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Thread: New mod...(or not)

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  1. #1
    Hrobatos's Avatar Praeses
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    Default New mod...(or not)

    i have idea for mod
    it would include my feudalism idea
    it would cover modern France and England
    factions would be french duchies such as
    Normandy
    Bretagne
    Anjou
    ile-de-France( paris teritory)
    Burgundy
    Aquitagne
    Champagne

    Wesex

    Celts( Wales and Cornowal, posibly two factions)

    and othere french duchies and celtic, anglosaxon and viking/norman states
    it would start somewhere before 1066 when normans conquered wesex
    it would be fight for crowns of england and france
    since it would only include modern france and england it could have 199 regions, so very specific development
    each faction would have historic units


    i my self am not M2TW modder, so if some modder would like to take the mod as teamleader and assemble the team, to make the mod, i could be helpful with historic research and posibly 2D art


    i think that this mod would be very interesting, with primal goals to get crown of either or both, England and France, something like Westeros mod did

    so if anyone likes the idea and would like to take the mod from idea to a project pm me

  2. #2
    Venia's Avatar Auxilium meum a Domino
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    Default Re: New mod...(or not)

    Quote Originally Posted by Hrobatos View Post
    i have idea for mod
    it would include my feudalism idea
    it would cover modern France and England
    factions would be french duchies such as
    Normandy
    Bretagne
    Anjou
    ile-de-France( paris teritory)
    Burgundy
    Aquitagne
    Champagne

    Wesex

    Celts( Wales and Cornowal, posibly two factions)

    and othere french duchies and celtic, anglosaxon and viking/norman states
    it would start somewhere before 1066 when normans conquered wesex
    it would be fight for crowns of england and france
    since it would only include modern france and england it could have 199 regions, so very specific development
    each faction would have historic units


    i my self am not M2TW modder, so if some modder would like to take the mod as teamleader and assemble the team, to make the mod, i could be helpful with historic research and posibly 2D art


    i think that this mod would be very interesting, with primal goals to get crown of either or both, England and France, something like Westeros mod did

    so if anyone likes the idea and would like to take the mod from idea to a project pm me
    I donīt get your idea
    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  3. #3
    Hrobatos's Avatar Praeses
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    Default Re: New mod...(or not)

    i dont see what so hard to understand, new map and new factions, and posibly my feudalism idea to recreate feudalism

  4. #4

    Default Re: New mod...(or not)

    Well. They have a lot of these already. We have many small mods that cover this and others like the 100 years war. So sorry, taken.

  5. #5
    Hrobatos's Avatar Praeses
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    Default Re: New mod...(or not)

    ai. but none with Normans, or other small factions people might want to see( as I want to see Normandy)

  6. #6

    Default Re: New mod...(or not)

    I think some mods have them. But oh well, if you want to, make it. I will check it out once I am done with my mod.

  7. #7

  8. #8
    Hrobatos's Avatar Praeses
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    Default Re: New mod...(or not)

    tnx dude

    finaly Normans!!

    how come i didnt found this mod?

  9. #9

    Default Re: New mod...(or not)

    Quote Originally Posted by Hrobatos View Post
    tnx dude

    finaly Normans!!

    how come i didnt found this mod?
    lol! it just got hosted days ago.....

  10. #10
    Hrobatos's Avatar Praeses
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    Default Re: New mod...(or not)

    begining year too late for my taste, still seems as interesting mod

  11. #11
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: New mod...(or not)

    To script accuratly feudalism follow the path the Rusichi team did.
    They have a wonderfull system...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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