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Thread: New units ideas

  1. #101
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: New units ideas

    no problem buddy

  2. #102

    Default Re: New units ideas

    Quote Originally Posted by raa raa rasputin View Post
    Just got this mod a few days ago and it's amazing, I used to play play the rome total war warhammer mod and this is miles better, well done!

    Agree anvil of doom is a must if possible. Also a few points on greenskins which were always my favourite army, I always liked them for there slightly mad units, would it be possible to put in things like the goblin doom diver? I'm guessing it would work with the bolt thrower animations. Also giants would be great if you could get them in the same way as the wizards for empire. Oh and feral orc squiggoths and gargantuan squiggoths, guessing they would work fine with the elepahant skeleton.

    Edit: ooops, sorry thought you could get savage orc squiggoths for fantasy, my mistake. Although some people have made some nice convertions...

    Chaos war mammoths!

    Oh and what about giant cave squigs for night goblins? might add some 'ommph' to their army! http://www.games-workshop.com/gws/ca...tCatGameStyle=

    Once again amazing mod!


    badass. if that could be done, then axe throwers would have to be mounted, although the mammoths would eat the balance of the game. Chaos would Run RAMPANT, but thats the good thing!
    Last edited by kingman1337; June 15, 2010 at 08:15 PM. Reason: smaller picture.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  3. #103
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: New units ideas

    Quote Originally Posted by kingman1337 View Post


    badass. if that could be done, then axe throwers would have to be mounted, although the mammoths would eat the BALANCE of the game. Chaos would Run RAMPANT, but thats the good thing!
    Balance? Bah, what balance!? This is warhammer! There is no "balance"!

  4. #104

    Default Re: New units ideas

    Rofl. I wish I could mod...
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  5. #105
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: New units ideas

    You can. It just takes willpower and practice

  6. #106

    Default Re: New units ideas

    Could you give skeletons with helmets at the highest level of armor helmets? Borrow a few elements of the models (Kislev, Empire, Chaos)...



    Will you change the zombies? Can you improve their models? You could borrow this and that from other models ... that looked more like just a zombie raised from their graves ...





  7. #107

    Default Re: New units ideas

    Master engineer, or at least one of models representing him, looks like this

    http://www.littlemetalmen.co.uk/imag...in_445x319.jpg

    so i think that he would be much better to represent the concept of pistol/1h weapon, becouse the new unit (elders) look so close to ironbreakers that you may confuse this two units winch may make chaos on battlefield. Also it is not very interesting to have 2 or 3 units winch look nearly the same.

  8. #108

    Default Re: New units ideas

    After looking at that chaos mammonth i think that mumaki are just pet toys.
    CoW (Rage of the Dark Gods)team
    From Russia with love.

  9. #109
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    Default Re: New units ideas

    Quote Originally Posted by Timorfeys View Post
    After looking at that chaos mammonth i think that mumaki are just pet toys.

    indeed.

  10. #110

    Default Re: New units ideas






    Bandits. To vary the thieves and the rebels found in the empire.

    They could also serve as mercenaries in The Border Princes.

  11. #111

    Default Re: New units ideas

    Quote Originally Posted by Martin von Carstein View Post
    Could you give skeletons with helmets at the highest level of armor helmets? Borrow a few elements of the models (Kislev, Empire, Chaos)...



    Will you change the zombies? Can you improve their models? You could borrow this and that from other models ... that looked more like just a zombie raised from their graves ...
    I agree with you. skeletons wore rudimentary armor. zombie like orges unit. I think zombie very fat and funny not scary. can you make it really scary?

    one more thing, can u make a werewolf unit?
    like this or something like this


    Uploaded with ImageShack.us

  12. #112

    Default Re: New units ideas



    Goblin Fanatic.

    It may not have proper animation, but what of it?
    Animations let that be a standard like any other infantry. It would be enough to treat them as trolls.

    16-32 Goblins 2HP, the ability to expel the air like the trolls (or Black Orks). This is the most important essence. To broke ranks and cast out into the air (small amount). It was supported by a Night Goblins.

  13. #113

    Default Re: New units ideas

    In here , they said :"The Stirland Free Foresters are a famous mercenary regiment originally recruited during the great war against Chaos as state militia. After the war, they decided to carry on as mercenaries instead of disbanding, and their fearsome two-handed axes are employed throughout the southern Empire and the Border Princes."

    I thing that the Empire have a two-hand axes unit is a good ideal
    ░░░░░███████ ]▄▄▄▄▄▄▄▄▃
    ▂▄▅█████████▅▄▃▂
    I███████████████████].
    ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
    This is Total War !!!

  14. #114

    Default Re: New units ideas

    I'd like to see some of the upcoming Chaos Dwarf units from forge world:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Bull Centaurs

    Spoiler Alert, click show to read: 



    Also here is a cool Empire Unit: Demigryph Riders

    Spoiler Alert, click show to read: 


    And a New Empire Hero:

    Spoiler Alert, click show to read: 


    Toad Dragon:

    Spoiler Alert, click show to read: 
    Art //

  15. #115

    Default Re: New units ideas

    Zombies need a darker Green color.

    Also Ghouls, or whatever their new name is in the latest book for vampires.

  16. #116

    Default Re: New units ideas

    Quote Originally Posted by Bradford View Post
    Zombies need a darker Green color.
    There is a sub-mod for that:

    http://www.twcenter.net/forums/showthread.php?t=322633

    You can download what skin you want for the Zombies.
    Art //

  17. #117
    Grymloq's Avatar Domesticus
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    Default Re: New units ideas

    http://www.dogsofwaronline.com/forum...ead.php?tid=65

    http://solegends.com/citrr/index.htm

    Check these, there are lot of interesting mercenary units!

  18. #118

    Default Re: New units ideas

    I agree with von carstein, there should be more skelly variations and armor. Maybe skeleton pikemen or graveguard archers? Vampire counts are seriously lacking high tier archers.

  19. #119

    Default Re: New units ideas

    Instead of creating a futuristic rifle unit, you can go back to Army books.

    This little trifle.

    Vampire Counts, Armybook, edit.6, p.78.








    Crossbowmen.

    It's not even about creating some new models, etc..
    Suffice for a new texture unit crossbowmens available in other regions of the empire.

    Another interesting unit
    The Nightmare Legion - Mordini's Doomed Legion


    http://www.solegends.com/citrr/rrd02nightmare.htm

    Cool undead mercenaries from Tilea.

  20. #120

    Default Re: New units ideas

    Quote Originally Posted by Martin von Carstein View Post

    http://www.solegends.com/citrr/rrd02nightmare.htm

    Cool undead mercenaries from Tilea.

    so cool.i agree

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