Well, the matter of changing the passing of time per turn is a simpple one. As
sbroadbent pointed out, the only change required is to change the number in the line
from the
descr_strat.txt to
to have characters aging with one year per one year passed in the game.
But this method poses great deal of complications with it. If you leave everything else as it is, you will have 1040 turns, but by turn 250-300 almost all of the buildings in alomst all of your setllement will be constructed, you will have an enourmous amount of large and huge cities, citadels, fortressesses. By that time, it will be obvious that the end of the game is aproaching in the next 30-50 turns - basicly, the player will be nearing world dominance by that time. While in normal game that will be no problem, in
2TPY (
2 Turns
Per
Year) the game may be over even before the gunpowder makes it way into the gameplay
That's why there are a couple of 2TPY mods out there (soon to be joined by the one made by myself) that change all of these things - build times, the cost, the income, recruitment times, missions, settlement improvements and all of those little things that actually allow all of the 1040 turns to be enjoyable and playable
But, bear in mind that when installing one of these mods, the tempo of the game can slow down considerably since now more time is used to do the same - usually the action is about 2 to 3 times slower.
Well, if you don't intend to play all those long years, nothing can stop you from changing just the time scale and to play the first 300-350 turns
