Page 8 of 54 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 1117

Thread: Broken Crescent 3.0 Pre-Preview!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    TuCoT's Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Thrace
    Posts
    606

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Good job men! We can't wait for it...

  2. #2

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Sa wat dee krab..
    I want to be Princess of Mangols, muslim factions, rajputs, jerusalem and I want to see gunpowder in this mod, please.
    I love this mod very much
    Last edited by tartar; March 25, 2010 at 04:57 AM.

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    18,980

    Default Re: Broken Crescent 3.0 Pre-Preview!

    An exelent preview guys!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    EarendilElenthol's Avatar Artifex
    Join Date
    Apr 2008
    Location
    The Netherlands
    Posts
    998

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Excellent work, it makes me yearn to go back to mapping, as Silesian Noble has made a more than beautiful map for EE:TW which I plan to emulate once my other duties are done. The mapping is in good hands here, only gigantus could perhaps have done better.

  5. #5
    Big Pacha's Avatar Campidoctor
    Join Date
    Dec 2008
    Location
    Now in Brussels, Belgium
    Posts
    1,789

    Icon14 Re: Broken Crescent 3.0 Pre-Preview!

    Now that's a very promising pre-preview

    Personally I don't need to know more. I prefer to discover the whole new BC3 when It's released without spoiling it.

    Can't wait!!! Keep on modding guys






  6. #6

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by EarendilElenthol View Post
    Excellent work, it makes me yearn to go back to mapping, as Silesian Noble has made a more than beautiful map for EE:TW which I plan to emulate once my other duties are done. The mapping is in good hands here, only gigantus could perhaps have done better.
    I'm glad you guys like the map. Though this is just the begining, 90% still to be done. And it will be hard, as the map is GIGANTIC, but from the other hand size matters and should give really epic feeling.

  7. #7
    Boztorgay Han's Avatar Laetus
    Join Date
    Mar 2010
    Location
    Zutphen, Netherlands
    Posts
    7

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Nice Very Nice Cheers and Goodluck

  8. #8

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Will Arabian desert & 2 regions between India and Kara Khitai be accessible? I hope not

  9. #9

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Mirni View Post
    Will Arabian desert & 2 regions between India and Kara Khitai be accessible? I hope not
    The heart of the Arabian desert and the Libyan deserts will be, of course, inaccessible--no army could possibly have made its way through those regions and remained intact. As for Tibet? It will be accessible; passes through the regions existed and, indeed, states of significant power could and did exist there.

  10. #10

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by retep219 View Post
    As for Tibet? It will be accessible; passes through the regions existed and, indeed, states of significant power could and did exist there.
    you are right however it will be stupid to Khara khitai figth Solanki rajas and take control in india and inversely.

  11. #11

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Mirni View Post
    you are right however it will be stupid to Khara khitai figth Solanki rajas and take control in india and inversely.
    Believe me, Qara Khitai will be quite busy with holding their own territories. Though they should expand before the Mongols come, but not that much as time will be insufficient and some internal problems present.

  12. #12

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Yeah finally a campaign which allows to play as the Artabeg of Mossul.

    Proud to be a real Prussian.

  13. #13

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Silesian_Noble View Post
    Believe me, Qara Khitai will be quite busy with holding their own territories. Though they should expand before the Mongols come, but not that much as time will be insufficient and some internal problems present.
    ok i can now rest in peace

  14. #14
    Jazz19's Avatar Civis
    Join Date
    Nov 2006
    Location
    Vancouver, B.C. Canada
    Posts
    102

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by retep219 View Post
    The heart of the Arabian desert and the Libyan deserts will be, of course, inaccessible--no army could possibly have made its way through those regions and remained intact. As for Tibet? It will be accessible; passes through the regions existed and, indeed, states of significant power could and did exist there.
    Is there a script that could slow down movement in a given area?

  15. #15

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Jazz19 View Post
    Is there a script that could slow down movement in a given area?
    No, unfortunately. That would have been ideal....but no such command exists.

  16. #16
    Jazz19's Avatar Civis
    Join Date
    Nov 2006
    Location
    Vancouver, B.C. Canada
    Posts
    102

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by retep219 View Post
    Quote Originally Posted by Jazz19 View Post
    Quote Originally Posted by retep219 View Post
    The heart of the Arabian desert and the Libyan deserts will be, of course, inaccessible--no army could possibly have made its way through those regions and remained intact. As for Tibet? It will be accessible; passes through the regions existed and, indeed, states of significant power could and did exist there.
    Is there a script that could slow down movement in a given area?
    No, unfortunately. That would have been ideal....but no such command exists.
    Then would the idea be to have long, convoluted and stretched out passes?

  17. #17

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Much pleased to see that the BC saga continues....

    and especially glad that the map expension hasn't introduced the balkan regions. very nice job
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  18. #18

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Awesome! Broken Crescent is the best mod I´ve played! It is nice to see that you guys are still improving it!
    are we going to see some navigable rivers?
    Last edited by RohR; March 25, 2010 at 03:05 PM.






  19. #19
    Tadzreuli's Avatar Chevalier Blanche
    Join Date
    Nov 2006
    Location
    Rouen, Françe
    Posts
    2,109

    Default Re: Broken Crescent 3.0 Pre-Preview!

    will be in 3.0 v BC increase number of soldiers in the army ?

  20. #20

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Tadzreuli View Post
    will be in 3.0 v BC increase number of soldiers in the army ?
    Good question...

    Are we going to have more soldiers on the battlefield?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •