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Thread: Broken Crescent 3.0 Pre-Preview!

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  1. #1

    Default Re: Broken Crescent 3.0 Pre-Preview!

    still unlike SS it will be worth waiting for

  2. #2

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by damnfap View Post
    my biggest concern are lengthy 'end turns' like in SS
    then just do push-ups!
    Democracy is beautiful in theory; in practice it is a fallacy.

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  3. #3
    -=Justinian=-'s Avatar Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Originally Posted by damnfap:
    my biggest concern are lengthy 'end turns' like in SS

    Quote Originally Posted by kingman1337 View Post
    then just do push-ups!
    Holy crap... I have done just that during the mind numbingly long end turns of EMPIRE....

    I thought I was the only one weird enough to do that to help make the time pass easier!
    "It's good to be king"

  4. #4
    archontopoulo's Avatar Laetus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    its the most strong mod for medieval funs!
    i had to much problems with bc 2.02...i had byzantium forces and in some time after it was crushing...
    i hope bc 3.0 not have such problems and let us enjoy the crescent!
    thnx guys! u r best!
    archontopolo side by side with the autokrator ton romaion!

  5. #5

    Default Re: Broken Crescent 3.0 Pre-Preview!

    This is stunning guys! Keep up the Good Work! MashaAllah hehe

  6. #6
    kirush2's Avatar Tiro
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Gorgeous mod!!!

  7. #7

    Default Re: Broken Crescent 3.0 Pre-Preview!

    ....Impressive.. after total review of this mod... I am downloading now and wish the modders all the best in making the completed version, the bold vision. REP++

  8. #8
    SoulBlade's Avatar Vicarius
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Holy.... Allah!
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    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  9. #9
    Jaytee's Avatar Miles
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Thank you for the pre-preview. I only fear that the huge enlargement of the current map is going to slow my laptop down even more when I'm on the campaign map. That being said, it is definately needed so that the new factions can fit in nice.

    However, one thing I noticed is that the starting position of the Ghaznavid Sultanate and the Sultanate of Ghazni are the opposite way around to their starting postions in BC2. Why is this?

  10. #10

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Jaytee View Post
    Thank you for the pre-preview. I only fear that the huge enlargement of the current map is going to slow my laptop down even more when I'm on the campaign map. That being said, it is definately needed so that the new factions can fit in nice.

    However, one thing I noticed is that the starting position of the Ghaznavid Sultanate and the Sultanate of Ghazni are the opposite way around to their starting postions in BC2. Why is this?
    To better represent the historical situation. The Ghaznavids had by now succumbed to the Ghorid conquest of Ghazni and its surroundings and had fled East to Lahore, their new capital, and the Punjab.

    EDIT: Oops, map is glitched. The red guys marked as "Ghaznavid Sultanate" are the Ghorids!
    Last edited by retep219; March 23, 2010 at 07:43 AM.

  11. #11

    Default Re: Broken Crescent 3.0 Pre-Preview!

    So these are how the final faction settlements (location) will be retep?

  12. #12

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Atabeg View Post
    So these are how the final faction settlements (location) will be retep?
    No. Changes are ongoing. It's a rough idea, of course--no faction is going to be teleported or anything--but we're still debating certain cities and the historical size of certain factions. But, still, the preview's screens are, very generally, what you should expect in BC3.

  13. #13
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Yes there are a few mistakes, but that is what happens when you try to hit a deadline. Will be fixed and the whole preview will get an update soon.




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  14. #14

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Very good especially i like what vladimir-suzdal principality in mod!
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  15. #15
    ERE_Friend's Avatar Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    The map looks amazing, but are you guys doing anything to prevent it from feeling too empty? I know I feel like I'm in the middle of nowhere when I play in Kypchak territory etc.

  16. #16
    Kip's Avatar Idea missing.
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Kschneides View Post
    The map looks amazing, but are you guys doing anything to prevent it from feeling too empty? I know I feel like I'm in the middle of nowhere when I play in Kypchak territory etc.
    Welcome to the Steppes, my friend

    I understand your sentiment in reference to BC 2.0 though, when the steppes formed the heartland of a one-front Kypchak faction; however, it looks like we'll be treated to a contest-of-arms for control of the steppes between the Rus, Volga Bulgars, and Kypchaks - perhaps that will make the steppes feel less small for you this time around

  17. #17

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Awesome, thanks for the pre-preview. I like to see the Great Seljuks are now split in 3 smaller factions(+Turkish sultanate) just hope all turks will be good represented and you will put more regions to Muslim factions in center of map and anatolia I will not like to see Christian Factions from the edge of map controling half map in 150turn.

  18. #18

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Well done guys, heep up the good work. I hope to see even more improved the best designed byzantine units.

  19. #19
    Civis
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    This looks stunning. -ly beautiful, even.
    I'm very much looking forward to the completed project.

    I'm not quite sure what to make of the succession script, as I didn't really understand what the actual countermeasures are, but I'm sure you'll balance this out. It sounds nice, though I fear it might become more tedious than exciting during the endgame, when your empire grows _very_ large, and I'd hate every of my sultans to wander around for some decades until he'd visited the whole empire.

    But seeing that this is a pre-preview (nice wording there ), congratulations so far and keep up the great work!

    P.S. Maybe rather Mashhad than Tus?
    Therefore I have sailed the seas and come
    To the holy city of Byzantium. - W.B. Yeats

  20. #20
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Aradius View Post
    I'm not quite sure what to make of the succession script, as I didn't really understand what the actual countermeasures are, but I'm sure you'll balance this out. It sounds nice, though I fear it might become more tedious than exciting during the endgame, when your empire grows _very_ large, and I'd hate every of my sultans to wander around for some decades until he'd visited the whole empire.
    Well, being a rule of an empire wasn't a cake walk.

    Anyway, I assure you that it will be really hard to build up a very large empire and that you won't have to visit all your settlements but only those crucial.
    Quote Originally Posted by Aradius View Post
    P.S. Maybe rather Mashhad than Tus?
    Why, if I may ask?

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