Read up on your Bretons. Sallying out is
exactly what Bretonnian Knights do. They don't wait for you to come over the walls. Afterall, Gilles the Uniter never did.
Breton Peasants don't break at the slightest hint of danger, neither the lore or TT rules support that statement. LD 5 is not a bad score. LD 3 is a bad score. Gobbos actually have a LD of 6, one less than Orcs, in 7th Ed rules. You wanna talk about something that makes no sense,
that makes no sense! But of course many issues with lore do not support TT and vice versa. Gobbo rules made more sense in 4th Ed.. LD 5 until they lost half their number then their LD dropped to 4, then 3.
I dislike the issue of Bret Knights not fighting on foot as well, but what are ya gonna do? A sub-mod, that's what yer gonna do. I see no problem personally with a Foot-Knight unit being available every 8 turns or w/e, but that's just me. I've learned that arguing with the CoW team is usually pointless, though. I mean, they added Witch Hunters as a unit of infantry, and that is most certainly not canon or in the Armybook, so you can see the kind of inconsistancy we're dealing with here. My advice: let it go like I did with the Witch Hunters. It's an easier solution for me to just remove the WH unit from my 1.4 install than to debate with them, just as it will be an easier solution for those of you who want Bret Foot-Knights to make your own or wait for Vaz or someone else to do it.