possible answer to why the system isn't working. During my test last night (as I promised you) I was able to get a Quaestor triat for my faction leader (patrician). However when I checked his trait list during the next turn the Quastor triat was gone (fine I tough he has served his term.), but something that struck me was that he hadn't got a "Former_Quaestor" trait.
    If Calvins system was coded so that a character would need to have the former trait to advance in the cursus honorum then this would stop that progress.
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  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: Roman Leadership...

    I know....his system is very complicated.

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  7. #7
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    Default Re: Roman Leadership...

    So if we are able to figure out how to get the former traits to trigger it might start working.
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  8. #8

    Default Re: Roman Leadership...

    I'll take a look if you like.


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  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Roman Leadership...

    Quote Originally Posted by apple View Post
    So if we are able to figure out how to get the former traits to trigger it might start working.
    Quote Originally Posted by tone View Post
    I'll take a look if you like.
    Fair enough......but I think I'm going to work on an 'insurance policy' anyway.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  10. #10

    Default Re: Roman Leadership...

    I like this more linear system anyways as if i pick a general to become the master states men, while having his brother be the general i want to know that they will progress up the system, and actually reach the top levels when they are older.

    While we are on traits i was thinking would it be possible to code in some sort of provincal governce system, with characters who are in cities outside of italy or region capitals(like athens,pella,carthage,massilia,gregovia ect) that they get to start out as well i really don't know but i am sure that that type of info is out there, aswell as adding in the pro-consuls/pro-praters into the system by once they get there bit of service they could be the shipped off to a province, where they would gain money, by taxing the out of the province, so they can advance quicker to the next position on the civic side as well as amassing more clients and estates then they would have if they had just sat in italy(this could be useful for pleb/equestrians so they can further their careers just as easily as the patricans,
    any thoughts?

  11. #11

    Default Re: Roman Leadership...

    I like the insurance policy a bit more tbh, it makes more sense to me to just leave a general out in the field to get the proper traits and such, but if the other system ends up working I'd be fine with that as well.
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  12. #12

    Default Re: Roman Leadership...

    I've been looking at the code and figuring out why things aren't working as they should. It certainly is some crazy coding. One thing which I find helps in tracking bugs is to make everything unhidden, but it would also make sense to have unique VnV codes for each trait ( at the moment there are loads of triggers and conditions that result in Turn 1 or Turn 2 which doesn't really help us know what's getting stuck where). I'll recode some of this and try and figure what's going on.

    To me it looks like the turn count isn't working properly so characters never to get to Turn2 of their time in office.
    Last edited by tone; March 26, 2010 at 02:28 AM.


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  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: Roman Leadership...

    I suspect also that the whole system is 'stuck' from the beginning because the starting characters don't START with some of the traits they need to make the system kick in....which was the issue with the Armenian\Parthian houses. However, I have no clue what the starting characters actually need. It's possible they need 'senatorial' (hidden) and 'senator', but I'm just guessing. I would've personally coded in an 'automatic' trigger that would start these things if they were necessary the very first turn.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  14. #14

    Default Re: Roman Leadership...

    I think they're OK actually, not like the Parthian houses. People can rise from the ranks as they should. As I wrote above I think the main problem is the year counter which isn't counting number of Turns as a Quaestor properly, so they get stuck at Turn1 forever and then lose the trait because I think of reelection and then get elected as Quaestor again. I'll label up each of the "Turns" descriptions seperately so troubleshooting is made easier, like "Turn 1 Quaestor", "Turn 2 Quaestor" etc.

    I'll do some more tweaking.

    Just a quick question - how does a Tribunus fit into all of this? Can you be Tribunus and Quaestor for example?


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  15. #15
    dvk901's Avatar Consummatum est
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    Default Re: Roman Leadership...

    No, the Cursus Honorum goes basically like this:

    1 Military Tribune
    2 Quaestor
    3 Aediles
    4 Praetor
    5 Consul
    6 Governor <<<<<<<
    7 Censor
    8 Tribune of the Plebs
    9 Princeps senatus <<<<<<<<<<
    10 Dictator and Magister Equitum <<<<<<<<<<

    Election to any of these offices automatically made you a 'Senator'.

    "The ten years of service (as cavalry officer or Tribune) were intended to be mandatory in order to qualify for political office, but in practice, the rule was not always rigidly applied...."

    The three with arrows weren't part of it, but were highly prestigious offices nonetheless.
    Last edited by dvk901; March 26, 2010 at 10:04 AM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  16. #16

    Default Re: Roman Leadership...

    So how many years should they spend in the other offices?


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  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Roman Leadership...

    After a term as consul, the final step in the Cursus Honorum was the office of Censor. This was the only office in the Roman Republic whose term was a period of eighteen months instead of the usual twelve.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  18. #18

    Default Re: Roman Leadership...

    Finally cracked the progression issue and in the process got a full understanding of Antitraits, which basically work like this (excuse me DVK if you understood this already):

    For example Quaestor and Former Quaestor are antitraits.
    Once the character finishes as a Quaestor (with a score of 1 for the Quaestor trait) you need to make the trigger to become a Former Quaestor add a value of 2 to the Former Quaestor trait - 1 cancels out the Quaestor trait to make it zero and then the second adds 1 to the Former Quaestor trait value.
    The were a few things like that that were messing the progression up - the election traits needed a value of 3 added to them in the triggers when it gets to the end of the cycle - 2 to cancel out their antitraits (the two turns of the term of office) and one to add to the Election trait.

    Anyway I've seen an AI character already develop up to Curule Aedile level, which is as far as I've coded, with a nice Former Quaestor trait to his name......BTW do we want the Former Quaestors (former positions) to be cancelled out as they move up the chain?


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  19. #19

    Default Re: Roman Leadership...

    If you guys want, the YATS players are basically operating on a miniature cursus honorum. Come check it out. As for the Tribune question. It really depends on the type of tribune. A military tribune is required BEFORE a Senatorial career could be launched whereas a Plebeian Tribune is INDEPENDENT of any sort of Senatorial career.

    The office of Aedile also came BEFORE Quaestorship as it wasn't an official part of the cursus honorum but helped the candidate get his name out to the general public by endorsing projects. There were 2 sets of Aediles after the Conflict of Orders, with a Senatorial one and a Plebeian one.

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  20. #20
    apple's Avatar Searching for 42
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    Default Re: Roman Leadership...

    I'd say keep the former traits visible. It's nice to look back at your characters progress.
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