Wow!!! great !!!!!!!!!!!
I have a question/suggestion:
When I played BC2, there were regions that didn't contributed to the whole strategical of the game neither game-play, these regions were far to much ''safe'', means that once gotten the AI would do almost NO effort to take it back or attack it. Those regions from my experience are (if you know one please add to the list):
- Cyprus : Once you get it no faction, KOJ, Abbuyid or even Byzantine make the slightness effort to take it back. But you partially solved the problem by reducing the number of regions from 2 to 1
- Socotra(The Isle of the coast of Somalia): You eliminated it
- Rhodes and Crete : you seems to have deleted the second from the map
- Provinces at the border of the map
Will it is a pity that this dimension of the game will be lost, but I understand that the AI is really poor at amphibious warfare
So here is my suggestion : Why don't script something so the faction navally active at the time, ERE and Abbyid, get a little bit active in the sea teather or very least triggering them to at least try to recapture Island ?
I loved your succession script, it challenging and originaland give some action to the game.
Could we also have some kind of riot in the street of the cities ? My idea is that when the religious hatred is high in a given city, say the KOJ get Damasus and don't slaughter the populace, you can can get street riots, in which your guarnison get to battle angry mob of vilager or the lowest troop available. to add to the deep of the game, this revolts could span during lets say 2 GT
Maybe it is possible to do something of the kind if you can tinker with the battle in such a way that the attacking army (angry mob) start inside the walls ?
But for the rest your team Rocks![]()
All, except one - Delhi Sultanate.
THE BEST MOD
THANK YOU Very much......
good luck....
notice: the map need a real terrain like Mountains, forests,deserts
And my notice to you is: read the pre-preview text carefuly. You will find there this:
In this BC3 Pre-Preview, we have prepared for you a significant package of map screens and concept art. We need to remind you, though, that the map is still in very early development right now, and this means you won't be able to see landscape, shorelines lack finished smoothness, and there are none of the permanent forts that we intend to include, as well as no trade goods, garrisons or factions. But still you will be able feel the size of the new map, discover the distant horizons of your future conquest and get to know what the settlements that soon will be populated and guarded by garrisons are to be.
im really excited about thisdoes somebody know how long it will take to be finished??
Last edited by nurhak; March 27, 2010 at 07:10 AM.
When in doubt, say - Trve Norsk Blćkk Mettal
a
// [Last.fm][/SPOILER]
Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!
[SPOILER]
Supremacy1914 - the best MMO
Spoiler for Dangerous stuff:
When in doubt, say - Trve Norsk Blćkk Mettal
a
// [Last.fm][/SPOILER]
Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!
[SPOILER]
Supremacy1914 - the best MMO
Spoiler for Dangerous stuff:
awesome!!!!!
I will waiting for this.
WOW! Especially the map looks better than the ver. 2 one!![]()
The design is cool!!!
"An unexpected death is a death, an intended death - immortality"
(c) Vardan Sparapet, before the Battle of Avarayr
Hey fellas,
The work seems amazing.
I would like to pitch in to deal with the AI, if you are interested. Please respond.
BC 3.0 will have new models for cities/castle,new icons for generals,new resources,and navigable rivers ?
Also will be new sound/voices for all factions/units?
Last edited by PSIHOPAT-(01); March 27, 2010 at 09:04 AM.
Very impressive; looking fwd to it.
"With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow
Since we'll need Kingdom to run BC 3.0, are you going to use the various stone fort ?