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  1. #1

    Default WRE Strategy Guide/Walk-through

    Seeing how the WRE is such a popular subject on this board, I figured I'd post a write-up explaining how I managed to save the WRE and turn it into a world power once again.

    Disclaimer: my methods are certainly not the only way to win, nor are they necessarily the most effective; this is only my first game as the WRE. I'll be sure to refine my technique in future games, though there's a good chance I'll start modifying BI a bit in the future which will probably change things. That said, this is what I've done and it DOES work. Also, feel free to deviate a bit in your own game. There are probably a few things I could have done better, experiment. That all said, I played on VH/VH.

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    Phase One
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    Now, in beginning your game as the WRE, you will find that you are losing money at a rapid rate, your economy is poor, and most of your settlements are restless and on the verge of revolt. Economic woes are due to the fact that most of your cities are undeveloped at the start; you have few ports and even fewer markets. This has a noticible effect on trade income. You are losing money because you start with an excessively large army, most of it being needlessly expensive garrison units stationed in provincial areas (Iberia, Gaul, Illyria). It would make sense to disband most of these units, but therein lies a double-edged sword: they are needed to keep overpopulated, unsanitary cities in check. There are also hints of religious unrest throughout your empire.

    The WRE player should divide their game strategy into three phases in the following chronological order:

    -Stabilize the empire internally
    • Slow/stop the financial hemorrhaging
    • Reconquer rebellious provinces
    • Build a working economy
    • Establish effective frontier garrisons
    • Restructure your cities into factory cities/military zones (border provinces and Italy) and strictly economic cities (internal provinces; Gaul, Britannia, North Africa excluding Carthage and Iberia) which can be reconquered and sacked with ease in case they rebel

    -Pacify frontier barbarians
    -Attack the ERE and conquer Constantinople to win the game

    The first part of the game is the most critical and will go a long way toward determining your future success, and it is this that I will concentrate the most on.

    While it's not absolutely necessary to concede an early rebellion, it will probably work in your favor to do so, particularly on the higher difficulty levels. As I mentioned above, notice the size of some city's garrisons. Then notice how it costs more to garrison a city than it generates in income. If this is the case, this city is not worth attempting to hold...most of these will be in Iberia and Illyria. An easy way to identify these cities are by how loyal they are at the start of the game. DO NOT abandon or pillage important core cities like Rome or Ravenna. These cities will become factories for producing your better units later in the game.

    I abandoned all of Iberia except Tarraco, all of Illyria, Eburacum in northern Britain (I held onto London), Avaricum in Gaul, and Lepcis Magna in Africa. Before you end your turn, though, disband all of the garrison units (except generals) in those cities, and destroy all of the buildings within. It will probably benefit you to leave a barracks or two in the Illyrian provinces; you want the rebel garrisons there to be stronger than the others for reasons I will explain below.

    Then spend all of the money you earn in doing so (should be around 15k) on various things of your liking. I recommend a handful of economic buildings, roads, and elite army units (Comitenses, for example). You will need all the soldiers you can get, because you will spend the next several turns in debt. Move all of your generals towards a central meeting point in Gaul (most of them are poorly suited as governors anyway, their bodyguard units are extremely powerful, and with religion, loyalty and other things to deal with, it's best to keep them in the field).

    Disband all naval units.

    Destroying the buildings in abandoned provinces has two advantages. Besides generating capital for you to spend on the first turn, it will also prevent the rebels from turning up with decent armies. They will, instead, have nothing more than peasants, making the reconquest of those territories even easier. It may also be to your benefit to move your capital a bit towards the north to help keep the Gallic provinces happier, though I didn't do this since I felt maintaining a hold upon Carthage was important.

    Be sure to build a couple units in Carthage, to prevent it from being overrun by the Berbers. Carthage will offer you a foothold in later years for the reconquest of Africa, and is also a victory condition.

    Within two turns, a good chunk of your empire will break away. None of these should be a surprise: if you played the first turn right, you will have basically coerced certain provinces into doing so. Most of Gaul/Germania, Carthage, and all of Italy should remain under your control. There is where the fun begins.

    Once this occurs, there are two early game objectives for the WRE: destroying the Alemanni ASAP will buy you precious time on the German front, since they are one of the faster developing German tribes and the sack and occupation of their city will generate valuable income for the WRE player. Secondly, you want to retake all of the rebellious provinces in Gaul and, if possible, Britain. Ignore Illyria for the moment: it and its rebels have a secondary role as a buffer zone between you, the ERE, and the barbarian hordes to the east. This is why I have suggested leaving at least one of them (Salona, Aquincum, or both) with a barracks, to increase the quality of the rebel troops there. It is unlikely that you will be able to reconquer Illyria before the hordes arrive anyway. You do want to avoid the ERE attacking you early, because they will (probably right as the hordes decide to avoid them and move for you), especially on the harder difficulties. Leaving rebel provinces as a buffer prevents this.

    Military, your army should be structured as follows: a single large, powerful stack of your best units will be a sort of mobile response force for dealing with hordes and barbarian attacks; it is too slow and too valuable to risk using it to retake Iberia, in case you are attacked. I used five generals, a sizable number of Comitenses, and filled the rest of the army out with archers. Equipped as such, and you should have absolutely no trouble in dispensing with anything the Franks or Saxons throw at you, and it will also be useful in taking out the Alemanni. Use the Comitenses stationed in Gaul and in Ravenna and Rome to form your army. Replace them with Limitanei in the cities they garrisoned.

    Remember those generals I mentioned earlier? Those that don't find their way into the mobile field army are going to form the tip of your Iberian/British strike force. You'll need these generals and a unit or two of halfway decent infantry (Limitanei or Foederati) to operate siege equipment. The General's bodyguards are one of the most important parts of your early game army: they're extremely powerful, flexible, and the best part is that they regenerate themselves for free! Without hesitation, reconquer Avaricum and exterminate the populace. The looting will help patch up some of the financial losses you suffer at this time, while the extermination will make it far easier to hold this city with a small garrison. You are going to do exactly this to all of the rebel cities you conquer and all of the barbarian cities you occupy. If you have any objection to this, remember three things:

    1.) They are traitors!
    2.) The smart player cares only about winning, not challenging himself to the point that he actually defeats himself.
    3.) The real Roman Empire would have done the same thing.

    Now, once Avaricum is yours, move your small generals army south into Iberia and begin to retake Iberia. Once a city is yours, garrison it with peasants as necessary. Rinse, repeat. Your Generals are vastly superior to the rebel peasants, and Iberia will once again be yours as quickly as you can march through it. You are now on the road to economic recovery.

    On the Germanic front, send a diplomat to negotiate some alliances with the Germanic tribes. The Franks are a good choice, as they are one of the more powerful of those factions. They will suppress the Saxons for a time, and block the Burgundians, Lombards and such from reaching you. The rest will squabble amongst each other for a few scattered rebel neutral provinces and whatnot. Buying time is the key here.

    Meanwhile, in Africa, the Berbers will take numerous shots at Carthage. They'll send some fairly large armies, but you have one tremendous advantage: the walls and towers of Carthage, which wreck complete havoc upon the lightly armored Berber troops. When they attempt to storm the city, place all of your units in the city center and let the city's built in defenses go to work. By the time they reach your army, they should have taken 40-60% casualties and will be exhausted and wavering, making for an easy rout against your rested, confident army. Let it be known that the Berbers will strike four or five times before you are able to build offensive units in Carthage and turn the tables on them.

    Once Iberia has been reconquered, your empire should be generating a profit, and most of your debt (which could have reached up to 35k-40k denarii) will have been compensated for by the looting of the traitorous rebel cities in Iberia. If you have the chance, try to make a go for Britannia with the same General's bodyguard armies...or, send them south into Mauretania to help defeat the Berbers. I considered the latter to be the bigger threat, so that was the route I took.

    Further rebuilding of the empire's economy is a matter of personal preference, and any experienced TW player should know what to do here, so I won't cover it in detail. Once your debt is erased and you're generating a profit, go at it and get it done. Also remember that you're now able to replace destroyed army units.

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    Phase Two
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    Conveniently, you'll find that the completion of the empire's economic restoration occurs at approximately the same time that the barbarian factions along the Rhine border start to become a legitimate threat. You might also find that a horde or two has begun heading for your lands. This is where your elite mobile field army will get some real use.

    How you decide to deal with them is up to you, but I took the scorched earth approach. I would march to the capital city of the respective faction, conquer it in one decisive battle, and then exterminate the population, raze it to the ground, and destroy every building that I could. Don't bother occupying these; they'll require large garrisons that will sap your treasury. Leave them to rebel or be recaptured by the now greatly weakened faction you took it from. This is a great way to subdue the Franks and Saxons and greatly improves your financial situation in the process...don't do it to factions that only have one province, as some will become hordes which cause greater problems!

    Internally, you're also going to focus upon improving your infrastructure. Concentrate your military production efforts into a handful of large, well garrisoned border cities with large or epic stone walls (I used Augusta Trevorum, Ravenna, Rome, and Mediolanum). Garrison the other border cities (Colonia Agrippina, Vicus Alemanni) with Limitanei, archers, and stone walls to prevent them from falling easily into barbarian hands. Internal provinces need only peasants or a unit of limitanei or two; do not use these cities to build or retrain units. They are too far from the action anyway.

    The biggest challenge you will face is the arrival of the eastern hordes. These are typically consisting of some of the following factions:

    -Vandals
    -Huns
    -Goths
    -Sarmatians
    -Roxlani

    Usually the first three. This is where Illyria comes into play. The ERE, noticing a couple of juicy rebel provinces, will send an army or two into Illyria, as might one of the northern barbarian factions. Most importantly, most of the hordes also take this route on their way into Italy; the weakly defended Illyrian cities are far more profitable than the bleak (and difficult to subdue) barbarian wastelands of Germania. Thus, much like today, the Balkans become a smorgasbord of factions who hate one another, resulting in a series of ravaging wars. Keep in mind that all of the barbarian hordes hate one another, hate the ERE, and hate the settled tribes in Germania. Coming into contact with one another is a recipe for disaster, and carnage ensues. The best part is that this does not happen on your lands, it happens on rebel lands. You'll have ERE armies fighting Hun hordes fighting Goth hordes fighting western Roman rebels. Yes, the Balkans will be ravaged, but at the same time they'll just be that much easier to conquer once you've dispensed with the hordes.

    To further encourage this mess, place your field army at the choke point just north of Ravenna, between the Alps and the Adriatic sea. Seeing this, some of the hordes will be encouraged to seek another route into Italy, and will run right into another horde or possibly even an ERE army. They'll both fight and come out significantly weaker as a result. Sooner or later, one of the hordes will emerge victorious, and come after you for real. Once this has been done to your satisfaction, move your army out of the choke to invite the victorious horde (in my case, the Vandals) into Italy, and then attack them or block them (inviting them to attack you) with your field army.

    The ensuing battle will likely be one of the most difficult you will face in all of your RTW campaign games, but rest assured that your units, while outnumbered, are superior and you will have the upper hand. This accomplished, you will find that exterminating hordes completely is a difficult and agitating task; numerous splinter units of various hordes will circulate throughout your lands for some time - too weak to take a city, but too strong to be done away with by a regional army - before you're able to hunt them all down.

    All the while, you'll find that some of the Germanic tribes will recover for a time and make another run at your border provinces. Your garrisons should by now be strong enough to repulse them. If need be, go back in and destroy their capital city again. At this point in my game, I still haven't found the resources to dedicate an army seperate from the main field army (which is now dealing with the ERE) specifically for fighting and permanently conquering Germania.

    You'll probably notice I haven't spent any time on religion at this point. That's because I don't feel it's quite the key to victory that some players do. Best strategy? Simply ignore it and don't waste time on "converting" certain regions to one religion or the other. Simply encourage paganism in pagan-dominated provinces (I did find that putting large temples of Mithras with the exp bonuses in some of the factory cities, Rome aside, really bolstered the quality of troops that they produced), and likewise Christianity as such. Doing otherwise will likely incite revolt, which you don't need, especially in the early game. If you'd like to add a measure of difficulty (or fun, as it may be) to your own game, you can toy with religion, but I found that you don't actually have to if you want to win the game. Perhaps in a future game I might do otherwise.

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    Phase 3
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    Now comes the end game and the big show down. Against the ERE, you probably won't be faced with massive Chalons-style battles like you were against the hordes, but you will be facing a much tougher individual opponent who has the ability to replace and repair depleted armies. The ERE's better units are just as good as yours, which makes tactical maneuvering the key to victory. That much depends mainly upon your generalship skills, so I can't help you there.

    Most likely, the ERE will attack you first, while you're dealing with the hordes, or shortly thereafter. They'll probably follow the hordes into Illyria and take these cities in their wake. The advantage you have is that they're fighting on your turf, so reinforcements will be hard to come by and their armies will trickle in. Defeat them and prepare to attack Illyria.

    If you can spare the resources (and with Germania secure, Britain and Iberia reconquered, and your economy bolstered by ports and markets that you didn't have at the game start, you should be able to), build a mid-sized army at Carthage or in Italy and send it towards Egypt. The ERE's defenses in this area will be downright pitiful, and your attack should take them by surprise and earn you some very rich provinces in short order, forcing them to divert now-precious resources away from your main thrust in the north. Quite frankly, I've found that the AI struggles to react well to two-pronged assaults...it's very possible that they will never respond in force to your Egyptian/eastern mediterranean force, allowing you to whittle away at their resource base while you defeat their main forces in the north. At the same time, they probably still have the Sassanids to worry about (though in my game they had done quite a number on the Sassanids and conquered most of their better provinces, greatly prolonging a war which I would otherwise have won quickly).

    At long last, you'll come upon Constantinople. If you've made it this far, chances are the ERE is in complete disarray and doesn't have much resistance left to offer. Final victory should be pedestrian.

    Congratulations, Imperator. Rome is once more the undisputed power of the mediterranean world. Roma Victor!
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  2. #2

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    well done. i like how you mention some tactics that seem unconventional

  3. #3

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    I would recomment using darthmod from here. removes pesants, fixes morale and missile units and of course fixes formations

    BI_Gameplay_fix_1.1
    http://www.twcenter.net/downloads/db/?mod=671

    you will have to use archers for most of garissoning. I do not mind and ai does not field peasants. and all AI just love to scoop up the recruitable auxilaries. they also like bribing and i even had a general assassinated before a siege. Damn Byzantines.

    I would take a stand on religion here.
    Some generals are christian, some pagan, then making armies of generals pay attention to which is which and separate them into separate armies. this way the pagans can be usefull for inciting revolts in christian areas of ere and christians do well in pagan lands just by sitting in a province for 4 turns they can cause a city to flip. just keep marrying your daughers.
    Last edited by userfriendly; October 04, 2005 at 05:47 PM.

  4. #4

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    Removing peasants will totally change the feel of the game, in an arguably appropriate way. That said, with the peasants in, a carefully managed roman empire can become way too much of an economic powerhouse way too fast, just by disbanding some units and paying for infrastructure, in my opinion.

  5. #5

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    Quote Originally Posted by Arkanin
    Removing peasants will totally change the feel of the game, in an arguably appropriate way. That said, with the peasants in, a carefully managed roman empire can become way too much of an economic powerhouse way too fast, just by disbanding some units and paying for infrastructure, in my opinion.
    Right, which is why I mentioned above that my strategy would likely change somewhat after I modify the game. Archers aren't particularly expensive to use as garrisons either, though, so I don't think that much will change other than that I'll have to be more aggressive early (so I have more provinces to cover the economic burden) and I won't use so many expensive units to garrison the factory cities.
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  6. #6

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    Quote Originally Posted by userfriendly
    I would recomment using darthmod from here. removes pesants, fixes morale and missile units and of course fixes formations

    BI_Gameplay_fix_1.1
    http://www.twcenter.net/downloads/db/?mod=671

    you will have to use archers for most of garissoning. I do not mind and ai does not field peasants. and all AI just love to scoop up the recruitable auxilaries. they also like bribing and i even had a general assassinated before a siege. Damn Byzantines.

    I would take a stand on religion here.
    Some generals are christian, some pagan, then making armies of generals pay attention to which is which and separate them into separate armies. this way the pagans can be usefull for inciting revolts in christian areas of ere and christians do well in pagan lands just by sitting in a province for 4 turns they can cause a city to flip. just keep marrying your daughers.
    I actually did use the original Darth Mod fix for my campaign, which I forgot to mention.
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  7. #7

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    Actually, I did not retreat from any single one of my provinces and still did not go into the negative. By abandoning cavalary and playing the religious card the empire was easily stabilized. Keeping all my provinces actually meant (and still means) an Empire struggling for survival over a very long period of time. Christianization is slow and much of my money first went into improving cities existant. Some rebellions had to be delt with, and the Empire lost Africa due to rebels. I am in the year 378 now and have currently lost northern Italy to the Goths. Barbarian Hordes are crossing the borders. To the North, the empire stands firm. Augusta Treverorum has been rebuilt to be the capital of the empire once more. With the Rhine frontier more than stable, two Legions are on their march towards Italy. Spain is quiet since I have repelled the berber invasion in the south. Britannia is absolutely stable. The Barbarians march for Rome. Let them come...
    From the pride and arrogance of the Romans nothing is sacred. But the vindictive gods are now at hand. On this spot we must either conquer, or die with glory (Boudiccas Speech, Tacitus, Annals, XIV, 35)

    under Patronage of Emperor Dimitricus, Granddaughter of the Black Prince.

  8. #8

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    Quote Originally Posted by Boudicca
    Actually, I did not retreat from any single one of my provinces and still did not go into the negative. By abandoning cavalary and playing the religious card the empire was easily stabilized. Keeping all my provinces actually meant (and still means) an Empire struggling for survival over a very long period of time. Christianization is slow and much of my money first went into improving cities existant. Some rebellions had to be delt with, and the Empire lost Africa due to rebels. I am in the year 378 now and have currently lost northern Italy to the Goths. Barbarian Hordes are crossing the borders. To the North, the empire stands firm. Augusta Treverorum has been rebuilt to be the capital of the empire once more. With the Rhine frontier more than stable, two Legions are on their march towards Italy. Spain is quiet since I have repelled the berber invasion in the south. Britannia is absolutely stable. The Barbarians march for Rome. Let them come...
    It is possible to keep all or most of your starting provinces, but there are reasons that I chose the abandonment route. For one, using the rebels as a buffer turned out to be remarkably successful at slowing both the hordes and the ERE. Only one full horde (the Vandals) emerged unscathed from the mess that occured in the Balkans, and I promptly crushed it once it entered northern Italy.

    Furthermore, you'll need to spend a lot of money on garrison units (especially without using peasants), religious structures, and sanitation structures to keep those outlying provinces under control as they are at the start of the game. I found that the money was better spent on armies of high quality units, so that at the very least you're able to keep external threats neutralized while you deal with the rebels seperately.
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  9. #9
    Turbo's Avatar Civitate
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    I have been able to contain the revolts to either none or a loss of one. The key is making sure that you have generals in your most rebellious provinces and cranking out tons of peasants as garrisoning units. Like you, I disbanded all cavalry and the naval units.

    Frankly speaking, recruiting peasants somehow struck me as an exploit, so I eliminated them and wow, holding together the WRE is damn hard. Everyone seems to hate me right now. Most of Spain and Gaul revolted since I can't afford to garrison everyone. What a great challenge!

  10. #10
    Stalins Ghost's Avatar Citizen
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    I think this needs stickying
    morecuriousthanbold.com

  11. #11

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    Ehm...did I say I had it all under control. Forget it. Do you want to know what became of my two legions after I was ambushed by the Vandal horde...no you don't. They disappeared within the germanic woods, and I tell you, they were not just taking a walk in the park.

    The loss of two legions in the North left me without a chance for the reconquest of Italy. While Rome was still training troops to regain Ravenna, the Goths moved on towards Mediolanum, Massilia and into Spain. Nothing would stop them. I was unable to swiftly enough retake the lost cities. So I started losing money. When the franks struck Augusta Treverorum with two stacks, I had to surrender the City. Two turns later Colonia Agrippina fell under the onslaught of the Franks. I am still holding parts of Gaul, Northern Spain, Illyria and Pannonia and have retaken Italy and Massilia. But I am fielding more forces than would be good for me (-4500 each turn), and I cannot afford their loss. That is why I have to sit out sieges. Since last turn, the huns have gone on the march again and are currently striking the limes forts in Illyria. What a game....
    From the pride and arrogance of the Romans nothing is sacred. But the vindictive gods are now at hand. On this spot we must either conquer, or die with glory (Boudiccas Speech, Tacitus, Annals, XIV, 35)

    under Patronage of Emperor Dimitricus, Granddaughter of the Black Prince.

  12. #12
    Big War Bird's Avatar Vicarius Provinciae
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    At the very start one should also destroy all military buildings in cities that you plan to use as economic cities. This will give you more cash to start with. You can also get more cash by dedicating you military cities to producing only one unit type. This will also allow you buidl economic structures faster in your military cities.
    As a teenager, I was taken to various houses and flats above takeaways in the north of England, to be beaten, tortured and raped over 100 times. I was called a “white slag” and “white ****” as they beat me.

    -Ella Hill

  13. #13
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    well at least you actually can lose a city to the AI, unlike RTW.
    Under the patronage of Rhah and brother of eventhorizen.

  14. #14

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    I have used pretty much the same strategy. My illyrian provinces rebelled were let go of and became WRE rebels. Most eastern ones were Sacked and now franks are expanding there. All hordes settled except for Vandals and they are very thin on meat.

    The please notice in the pic below placement of 2 forts. these plus the rebels just in front of them is what routs hordes from me.

    I am playing without pesants. Darth Mod. allways autoresolve except when someone sieges me. The towns are guarded by 80 percent archers 20 percent spearmen. the "army" consist of 10 generals that are pretty much all on the verge of rebellion but they do their job. They are accompanied by 10 units of horse and camels and almost finished berebers.


  15. #15

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    imho anything west of italy is a pain to hold, early on you should make the alps your eastern frontier, this protects you from war with eastern romans, spain should be held, but make it financial only. Anything that isnt going to be immediatly attacked should have the cheepest possible units garrsoning it. take the celts in scotland out FAST. that shores up the british isles. africa you might want to go offensive and take out the berbers, but thier not to hard to defeat anyway.

  16. #16

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    I should add that during my second game (this time with Darth Mod and no peasants), I used the same general strategy but ran into some tough times around 400-420 AD. I started to have some more rebellions and general instability (once the population in rebellious cities had built back up to early game levels), and the Franks launched frequent incursions over the Rhine. Furthermore, what was left of the Vandal horde somehow made it into the soft interior and sacked a couple of my cities (Avarcium in Gaul, and Tarraco in northern Iberia), forcing me to waste time and units recapturing them but not getting the financial reward that usually comes from retaking a city. I finally managed to trap and crush the Vandals for good in southern Gaul.

    Numerous troubles, but nothing serious enough to really threaten the outcome of the entire game (at least not if you act fast).

    Therefore, I have more recommendations:

    -Do not hesitate in attacking the ERE. You'll need their rich cities to help buoy yourself against the problems that start to creep up when your less loyal cities recover from their early game purgings and start to riot again.
    -Do a thorough job of neutralizing the Rhine barbarians. I didn't crush them as thoroughly as I should have, relying instead upon my border garrisons to hold them in check. This only worked some of the time; the Franks in particular usually raised a powerful enough army (especially without peasants) to defeat my garrison in Colonia Agrippina two or three times, causing me numerous headaches and repeatedly forcing me to scrape together a force to deal with them.
    -Placing forts with small garrisons at river crossings really helps buy time against the Rhine barbarians. They're slower to attack and when they do it takes a couple extra turns to get through to your cities.
    -Crush the Celts early to keep Britain under your banner. Otherwise they will become an annoying menace.
    -Building a single factory city in the interior (I like Tarraco as a good middle point) will help you suppress far-off revolts faster and protects against barbarian hordes that get through your border defenses.

    Another point about the Rhine barbarians: when you extreminate a city and abandon it, guess who appears when it rebels? That's right; Roman rebels. These are not nearly as aggressive as the barbarians and will not replenish their forces, so it makes a lot of sense to protect the city long enough to turn into a rebel Roman one rather than allow it to fall back into barbarian hands. It's just another buffer to make your life easier. I might even consider actually occupying these cities at some point, though they don't seem to generate much income for the amount of garrisoning they need.

    I retook Britain (which conveniently gave the Frankish/Saxon AI an excuse to attack my German frontier cities), but the Celts somehow came up with a sizable army and easily destroyed my small garrisons once the larger part of my army had returned to the mainland. The Romano-British then emerged and laid siege to Londoninium but failed to defeat the Celts and were mostly destroyed.

    Meanwhile, I had completely checked the Eastern Empire in Illyria. They had tried and failed to take Ravenna twice (the first time was close, the second time I had beefed up the garrison enough that it was a fairly easy win), costing them thousands of men and some of their better units. Because of the difficulty I was having in holding the empire together at this point (mainly due to lack of money because of constant rebellions), I sent my strongest field east for Constantinople and Greece (bypassing Illyria which was rife with rebel armies and constant barbarian incursions...most of the cities here had been sacked by barb hordes anyway). These had virtually no garrison and fell easily, and I started raking in the money, allowing me to finally build a second effective field army on the German frontier. After sacking Tribus Franki (twice) and Tribus Frisi, I was effectively able to neutralize that front and start to clean up some of the rebellions.

    The Slavs emerged in about 410 but have been slowed and weakened by the eastern empire rebels in Dacia.

    As of right now, I still haven't finished that game, but all of Greece and Constaninople are mine and fairly well garrisoned, and I have a powerful army currently in the process of taking Asia Minor. Currently have about 50,000 in the bank and making a per-turn profit of around 1500. All of my Italian and German frontier cities are completely stable with no population growth (a good thing), though I'm still having issues keeping parts of Iberia under control. I haven't had a chance to retake Britain yet. I'll probably do so when I have enough income to raise a third field army.

    Interestingly enough, the ERE has nearly destroyed the Sassanids, while I've been attacking the ERE from the other direction. Just makes my life that much easier.
    Last edited by akhbhaat; October 07, 2005 at 06:00 PM.
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  17. #17

    Default

    mmmm i got a question.

    If you don't play with peasants and you use this tactic of destroying buildings before AI riot, the AI can't do any unit and revolt citys without any army, so you just have to move inside and extermine population! Is this correct?? If so it takes the game start to easy..... so i don't see any point with no play with peasants.

  18. #18

    Default

    Quote Originally Posted by PorT_Lobo
    mmmm i got a question.

    If you don't play with peasants and you use this tactic of destroying buildings before AI riot, the AI can't do any unit and revolt citys without any army, so you just have to move inside and extermine population! Is this correct?? If so it takes the game start to easy..... so i don't see any point with no play with peasants.
    Two things will/can occur when playing without peasants:

    -As mentioned above, the AI will hire all available mercs.
    -Because you can no longer use peasants to garrison cities, chances are you will have a barracks of some sort in the city. The AI will get Limitanei as a result, unless you destroy the barracks before the city rebels and then force a revolt (though personally, I'd rather see the AI with Limitanei than an army of potentially powerful assorted mercs)
    Legum servi sumus ut liberi esse possimus.
    -Cicero

  19. #19

    Default

    no the only place it applies is in Sicily as in Sicily there are no Mercs for some reason. Otherwise the rebels hire all available mercs.
    I do not know what happens if there are no mercs to hire if you hied them all, i do not hire mercs.

  20. #20

    Default

    That's a good new!!! If is like that i think BI shoulded be play without peasants!!!

    Thanks for the info!!

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