At the outset I wanted to say that absolutely love the mod and modders working on the Third Age.
I am a big fan and since I went to the first version of the fashion world I play it almost continuously with short breaks.
I played all the nations have spent more than a few months over a modem and playing over it. I consider myself as an experienced player in this game and love the child and a book by Tolkien.
But I would add a few observations from the beginning that even if the cause of the new patch comes out, they discourage me to play.
My assumption is that it should be easy to destroy each of the nations grze.W occurring in virtually all my games on VH / VH repeat a hackneyed pattern and do not really know why there is no discussion on this in this forum.
As with most mods in this game emphasis on the appearance of units, new graphics new unity traity additives, additives that give most of enjoy.So it is very positive, however, many of these changes went in the wrong direction because in my opinion, cause this game unbalanced.
My comments on the below breakeven, I hope not only for me they are so obvious
Map
Eriador is too strong, is one of the best buildings smayals rapid growth of cities and the capital is in the center of the country surrounded by large amounts of the province. This is the best solution to have many coins very fast
This makes it very fast aggression Eriador to Isengard and the OOTM, Eriador supported by the elves go aggressively to nations which are already quite a few issues pressed by Rohan or Dwarves
Eriador in the book was practically deserted venture into territory where bandits evil powers protected by a handful of other Dúnedain.
Solution
Eriador have too much provinces.Shire should not be in their borders.And if so, only the Shire and Bree, without a Arnor fortress like Fornost Amon-sul and Annúminas ,this places were at that time completely lost by Dunedains.This provinces should be to gain by this nation or by orcs or Isengard.Less provinces for Eriador give it OOTM breath before the defense from Dwarves and Silvans.
High Elves.
Rivendell Elves as the capital - there should be no possibility of moving the capital to rapidly expand, every reasonable player who plays Elves withdraw capital from Rivendell to get more florins per turn.Remember that the elves in Middle-earth have a very little community and did not have the strength or brightness as before. All lived mostly outside the Rivendell and small nation near harbor Forlond and Harlond.Elven may practically only one right way --> to attack Isengard.Isengard development at VH/VH which has no chance of defending the weak with a maximum of 6-7 provinces, surrounded by all the enemies who have them as one main opponents.I think it is good idea to change High Elvens priorities they may be also much helpful to landing with aid Gondor at Anduin basin and try to naval war with Harad .Therefore they go fast in the conquest Isengard.Elvens have too many provinces initial AI should behave more defensively than aggressively.
Isengard,
Isengard have not enough province and they have no fast development.Saruman should have a greater King's purse as well as Dunland province should be more developed.
OOTM,
Adding more the province so that with stood early pressure from all sides, it would be a good idea giving them the province of Fornost.
Patch after patch we are upgrade good nation give it to them heroes special abilities but this cause make this game unbalanced.The best patch ever for tatw in my opinion was patch 1.2




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