Results 1 to 8 of 8

Thread: Background Script.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Background Script.

    As most people know, me and RedFox are currently working on Diadochi Total War, the main problem with the mod now is that the BackGround Script doesnt load after a player loads a save, if someone could help us with this problem it would be greately appreciated.

  2. #2
    HouseOfHam's Avatar Primicerius
    Join Date
    Apr 2007
    Location
    Minnesota, USA
    Posts
    3,030

    Default Re: Background Script.

    Have you created any triggers for it in export_descr_advice.txt?
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  3. #3
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Re: Background Script.

    I dont know anything about scripting, ask the questions to RedFox

  4. #4

    Default Re: Background Script.

    Did the player by any chance load without first entirely quitting the game ?

  5. #5
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Re: Background Script.

    Mods like EB have their script loaded after a savegame is loaded, thats what i want to learn, how to make the script work after a save has been loaded. I am sure RedFox added triggers since he mods for a very long time.

  6. #6
    makanyane's Avatar Praeses
    Content Emeritus

    Join Date
    Feb 2006
    Posts
    9,093
    Blog Entries
    1

    Default Re: Background Script.

    see from
    http://forums.totalwar.org/vb/showth...=1#post1962119
    down.. as far as I know that's as close to automatic as you can get.

    I've still not found anything that can get script to reload properly if user restarts campaign without quitting TW and doesn't press required button etc...

  7. #7
    kostas84's Avatar Campidoctor
    Join Date
    Feb 2010
    Location
    Athens, Greece.
    Posts
    1,511

    Default Re: Background Script.

    RedFox says that he tried that and it didnt quite work with multiple campaigns.

  8. #8
    HouseOfHam's Avatar Primicerius
    Join Date
    Apr 2007
    Location
    Minnesota, USA
    Posts
    3,030

    Default Re: Background Script.

    Essentially, what Bardo describes comes down to using all the same mechanisms that I described in my original tutorial: http://www.twcenter.net/forums/showthread.php?t=169689
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •