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Thread: Broken Crescent 3.0 Pre-Preview!

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  1. #1

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Looking forward for more
    Good luck with mod

  2. #2

    Default Re: Broken Crescent 3.0 Pre-Preview!

    So AAs will have 5 settlements.

  3. #3

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Excellent first preview, realy gives the middle eastern atmosphere how it should be.
    I am glad BC continues! Keep up the good work BC team!
    Sig made by me, content from Broken Crescent.

  4. #4

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Awesome presantation!

  5. #5
    Ducenarius
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    Detroit - Northern Suburbs.
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Fantastic News!


    Very psyched about map and faction expansion, more factions of every type is win win win. Looking forward to this anxiously!


    nazdrowie Wudang, Y2day and Team!
    The scribes on all the people shove
    And bawl allegiance to the state,
    But they who love the greater love
    Lay down their life; they do not hate

  6. #6

    Default Re: Broken Crescent 3.0 Pre-Preview!

    I dig... i love BC.. the best mod ever... Especially now that you extended north!.

    Will...The... Mongols...be... playable? *asks with a hopeful voice*

  7. #7

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by CannabisMaximus View Post
    I dig... i love BC.. the best mod ever... Especially now that you extended north!.

    Will...The... Mongols...be... playable? *asks with a hopeful voice*
    There is a Faction List and Mongols are listed as Emergent, hence not playable.


  8. #8
    Visarion's Avatar Alexandros
    Artifex

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    Default Re: Broken Crescent 3.0 Pre-Preview!

    very nice!

  9. #9
    Vardan the Great's Avatar Campidoctor
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Visarion View Post
    very nice!
    Yes visarion this is one of the greatest mods in this forum!!!
    "An unexpected death is a death, an intended death - immortality"
    (c) Vardan Sparapet, before the Battle of Avarayr

  10. #10
    Boztorgai_Khan's Avatar Domesticus
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    Zutphen - (Netherlands)
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    2,028

    Default Re: Broken Crescent 3.0 Pre-Preview!

    the Volga-Bulgars logo, banner, flag is not true, you can use Kazan-Tatars Coa is much better then what you have



    MOD's: >>> K-MTW2 & EW MOD & BC MOD <<< BoZToRGai KHaN

    Official Web Site: http://www.djeak.com/boztorgaikhan/ (Coming Soon..!!!)

    Website: http://www.cumankipchaksgroup.com/ (Coming Soon..!!!)


  11. #11

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Boztorgai_Khan View Post
    the Volga-Bulgars logo, banner, flag is not true, you can use Kazan-Tatars Coa is much better then what you have
    It is not enough to state what is better in your opinion to make us change something. You need to prove you are right, so you should present some reliable data. This is the kind of support we ask for

    Quote Originally Posted by Nerva View Post
    Are you going to move the mod to kingdoms expansion? or keep it in M2TW?... Because all this in a hotseat campaing would be great!!
    The best of the lucks
    Nerva
    It was stated by BC3 team many times, that BC3 is a mod based on Kingdoms.
    Last edited by Silesian_Noble; April 05, 2010 at 01:33 PM.

  12. #12
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Excellent work guys, it was really an enjoyable read and its fascinating to see that you have done
    so much in such a small amount of time. I can't wait for the release of 3.0 and to start playing it.
    [IMG][/IMG]
    أسد العراق Asad al-Iraq
    KOSOVO IS SERBIA!!!
    Under the proud patronage of the magnificent Tzar


  13. #13
    Naughteous Maximus's Avatar Tiro
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Love the new map, to bad you couldn't move it a little further west though. Would have liked to have a little more of ERE showing, the Aegean Sea and maybe eastern Greece with Athens and Thessaloniki.

  14. #14
    Constantius's Avatar Primicerius
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Naughteous Maximus View Post
    Love the new map, to bad you couldn't move it a little further west though. Would have liked to have a little more of ERE showing, the Aegean Sea and maybe eastern Greece with Athens and Thessaloniki.
    I agree with those sentiments the Balkans is under represented too and would make playing the Romans very interesting indeed ..Not complaining still looks to be an all time classic


    Signature made by Joar


  15. #15
    Visarion's Avatar Alexandros
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    this is going to be grand...

  16. #16
    Irakli_1987's Avatar Libertus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    i just wonder how will look the khaknate of Khara khitan... and as i see Mongols will be playble right? so than we can start with tthat faction too ? right?

  17. #17
    kastrologos's Avatar Libertus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Good luck and a lot of patience guys, i loved BC 2.0 and i'm waiting for your version. I always thought that bc was the best mod for the MTW2 and you modders continue to surprise me, great!




    aut Ceasar aut nihil - ή Καίσαρ ή τίποτα - or Ceasar or nothing

  18. #18
    Ledus's Avatar Libertus
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    Default Re: Broken Crescent 3.0 Pre-Preview!

    Why not at the Hejaz cities in Arabia?

    Jeddah
    Makkah al-Mukarramah
    Medina
    Ta’if
    Yanbu' al Bahr
    Al Bahah
    Tabuk
    Badr Hunayn
    Rabigh

    On the map there is only like 3 cites in hejaz

  19. #19

    Default Re: Broken Crescent 3.0 Pre-Preview!

    my biggest concern are lengthy 'end turns' like in SS

  20. #20

    Default Re: Broken Crescent 3.0 Pre-Preview!

    Quote Originally Posted by Ledus View Post
    Why not at the Hejaz cities in Arabia?

    Jeddah
    Makkah al-Mukarramah
    Medina
    Ta’if
    Yanbu' al Bahr
    Al Bahah
    Tabuk
    Badr Hunayn
    Rabigh

    On the map there is only like 3 cites in hejaz
    There's a limit of 200 regions and we want to be fair to all areas; putting 9 cities in the Hejaz over our current 3 would mean that 6 regions would have to be removed from other areas; the Hejaz does not really deserve 9 regions. It was, after all, extraordinarily sparesly populated when you compare it to, say, Egypt or Anatolia or the Levant or the urbanized areas of Central Asia. That is where we should put most of the cities.


    Quote Originally Posted by damnfap View Post
    my biggest concern are lengthy 'end turns' like in SS
    The end-turns probably will be long. It's a price we have to pay for a large map, 31 factions, and a lot of new scripts.

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