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  1. #1
    Hresvelgr's Avatar Campidoctor
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    Default Wow, what a mod!

    Seriously, how is it that this mod does not get more attention? This is the best mod I've played for any game save perhaps Project Reality! I've only played a few custom battles, but all the textures and skins and whatnot just combine to make it so immersive. Talk about best combination of mods ever! I was just playing as England pwning France and I just consistently heard these weird horn calls, no idea what for but it just made it that much more awesome. Really guys, nice work.
    I'm not crazy, I'm the only one who's not crazy!


  2. #2
    Hresvelgr's Avatar Campidoctor
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    Default Re: Wow, what a mod!

    I do have one question, however, why were so many Welsh and Irish units taken out? English and Scots seemed to keep their units plus more, but I've noticed there seem to be no more Saethwyr, Rhyfelwyr, Gwent raiders, Mathrafal horsemen, horseboys, hobiguirs, ridire, or ceitherne. Are all these units ahistorical, or is there another reason for excluding them?
    I'm not crazy, I'm the only one who's not crazy!


  3. #3

    Default Re: Wow, what a mod!

    Quote Originally Posted by Hresvelgr View Post
    I do have one question, however, why were so many Welsh and Irish units taken out? English and Scots seemed to keep their units plus more, but I've noticed there seem to be no more Saethwyr, Rhyfelwyr, Gwent raiders, Mathrafal horsemen, horseboys, hobiguirs, ridire, or ceitherne. Are all these units ahistorical, or is there another reason for excluding them?
    I think it's becouse of unit limit.
    Not sure.
    Duchy of Croatia in my Total War?! Oh I can't wait for factions unlocker mod!

  4. #4
    Hresvelgr's Avatar Campidoctor
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    Default Re: Wow, what a mod!

    I suspected as much. If it is because of unit limit, is there a way I can trim down on units and add the ones I miss? Although I suspect the added units won't have the cool textures and stuff. Ah well. Only other thing is meirionnydd spearmen upgraded look the same, and upgraded helwyr have no texture at all and are invisible. Talk about stealth ability .
    I'm not crazy, I'm the only one who's not crazy!


  5. #5

    Default Re: Wow, what a mod!

    England and Scotland have most of their units because in the vanilla versions they have these units. The new kingdoms units have to be added separately. I can't remember why I didn't add all these units but it may have been because of the unit limits.

    The horns are probably a general trying to rally their soldiers.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  6. #6

    Default Re: Wow, what a mod!

    I also think this is the best mod ever,enjoyable difficulty,not too easy or impossible to win,good rosters and skins

  7. #7

    Default Re: Wow, what a mod!

    how is the ai in this mod?

  8. #8
    Kjertesvein's Avatar Remember to smile
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    Default Re: Wow, what a mod!

    'Unit limit' is sad word indeed :/ Maybe 2 - 3 seperate mods for each era/map could fix such a problem in the future (or in my fantasy). To much work?
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  9. #9

    Default Re: Wow, what a mod!

    Quote Originally Posted by Sivilombudsmannen View Post
    'Unit limit' is sad word indeed :/ Maybe 2 - 3 seperate mods for each era/map could fix such a problem in the future (or in my fantasy). To much work?
    The unit limit is for each campaign not the total mod, so spilting it into separate mods won't fix this.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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