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  1. #1

    Default Ageing?

    1. When playing 6.1, I always seem to have people still alive in 1200 who were alive in 1080... this is probably a bug, but I'm not sure. Is it?

    2. Oh, and while I'm asking questions, is there a way of making the Heir Presumptive make way for a son of the Faction Leader when he comes of age?

    3. And how does the Education system really work? Can you get a normal and military education? How d'you get a "Standard Western Education", or is it the same as "Bachelor of Arts"? How do pagans get a non-military education? Is there any better than a Standard Education? And d'you have to be under 16 to get an education? It's so confusing...

    Last edited by Sir Walter; March 21, 2010 at 03:42 PM.
    ...ceterum autem censeo Carthaginem esse delendam.

  2. #2

    Default Re: Ageing?

    Quote Originally Posted by Sir Walter View Post
    1. When playing 6.1, I always seem to have people still alive in 1200 who were alive in 1080... this is probably a bug, but I'm not sure. Is it?
    It is technically not a bug. M2TW ages characters 1 year for every two game turns. Problem is when the game is geared for 1 turn = 1.5 years (early era) or 1 turn = 1 year (late era), which ideally means to have aging work properly, you have to be playing 2 turns per year. At 1.5 years per turn, after two turns, although it'll say a character will gain a year in age, he'll have lived for 3 years will have actually gone by.

    2. Oh, and while I'm asking questions, is there a way of making the Heir Presumptive make way for a son of the Faction Leader when he comes of age?

    3. And how does the Education system really work? Can you get a normal and military education? How d'you get a "Standard Western Education", or is it the same as "Bachelor of Arts"? How do pagans get a non-military education? Is there any better than a Standard Education? And d'you have to be under 16 to get an education? It's so confusing...

    You can look up the Traits and how they are triggered here: http://totalwar.honga.net/traits.php?v=ss6

    Went through the link last night though can't remember which of the 27 pages the Education traits are. If you know a bit about how the traits and triggers work, you might also be able to find some ideas about the Heir Presumptive, and whether it'd be possible.

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Ageing?

    The Heir Presumptive traits (and any traits to do with the succession) have no bearing on who gets chosen as the heir. The game does that itself regardless of traits. I'm guessing that CA intended the traits to have some bearing, but never got around to implementing/fixing it.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4

    Default Re: Ageing?



    Can I modify the turns per year myself without crashing the game (using about the same amount of modding skill as is required to turn fort-building on and off on an XML document, which is currently my limit)?
    ...ceterum autem censeo Carthaginem esse delendam.

  5. #5

    Default Re: Ageing?

    Quote Originally Posted by Sir Walter View Post


    Can I modify the turns per year myself without crashing the game (using about the same amount of modding skill as is required to turn fort-building on and off on an XML document, which is currently my limit)?
    Find descr_strat.txt in the campaign folder for the era you're playing and change timescale up or down depending on how many turns per year you want. You will probably have to start a new game for the change to take effect.

    \data\world\maps\campaign\

    imperial_campaign for early era
    custom for late era

    4 Turns per year = 0.25
    2 Turns per year = 0.50
    1 Turn per year = 1.00
    1 Turn per 18 months = 1.50
    1 Turn per 2 Years = 2.00


    You could probably even have 8 turns per year (0.125), but every second turn would be winter

    The two lines above this you can even change the start date if so desired, and the end date.

    This is the same file that you can change to make factions playable or non-playable.

  6. #6
    Aspirin4o's Avatar Foederatus
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    Default Re: Ageing?

    Well, the matter of changing the passing of time per turn is a simpple one. As sbroadbent pointed out, the only change required is to change the number in the line
    timescale 1.50
    from the descr_strat.txt to
    timescale 0.50
    to have characters aging with one year per one year passed in the game.

    But this method poses great deal of complications with it. If you leave everything else as it is, you will have 1040 turns, but by turn 250-300 almost all of the buildings in alomst all of your setllement will be constructed, you will have an enourmous amount of large and huge cities, citadels, fortressesses. By that time, it will be obvious that the end of the game is aproaching in the next 30-50 turns - basicly, the player will be nearing world dominance by that time. While in normal game that will be no problem, in 2TPY (2 Turns Per Year) the game may be over even before the gunpowder makes it way into the gameplay

    That's why there are a couple of 2TPY mods out there (soon to be joined by the one made by myself) that change all of these things - build times, the cost, the income, recruitment times, missions, settlement improvements and all of those little things that actually allow all of the 1040 turns to be enjoyable and playable

    But, bear in mind that when installing one of these mods, the tempo of the game can slow down considerably since now more time is used to do the same - usually the action is about 2 to 3 times slower.


    Well, if you don't intend to play all those long years, nothing can stop you from changing just the time scale and to play the first 300-350 turns

  7. #7

    Default Re: Ageing?

    Quote Originally Posted by Aspirin4o View Post
    Well, the matter of changing the passing of time per turn is a simpple one. As sbroadbent pointed out, the only change required is to change the number in the line

    from the descr_strat.txt to

    to have characters aging with one year per one year passed in the game.

    But this method poses great deal of complications with it. If you leave everything else as it is, you will have 1040 turns, but by turn 250-300 almost all of the buildings in alomst all of your setllement will be constructed, you will have an enourmous amount of large and huge cities, citadels, fortressesses. By that time, it will be obvious that the end of the game is aproaching in the next 30-50 turns - basicly, the player will be nearing world dominance by that time. While in normal game that will be no problem, in 2TPY (2 Turns Per Year) the game may be over even before the gunpowder makes it way into the gameplay

    That's why there are a couple of 2TPY mods out there (soon to be joined by the one made by myself) that change all of these things - build times, the cost, the income, recruitment times, missions, settlement improvements and all of those little things that actually allow all of the 1040 turns to be enjoyable and playable

    But, bear in mind that when installing one of these mods, the tempo of the game can slow down considerably since now more time is used to do the same - usually the action is about 2 to 3 times slower.


    Well, if you don't intend to play all those long years, nothing can stop you from changing just the time scale and to play the first 300-350 turns
    I don't so it's fine.

    Thanks all
    ...ceterum autem censeo Carthaginem esse delendam.

  8. #8

    Default Re: Ageing?

    Is it possible to implement some kind of aging that correlates with the time? (Current year - Year of birth), which would solve the 1 year aging per 3 years thing in Early Campaign.

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Ageing?

    Quote Originally Posted by NewUser View Post
    Is it possible to implement some kind of aging that correlates with the time? (Current year - Year of birth), which would solve the 1 year aging per 3 years thing in Early Campaign.
    The rate of aging is hardcoded. Only the amount of time per turn can be changed. You can delay aging but it requires a LOT of scripting.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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