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Thread: Gazillion Imams, Diplomats and Merchants ???

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  1. #1

    Default Gazillion Imams, Diplomats and Merchants ???

    Hey,

    I have tried several mods and I heard this mod uses the Darth Age and sounded interesting. So I decided to give it a try, right?

    I started the Rum Sultanate, the Anatolian Turks. The first thing I recognized is that I can make 5 of each agent (imam, merchant, diplomat) EVERY TURN at any city able to recruit them. Oh and, before I forgot, I had around 150K before the end of 3rd turn, which I guess I began with 120 K.

    Now, I thought this was the problem of descr_strat. But I downloaded 2.4.1 fix.

    Then I thought that maybe it was because I also have Kingdoms installed. But Medieval2.exe itself is ver 1.3. So, it should work, no?

    Now, can anyone tell me what kind of a foul magic is happening to me? Or did I jinx the system?

    Cheers mates,

    Sei

  2. #2
    Condottiere SOG's Avatar Domesticus
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    Default Re: Gazillion Imams, Diplomats and Merchants ???

    I set it this way as a test for a more economic conflict and to populate the map and to offer lots of competition at every level. You can reduce this number with a simple modification or makes better use of your assassins.

    Erasmo
    Erasmo
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