We all know veterans and machos of TW games and indeed mods, play on VH/VH.... anything less is embarrassing. Until now with ETW.
I learned from the APE:TI devs that increasing the settings above normal only gives the Ai hidden, and irrational bonuses. So instead of creating their mod for Vh/VH like everyone used to, they create a challenging mod for normal settings.
You see, if you play on VH battle for example, it's not that the AI gets smarter, uses better tactics, charges at the right time or tries to flank you more creatively... they just get huge stat bumps. It is such that a poor conscript unit with no training, will outshoot a well drilled line infantry unit every time. They have better morale, accuracy, melee, and are better drilled soldiers in their stats. That's just stupid, obviously. Units wearing leathers may have defensive values of those wearing chainmail... that's also just stupid.
SO instead of basing everything on VH/VH, they managed to make a very challenging game at the N/N (M/M) settings (with some hard script work settings). Then, IF you want to give the AI cheats, and make it absurdly hard, you can always go up to H/H or higher.
My question is, did this battlefield stat cheat come into play with ETW, or are the AI units getting hidden stat bonuses in MTW2 and Broken Crescent on higher settings to?