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Thread: Dismounted Camel Gunners

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    Default Dismounted Camel Gunners

    By description, these guys should dismount before they fire. This was quite easy to set up really, but when they dismount they always do a jump/mount before they settle and gets ready to fire. I use this animation table:

    Code:
    animation_table rider_camel
    {
        skeleton_type    man
    
        fragment        man_common_fragment
        fragment        musket_death_fragment            default_equipment_display = ambient
        fragment        musket_fragment                    default_equipment_display = primary_weapon, ambient
        fragment        camel_rider_fragment
        fragment        climb_fragment                    default_equipment_display = ambient
    
        mount_table        mount_camel
    }
    It is just an edit of the original so that their muskets show when they are on ground. I've tried to adapt some of the Dragoon animation but that jut crashed the game before it could launch. I just want them to dismount normally and fire, without the little "jump" every time they move around.



    EDIT: I found out how to do it!

    In camel_rider_fragment.txt change this:

    From:

    Code:
    STAND                                    filename = "Animations/MEN/CAMEL_RIDER/Rider_Stand.anim"
    
    RIDER_STAND_IDLE_1                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_1.anim"
    RIDER_STAND_IDLE_2                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_2.anim"
    RIDER_STAND_IDLE_3                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_3.anim"
    To:

    Code:
    //STAND                                    filename = "Animations/MEN/CAMEL_RIDER/Rider_Stand.anim"
    
    RIDER_STAND_IDLE_1                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_1.anim"
    //RIDER_STAND_IDLE_2                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_2.anim"
    //RIDER_STAND_IDLE_3                        filename = "Animations/MEN/CAMEL_RIDER/Rider_Idle_3.anim"
    and it works. Now the Camel Gunners can dismount and behave like their description suggest they should. And this animation change does not affect the Camel Nomads either. Tried in battle
    Last edited by zowrath; March 24, 2010 at 03:34 PM.

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