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Thread: Some solution for TATW problems with unbalanced map.

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  1. #1

    Default Some solution for TATW problems with unbalanced map.

    At the outset I wanted to say that absolutely love the mod and modders working on the Third Age.
    I am a big fan and since I went to the first version of the fashion world I play it almost continuously with short breaks.
    I played all the nations have spent more than a few months over a modem and playing over it. I consider myself as an experienced player in this game and love the child and a book by Tolkien.

    But I would add a few observations from the beginning that even if the cause of the new patch comes out, they discourage me to play.
    My assumption is that it should be easy to destroy each of the nations grze.W occurring in virtually all my games on VH / VH repeat a hackneyed pattern and do not really know why there is no discussion on this in this forum.

    As with most mods in this game emphasis on the appearance of units, new graphics new unity traity additives, additives that give most of enjoy.So it is very positive, however, many of these changes went in the wrong direction because in my opinion, cause this game unbalanced.

    My comments on the below breakeven, I hope not only for me they are so obvious

    Map

    Eriador is too strong, is one of the best buildings smayals rapid growth of cities and the capital is in the center of the country surrounded by large amounts of the province. This is the best solution to have many coins very fast
    This makes it very fast aggression Eriador to Isengard and the OOTM, Eriador supported by the elves go aggressively to nations which are already quite a few issues pressed by Rohan or Dwarves
    Eriador in the book was practically deserted venture into territory where bandits evil powers protected by a handful of other Dúnedain.
    Solution
    Eriador have too much provinces.Shire should not be in their borders.And if so, only the Shire and Bree, without a Arnor fortress like Fornost Amon-sul and Annúminas ,this places were at that time completely lost by Dunedains.This provinces should be to gain by this nation or by orcs or Isengard.Less provinces for Eriador give it OOTM breath before the defense from Dwarves and Silvans.

    High Elves.

    Rivendell Elves as the capital - there should be no possibility of moving the capital to rapidly expand, every reasonable player who plays Elves withdraw capital from Rivendell to get more florins per turn.Remember that the elves in Middle-earth have a very little community and did not have the strength or brightness as before. All lived mostly outside the Rivendell and small nation near harbor Forlond and Harlond.Elven may practically only one right way --> to attack Isengard.Isengard development at VH/VH which has no chance of defending the weak with a maximum of 6-7 provinces, surrounded by all the enemies who have them as one main opponents.I think it is good idea to change High Elvens priorities they may be also much helpful to landing with aid Gondor at Anduin basin and try to naval war with Harad .Therefore they go fast in the conquest Isengard.Elvens have too many provinces initial AI should behave more defensively than aggressively.

    Isengard,

    Isengard have not enough province and they have no fast development.Saruman should have a greater King's purse as well as Dunland province should be more developed.

    OOTM,
    Adding more the province so that with stood early pressure from all sides, it would be a good idea giving them the province of Fornost.

    Patch after patch we are upgrade good nation give it to them heroes special abilities but this cause make this game unbalanced.The best patch ever for tatw in my opinion was patch 1.2
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  2. #2
    Irish guy's Avatar Semisalis
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    Default Re: Some solution for TATW problems with unbalanced map.

    I don't agree with everything but this is why I suggested a new evil faction in the North West such as Angmar.

  3. #3
    OfficerJohn's Avatar Domesticus
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    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by Irish guy View Post
    I don't agree with everything but this is why I suggested a new evil faction in the North West such as Angmar.
    <- that post

  4. #4

    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by Ponti View Post
    Eriador is too strong, is one of the best buildings smayals rapid growth of cities and the capital is in the center of the country surrounded by large amounts of the province. This is the best solution to have many coins very fast
    This makes it very fast aggression Eriador to Isengard and the OOTM, Eriador supported by the elves go aggressively to nations which are already quite a few issues pressed by Rohan or Dwarves
    Eriador in the book was practically deserted venture into territory where bandits evil powers protected by a handful of other Dúnedain.
    Solution
    Eriador have too much provinces.Shire should not be in their borders.And if so, only the Shire and Bree, without a Arnor fortress like Fornost Amon-sul and Annúminas ,this places were at that time completely lost by Dunedains.This provinces should be to gain by this nation or by orcs or Isengard.Less provinces for Eriador give it OOTM breath before the defense from Dwarves and Silvans.
    Agreed but Eriador is being reworked anyway.
    Quote Originally Posted by Ponti View Post
    High Elves.

    Rivendell Elves as the capital - there should be no possibility of moving the capital to rapidly expand, every reasonable player who plays Elves withdraw capital from Rivendell to get more florins per turn.Remember that the elves in Middle-earth have a very little community and did not have the strength or brightness as before. All lived mostly outside the Rivendell and small nation near harbor Forlond and Harlond.Elven may practically only one right way --> to attack Isengard.Isengard development at VH/VH which has no chance of defending the weak with a maximum of 6-7 provinces, surrounded by all the enemies who have them as one main opponents.I think it is good idea to change High Elvens priorities they may be also much helpful to landing with aid Gondor at Anduin basin and try to naval war with Harad .Therefore they go fast in the conquest Isengard.Elvens have too many provinces initial AI should behave more defensively than aggressively.
    Agreed, but if HE would not take the cities fast they wouldn't have to do anything in their campaign.
    Quote Originally Posted by Ponti View Post
    Isengard,

    Isengard have not enough province and they have no fast development.Saruman should have a greater King's purse as well as Dunland province should be more developed.
    I don't think so. Isengard is always very strong in my campaign and destroy Rohan in basically every campaign if I don't interfere.
    Quote Originally Posted by Ponti View Post
    OOTM,
    Adding more the province so that with stood early pressure from all sides, it would be a good idea giving them the province of Fornost.
    KK said he will include another evil faction in the North to balance things out in the future.
    Quote Originally Posted by Ponti View Post
    Patch after patch we are upgrade good nation give it to them heroes special abilities but this cause make this game unbalanced.The best patch ever for tatw in my opinion was patch 1.2
    Evil factions were too strong in the first releases. In my opinion TATW is better balanced now that at release.

  5. #5
    killerrabbit's Avatar Senator
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    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by Seleukos_I. View Post
    Agreed but Eriador is being reworked anyway.



    I don't think so. Isengard is always very strong in my campaign and destroy Rohan in basically every campaign if I don't interfere.
    Really? they always get knocked the crap out of them by the HE in my campaigns...

    Do you play on VH/VH as well?

    "Nothing is true, everything is permitted."

  6. #6

    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by killerrabbit View Post
    Really? they always get knocked the crap out of them by the HE in my campaigns...

    Do you play on VH/VH as well?
    Sure. In my last campaign Isengard hold all the land from Edoras to Bree.

  7. #7

    Default Re: Some solution for TATW problems with unbalanced map.

    Playing as Isengard and AI behavior is a different case.Without roads in second turn my armies stands two turns to City of Talsir and Rohan just conquer this city earlier than I.When AI playing as Isengard in second turn they armies attack Talsir ,it is just computer cheating,but in my every game after 100 turns AI Isengard at VH/VH can't handle all attacks because it is simple,OOTM is too weak to stand against Eriador and Dwarves and Silvans and all military stacks coming to Isengard.All Western provinces against 6-7 provinces of Isengard.

    This game is very simple ,huge population ,safe border ,many provinces give u opportunity to make a supreme power.HE and Eriador have all U need to do that.HE have good soldiers Eriador good economy ---->advanced units very early.Isengard is too weak.

    To be frank I was win game at VH/VH playing Isengard and to do that I also make clever moves to conquer Moria playing Isengard asap but this unbalancing map just make me nervous .Maybe because I like multiplayer games in strategic game especially CIV4 when balance is very important.

    The next reason is to give heroes to Eriador and HE.U have Ishtak Gormuk and so other orc generals but when U see Aragorn or Glorfindel 10 stars general coming with huge stack best units I had enough
    Last edited by Ponti; March 22, 2010 at 09:22 AM.
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  8. #8
    Hero of the West's Avatar Artifex
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    Default Re: Some solution for TATW problems with unbalanced map.

    i get you're point but where you shout "editing for gameplay".. yesterday someone shouted "editing for lore".. it's just a matter of taste

  9. #9

    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by Ponti View Post
    Playing as Isengard and AI behavior is a different case.Without roads in second turn my armies stands two turns to City of Talsir and Rohan just conquer this city earlier than I.When AI playing as Isengard in second turn they armies attack Talsir ,it is just computer cheating,but in my every game after 100 turns AI Isengard at VH/VH can't handle all attacks because it is simple,OOTM is too weak to stand against Eriador and Dwarves and Silvans and all military stacks coming to Isengard.All Western provinces against 6-7 provinces of Isengard.

    This game is very simple ,huge population ,safe border ,many provinces give u opportunity to make a supreme power.HE and Eriador have all U need to do that.HE have good soldiers Eriador good economy ---->advanced units very early.Isengard is too weak.

    To be frank I was win game at VH/VH playing Isengard and to do that I also make clever moves to conquer Moria playing Isengard asap but this unbalancing map just make me nervous .Maybe because I like multiplayer games in strategic game especially CIV4 when balance is very important.

    The next reason is to give heroes to Eriador and HE.U have Ishtak Gormuk and so other orc generals but when U see Aragorn or Glorfindel 10 stars general coming with huge stack best units I had enough
    Well that's the way things are. The north-west was never attacked during the War of the ring.
    The north-west is save for the good and the south-east for the evil factions.
    And naturally are Aragorn and Glorfindel better generals than some orcs.

  10. #10
    Hero of the West's Avatar Artifex
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    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by killerrabbit View Post
    Really? they always get knocked the crap out of them by the HE in my campaigns...

    Do you play on VH/VH as well?
    isengard always wipes out rohan.. only when ALL good factions flourish i see Ootmm dieing first and then isengard

  11. #11
    Muffer Nl's Avatar Praefectus
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    Default Re: Some solution for TATW problems with unbalanced map.

    There will probably be another evil faction in the north to deal with Eriador and help relieve pressure from Isengard and OotMM.


  12. #12
    OfficerJohn's Avatar Domesticus
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    Default Re: Some solution for TATW problems with unbalanced map.

    Angmar?
    I had the idea for Angmar like more than six months ago...

  13. #13
    Muffer Nl's Avatar Praefectus
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    Default Re: Some solution for TATW problems with unbalanced map.

    No not Angmar.


  14. #14

    Default Re: Some solution for TATW problems with unbalanced map.

    The map is unbalanced?




  15. #15
    OfficerJohn's Avatar Domesticus
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    Default Re: Some solution for TATW problems with unbalanced map.

    *cough*
    It will never be 100% balanced... and it shouldn't.

  16. #16
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Some solution for TATW problems with unbalanced map.

    Map

    Eriador is too strong, is one of the best buildings smayals rapid growth of cities and the capital is in the center of the country surrounded by large amounts of the province. This is the best solution to have many coins very fast
    This makes it very fast aggression Eriador to Isengard and the OOTM, Eriador supported by the elves go aggressively to nations which are already quite a few issues pressed by Rohan or Dwarves
    Eriador in the book was practically deserted venture into territory where bandits evil powers protected by a handful of other Dúnedain.
    Solution
    Eriador have too much provinces.Shire should not be in their borders.And if so, only the Shire and Bree, without a Arnor fortress like Fornost Amon-sul and Annúminas ,this places were at that time completely lost by Dunedains.This provinces should be to gain by this nation or by orcs or Isengard.Less provinces for Eriador give it OOTM breath before the defense from Dwarves and Silvans.
    I agree, i don't like seeing the Eriador being an economic superpower in the early game...


    High Elves.

    Rivendell Elves as the capital - there should be no possibility of moving the capital to rapidly expand, every reasonable player who plays Elves withdraw capital from Rivendell to get more florins per turn.Remember that the elves in Middle-earth have a very little community and did not have the strength or brightness as before. All lived mostly outside the Rivendell and small nation near harbor Forlond and Harlond.Elven may practically only one right way --> to attack Isengard.Isengard development at VH/VH which has no chance of defending the weak with a maximum of 6-7 provinces, surrounded by all the enemies who have them as one main opponents.I think it is good idea to change High Elvens priorities they may be also much helpful to landing with aid Gondor at Anduin basin and try to naval war with Harad .Therefore they go fast in the conquest Isengard.Elvens have too many provinces initial AI should behave more defensively than aggressively.
    Could be a good idea.


    Isengard,

    Isengard have not enough province and they have no fast development.Saruman should have a greater King's purse as well as Dunland province should be more developed.
    Absolutely not. It's completely against Lore. Saruman ruled only on Isengard and Dunland, and the Dunland was a barely civilized land.


    OOTM,
    Adding more the province so that with stood early pressure from all sides, it would be a good idea giving them the province of Fornost.
    Absolutely not: they already own much land, even lands they shouldn't have (after the Battle of 5 armies they shuld have lost most of their power, and in the LOTR war their support to Sauron's invasion was quite little). Also, how and by who Fornost should have be taken after Angmar's destruction?!? No way.
    It's only after you have lost everything, that you are free to do anything.

  17. #17
    Hero of the West's Avatar Artifex
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    Default Re: Some solution for TATW problems with unbalanced map.

    not changing the capital of the HE because of lore reasons.. ehm ok kinda see the point.. then a few lines later..
    let the HE move out to gondor to make war there.. one minor thing should not be done because of lore.. and a major fault in lore would be just great.. :p

    @ eriador.. i had a buck for everytime i read the comment that eriador isn't a faction i was rich like 5 months ago.. for gameplay reasons it's a faction and it's indeed being fully reworked.. and seeing that work.. it's kind of a understatement to say it's better to have it in the game then to have a rebel wasteland..

    @ Isengard

    in all my campaigns (a lot).. isengard continues to dominate Rohan.. and builds up steadily.. Eriador is actually having a hard time against them aswell and also the Ootm is able to take care for itself most of the time (unless the dwarfs are offensive).. so the factions in difficult areas do just fine as is my opinion dunlanders where savages.. i would rather want to have only caves i guess but that would kill gameplay as isengard

  18. #18
    Valandur's Avatar Campidoctor
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    Default Re: Some solution for TATW problems with unbalanced map.

    An Angmar Faction perhaps? There were still a few evil fiends living up in the mountains around Gundabad.

    Or a Withered Heath Faction, Goblins, Snow Trolls, Icemen and Dragons lived up there.

  19. #19
    Hero of the West's Avatar Artifex
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    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by Valandur View Post
    An Angmar Faction perhaps? There were still a few evil fiends living up in the mountains around Gundabad.

    Or a Withered Heath Faction, Goblins, Snow Trolls, Icemen and Dragons lived up there.
    Many people prefer an Angmar faction.. which will probably be the one implemented if one is made.. KK suggested once that he would look into making an extra evil in the northwest in a future version..

    i thought dragons where all gone.. snow trolls are rare and not allied with evil, goblins = ootmm and iceman i don't know much about (rare or not existing i guess)

  20. #20
    Valandur's Avatar Campidoctor
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    Default Re: Some solution for TATW problems with unbalanced map.

    Quote Originally Posted by patrician1 View Post
    Many people prefer an Angmar faction.. which will probably be the one implemented if one is made.. KK suggested once that he would look into making an extra evil in the northwest in a future version..

    i thought dragons where all gone.. snow trolls are rare and not allied with evil, goblins = ootmm and iceman i don't know much about (rare or not existing i guess)
    Well Withered Heath is north of the Grey Mountains, Dragons are very rare, I'm not sure if Snow Trolls exist (they do in BFME ROTWK lol), maybe a new race of Goblins or something and Icemen of Forochel are savages who are allied to no one.

    It would kind of be like a Eriador Faction once you think about it.
    A number of races in one faction.

    But Angmar is the way to go. Its the best solution if your looking for a new evil faction in the North.. unless you want a whole faction based on Barrow Wights

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