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Thread: Broken Crescent 3.0 Pre-Preview!

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  1. #1
    Giorgios's Avatar Campidoctor
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Really nice pre-preview only my typical quibble- that northern Roman border should be on the Danube, not just cutting straight across the Balkans! Also, I wonder if Preslav is a better settlement to have than Silistra? Up to you!

    Looking forward to the next preview.

  2. #2

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Giorgios View Post
    Also, I wonder if Preslav is a better settlement to have than Silistra?
    By the start of the mod Preslav had lost its importance, while Drustur (Silistra) remained an important fortress until the Ottoman conquest, and even afterwards, actually all the way to the late 19th century.

  3. #3

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by wudang_clown View Post
    This is temporary, they haven't been done yet, but we have few cool ideas for them.
    Thanks.

  4. #4

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Great pre-preview, I look forward to more previews and soon BC 3.0 itself. Good luck and keep up the good work!

  5. #5

    Default Re: Broken Crescent 3.0 Pre-Preview!

    One thing, I noticed that some factions on the map did not have any symbol? Like Alania, Mazandaran, Kara Khitai.

  6. #6

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by KippyK View Post
    Welcome to the Steppes, my friend
    Feel like in own home
    Quote Originally Posted by KippyK View Post
    I understand your sentiment in reference to BC 2.0 though, when the steppes formed the heartland of a one-front Kypchak faction; however, it looks like we'll be treated to a contest-of-arms for control of the steppes between the Rus, Volga Bulgars, and Kypchaks - perhaps that will make the steppes feel less small for you this time around
    Don't forget the Qara Khitans and Khwarazm! And you won't wait long for welcoming the Mongols And maybe, maybe there will be even something more (as we haven't decided what to do with the last faction slot yet and another steppe faction is one of the few possibilities on the table ).
    Quote Originally Posted by Master Zuma View Post
    Very good especially i like what vladimir-suzdal principality in mod!
    A dream of many BC supporters about playing Rus faction is finally about to happen
    Quote Originally Posted by Jazz19 View Post
    Great News!
    Slightly disappointed to see the Anatolia's number of regions drop from approx 31 to 20, but I see how the team wanted to increase the map (the fact that the area has so many regions made the battle for Anatolia seem more realistic in BC1/BC2 as opposed to the vanilla game that had only had 6 regions and many other mods not really increasing that number....).
    We want to give more attention to the muslim world as BC was created for such reason. You can find many mods with detailed Byzantium (which in BC is on the edge of the map), while probably none (excluding BC) about middle east.
    Quote Originally Posted by Jazz19 View Post
    However, will the use of stone forts compensate for this reduction?
    Yes.
    Quote Originally Posted by Jazz19 View Post
    Also, will Cyrenaica & the center of Arabia still be unreachable?
    Probably yes.
    Quote Originally Posted by Shasqua View Post
    I'm surprised by the sheer number of new factions! Will Fars, Mazandaran, and Kerman have different units?
    Their rosters will be very similar, but we want to distinct them by few faction specific units. They will occupy different regions which also means an access to diferent AoR units.
    Quote Originally Posted by Mirni View Post
    I will not like to see Christian Factions from the edge of map controling half map in 150turn.
    Byzantium is huge at start, but got its own problems which will make its gameplay really hard.
    Last edited by Silesian_Noble; March 23, 2010 at 05:41 PM.

  7. #7

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Silesian_Noble View Post
    (we haven't decided what to do with the last faction slot yet).
    So 1 more faction will be added?

    Cool.
    Last edited by Atabeg; March 23, 2010 at 05:17 PM.

  8. #8
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    The Preview looks really great, cannot wait to see the finished article, all the best,





    'Proud to be patronised by cedric37(My Father and My Guardian)

  9. #9

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Stellar preview! BC has been one of my favorite mods, and I am glad to see it lives on! Keep up the good work BC team!

  10. #10

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Ok, guys, I haven't started reading it yet, but THIS IS AWESOME!
    I love you

    Edit: Finished! OMG this is beautiful!
    Last edited by Lupu; March 23, 2010 at 06:20 PM.

  11. #11

    Default Re: Broken Crescent 3.0 Pre-Preview!

    great preview.

    the new map looks great. breaking up the seljuks and reducing the regions in anatolia should really help in preventing one faction getting really big early in the game like what we currently see often. one thing comes to my mind though: what happened to the arabian desert? the map doesn't show the neutral "buffer" region you have right now. are you going to make it crossable in 3.0 or did you fix the AI problems which were the reason for puting it in?

    also i guess the list of upcomming features is exhaustive. so no overhaul of the trait system, right?

    i also really like what i see of the succesion script. this looks like it can make the game more intersting and difficult when you're holding a big empire.
    Waiting for:



  12. #12

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Spider1110 View Post
    great preview.

    the new map looks great. breaking up the seljuks and reducing the regions in anatolia should really help in preventing one faction getting really big early in the game like what we currently see often. one thing comes to my mind though: what happened to the arabian desert? the map doesn't show the neutral "buffer" region you have right now. are you going to make it crossable in 3.0 or did you fix the AI problems which were the reason for puting it in?
    We just filled it with impassable terrain. I think that the province scheme fixed the AI, but there's no way to be sure. We might still have problems...playtesting is nowhere near ready to begin.

    also i guess the list of upcomming features is exhaustive. so no overhaul of the trait system, right?
    Some new stuff here and there, interesting new traits where we see fit, etcetera. But a real overhaul to utterly revamp the style like EB? Not planned.....


    i also really like what i see of the succesion script. this looks like it can make the game more intersting and difficult when you're holding a big empire.
    Yay!

  13. #13

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Jazz19 View Post
    I'll disagree here. As I mentioned earlier this thread, I was slightly disappointed with the region number in Anatolia being reduced from ~31 to 20, especially given the context of

    • newer factions in the Eastern Anatolian region (Mosul, & Azerbaijan)
    • the presence of Alania directing the Georgians southwards into Anatolia
    • and the possible weakening of the Roman Empire

    I thought that maintaining the number of regions around 31 used for BC1/BC2 would have really intensified the battle for Anatolia. I am really curious about the layout of the permanent stone forts in this area and how that would affect the campaign.
    my comment was fueled by what i have seen i my BC 2.0 campaigns. whoever came out on top of the battle in anatolia (romans or turks) would at that point be a stack spaming powerhouse as both have one of the biggest AoR. and that did't always take that long.
    you are right in that there are a couple of other factors besides the number of regions which will influence the length and result of the struggle for power in anatolia. but how it will turn out in the end is pretty much impossible to tell.


    Quote Originally Posted by retep219 View Post
    Some new stuff here and there, interesting new traits where we see fit, etcetera. But a real overhaul to utterly revamp the style like EB? Not planned.....
    too bad. but you're probably missing the developers for it. and since i'm not offering myself i better shut up now.
    Waiting for:



  14. #14
    Jazz19's Avatar Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Spider1110 View Post
    great preview.

    the new map looks great. breaking up the seljuks and reducing the regions in anatolia should really help in preventing one faction getting really big early in the game like what we currently see often....

    I'll disagree here. As I mentioned earlier this thread, I was slightly disappointed with the region number in Anatolia being reduced from ~31 to 20, especially given the context of

    • newer factions in the Eastern Anatolian region (Mosul, & Azerbaijan)
    • the presence of Alania directing the Georgians southwards into Anatolia
    • and the possible weakening of the Roman Empire

    I thought that maintaining the number of regions around 31 used for BC1/BC2 would have really intensified the battle for Anatolia. I am really curious about the layout of the permanent stone forts in this area and how that would affect the campaign.

  15. #15
    achwell's Avatar Biarchus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Looking great
    I just love this mod

  16. #16

    Default Re: Broken Crescent 3.0 Pre-Preview!

    edit.........
    Last edited by Atabeg; March 24, 2010 at 04:40 AM.

  17. #17

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Perhaps it would be north of lake Balkash...
    Last edited by Atabeg; March 24, 2010 at 12:59 PM.

  18. #18

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Nice preview guys, look really promising. I especially like the fact that you're going to add so many factions, it'll should be interesting to play with them.

    Just a few question
    -Do we gonna finally see some religious revolt ? Ex: Christian taking Mecca and leaving just one unit as a garrison.
    -How the succession script is gonna work ? Did it's linked to the Heir Dread or Chavalric points ?
    -How different the AoR it's gonna be compared to BC2.0 ? Reduced or Expanded ?
    -Did it's true that we'll need the Kingdom expension for version 3.0 ?
    -Did it's true it'll be 4 turn per years now instead of the old 2 ?


    P.S.Sorry if some of these question was answered before, i didn't read it all.
    Last edited by -[Scorpion]-; March 23, 2010 at 08:14 PM.

  19. #19

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by -[Scorpion]- View Post
    -Do we gonna finally see some religious revolt ? Ex: Christian taking Mecca and leaving just one unit as a garrison.
    Perhaps. Too early to say...
    -How the succession script is gonna work ? Did it's linked to the Heir Dread or Chavalric points ?
    It's tied to a large variety of things--Original Authority of heir, blood "status" of heir, the original Loyalty of the various generals.
    -How different the AoR it's gonna be compared to BC2.0 ? Reduced or Expanded ?
    Too early to say.
    -Did it's true that we'll need the Kingdom expension for version 3.0
    It will. Paves the way for many new features.
    -Did it's true it'll be 4 turn per years now instead of the old 2 ?
    .....I don't think so....too much time would pass before, say the Mongol invasion. Empires would get too big.

  20. #20
    Jazz19's Avatar Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by retep219 View Post
    Quote Originally Posted by -[Scorpion]- View Post
    ....
    -Did it's true it'll be 4 turn per years now instead of the old 2 ?
    ....
    ...
    .....I don't think so....too much time would pass before, say the Mongol invasion. Empires would get too big.
    Not to hold anyone to anything yet as I am sure lots of things still have to be discussed with the BC team, but it was mentioned that BC 3.0 might go to 4 turns/yr in another thread...

    http://www.twcenter.net/forums/showt...51#post6942851

    Quote Originally Posted by wudang_clown View Post
    Quote Originally Posted by Jazz19 View Post
    Quote Originally Posted by wudang_clown View Post
    Nope. Most likely 3.0 will end somwhere round 1300.
    Isn't that a bit early? I would go at least until 1350 if not 1400....
    ....No, it's not. With 4 turns per year system you will have c. 450 turns to play, and currently, with 2 t/y system you have just the same amount of turns to play. Yet, very few players find interest to stay so long in game.

    And there's more serious problem - during 1174-1400 period there were significant changes on geopolitical scene. We couldn't implement them all. That's why 3.0 will end somewhere near 1300.

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