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Thread: Some Questions.

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  1. #1

    Default Some Questions.

    I've a few questions, most of which apply to my current Sicilian campaign (on a totally clean 6.1 install):

    1. This is my family tree:

    King Roger (early 60s) = Queen Someone (late 50s/early 60s)
    |----------------------------------------|----------------------------|-------------------------------|
    Prince Simon (early 30s)= Maria (early 30s) Matilda (dead) Adelaisa (14) = Barbus Selvo (22) A Daughter (13)

    Roger is about to die, and Barbus will become the heir as I have no adoptions and Simon has no children, because he's an adulterant idiot who doesn't care for the dynasty even though his wife is totally normal and not in the least unattractive (God damn that Brothel in Naples... but I had to build it, I need spies).

    Will Barbus count as a regent? And will his son (who will be of Sicilian descent through Adelaisa)?

    2. How can I get rid of that stupid "Under Sicilian Tutelage" trait for Admirals that is stopping me merging my (totally incapable) Admirals?! I can't work out its name on the cheat console...

    3. Does marrying your princess to a neutral general/family member count as a declaration of war? Because I was Neutral with Venice (I think...) until I married Adelaisa to Barbus, and then I was most definitely at war, though I did make some money out of the peace treaty

    Also, a suggestion: Make Mailed Knights recruitable from a Stables and both Norman/Feudal Knights and Generals recruitable from a Knight's Stables, because Norman Knights were around in 1060 but you can't get them in the game until 1200 with typical castellan population growth...

    (I'm not sure if that's implemented in RR/RC)

    Last edited by Sir Walter; March 20, 2010 at 04:17 PM.
    ...ceterum autem censeo Carthaginem esse delendam.

  2. #2

    Default Re: Some Questions.

    Quote Originally Posted by Sir Walter View Post
    3. Does marrying your princess to a neutral general/family member count as a declaration of war? Because I was Neutral with Venice (I think...) until I married Adelaisa to Barbus, and then I was most definitely at war, though I did make some money out of the peace treaty
    Was the general on Venice territory when he deserted & got married into your family?
    Because then he could have counted as foreign army and impacted your relationship with Venice on his way out of said territory.

  3. #3

    Default Re: Some Questions.

    Quote Originally Posted by bane_tw View Post
    Was the general on Venice territory when he deserted & got married into your family?
    Because then he could have counted as foreign army and impacted your relationship with Venice on his way out of said territory.
    He was actually in Venice. I suppose that counts as war because for a fraction of a second, my character was in their city...
    ...ceterum autem censeo Carthaginem esse delendam.

  4. #4

    Default Re: Some Questions.

    So he deserted to your side, got caught in the zone of control outside of venice and you couldn't move him for one turn... and he ended up imitated a (laughable) attempt of a (possible) sieging army in the eyes of the AI.
    Its feasible that this contributed to the war breaking out and at the same time Venice could have been rallying to attack you anyway.
    Quote Originally Posted by Sir Walter View Post
    3. Does marrying your princess to a neutral general/family member count as a declaration of war?
    News to me. I think it has more to do with the general counting as foreign army.
    2. How can I get rid of that stupid "Under Sicilian Tutelage" trait for Admirals that is stopping me merging my (totally incapable) Admirals?! I can't work out its name on the cheat console...
    To circumvent this I only "refit" and increase my fleetsize in port and don't merge in reinforcements. I tend to keep 2 or 3 fleets around with specific areas of operation only depended on territory (Black Sea Fleet, Middle Mediterranean Flt, East Mediterranean Fleet ...).
    What you are looking for is more along the lines of remove_trait - that never worked for me with admirals and captains except the admirals/cappos I started the game with. So my way to go would be to remove the triggers for this trait in export_descr_character_traits.txt. Don't remove the trait entries themselves as I believe this to cause a nice ctd on load.

  5. #5

    Default Re: Some Questions.

    Quote Originally Posted by bane_tw View Post
    So he deserted to your side, got caught in the zone of control outside of venice and you couldn't move him for one turn... and he ended up imitated a (laughable) attempt of a (possible) sieging army in the eyes of the AI.
    Its feasible that this contributed to the war breaking out and at the same time Venice could have been rallying to attack you anyway.
    News to me. I think it has more to do with the general counting as foreign army.
    Venice had been at war with me until three turns previously, we were on Terrible relations

    Quote Originally Posted by bane_tw View Post
    To circumvent this I only "refit" and increase my fleetsize in port and don't merge in reinforcements. I tend to keep 2 or 3 fleets around with specific areas of operation only depended on territory (Black Sea Fleet, Middle Mediterranean Flt, East Mediterranean Fleet ...).
    What you are looking for is more along the lines of remove_trait - that never worked for me with admirals and captains except the admirals/cappos I started the game with. So my way to go would be to remove the triggers for this trait in export_descr_character_traits.txt. Don't remove the trait entries themselves as I believe this to cause a nice ctd on load.
    I was just wondering the trait name, I can usually use the remove_trait "Character of_Name" cheat fine but I didn't know the name so couldn't remove it.
    ...ceterum autem censeo Carthaginem esse delendam.

  6. #6

    Default Re: Some Questions.

    Quote Originally Posted by Sir Walter View Post
    I can usually use the remove_trait "Character of_Name" cheat fine but I didn't know the name so couldn't remove it.
    Save, get the name of one of your generals and type "remove_trait "John WithGreatestNameOrWhatEver"" without any trait after the generals name.
    Your general should be stripped of _all_ traits. So you don't need to know the traitname in your case.
    I expect the problem to be that the engine won't be able to "find" your admirals by name.

  7. #7

    Default Re: Some Questions.

    Quote Originally Posted by bane_tw View Post
    Save, get the name of one of your generals and type "remove_trait "John WithGreatestNameOrWhatEver"" without any trait after the generals name.
    Your general should be stripped of _all_ traits. So you don't need to know the traitname in your case.
    I expect the problem to be that the engine won't be able to "find" your admirals by name.
    No I got the admiral's name right. It was that when I was trying to remove the trait "Under Sicilian Tutelage", I didn't know what trait name to type into the console. I could just remove all traits, seeing as the ones I want to merge have no command...
    ...ceterum autem censeo Carthaginem esse delendam.

  8. #8

    Default Re: Some Questions.

    Quote Originally Posted by Sir Walter View Post
    No I got the admiral's name right. It was that when I was trying to remove the trait "Under Sicilian Tutelage", I didn't know what trait name to type into the console. I could just remove all traits, seeing as the ones I want to merge have no command...
    I chose a general as an example as it doesnt work with all my admirals but as it does with your admirals (lucky bastard ) just remove all traits from them and after merging add the good ones you lost back....

  9. #9

    Default Re: Some Questions.

    Quote Originally Posted by bane_tw View Post
    So my way to go would be to remove the triggers for this trait in export_descr_character_traits.txt. Don't remove the trait entries themselves as I believe this to cause a nice ctd on load.
    Btw:
    ;********* KINGDOM BONUSES *********
    ;------------------------------------------
    Trait RulerofSicilyBonus
    Characters admiral

    Level RulerofSicilyBonus
    Description RulerofSicilyBonus_desc
    EffectsDescription RulerofSicilyBonus_effects_desc
    Threshold 1

    Effect MovementPoints 2

    ;********* EDUCATION TRAITS *********
    That it?

    The trigger is
    ;------------------------------------------
    Trigger rulerofsicilybonus
    WhenToTest CharacterTurnEnd

    Condition AgentType = admiral
    and FactionLeaderTrait RulerofSicily = 1
    and Trait RulerofSicilyBonus = 0

    Affects RulerofSicilyBonus 1 Chance 25

  10. #10

    Default Re: Some Questions.

    Quote Originally Posted by bane_tw View Post
    Btw:
    That it?

    The trigger is
    Brilliant! Cheers
    ...ceterum autem censeo Carthaginem esse delendam.

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