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  1. #1

    Default Religion in SS

    I just play Chivalry II mod Sicilian Vespers and theirs solutions about reglions are much better than SS
    In SV every province begin with undestructible monasteries give to the province 2% religion spread per turn.It is so natural.IN SS conquering province very fast converting to conqueror religion.in the real world took years transforming the religious people of the lands, the ruler often had to face many problems with the religious and cultural nature of the selected provinces.Also all religion building when U are conquering city not disapear but conqueror may decide what he want to do with churches or mosque

    Is very bad also in SS that every city wonder is destructible.

    I hope that someone will do some submode about it also to SS.
    Last edited by Ponti; March 20, 2010 at 01:04 PM.
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  2. #2

    Default Re: Religion in SS

    Is very bad also in SS that every city wonder is destructible.
    I agree that it might be nice to have larger consequences if a wonder is destroyed but removing the option at all? Library of Alexandria wasn't indestructible...

  3. #3

    Default Re: Religion in SS

    Quote Originally Posted by bane_tw View Post
    I agree that it might be nice to have larger consequences if a wonder is destroyed but removing the option at all? Library of Alexandria wasn't indestructible...
    I knock 'em down when raiding only (e.g. join the Crusade against Cairo, sack all settlements on the way, knock down the Dome of the Rock etc on the way, get there, sack it, disband troops, sell back to Fatimids).
    ...ceterum autem censeo Carthaginem esse delendam.

  4. #4

    Default Re: Religion in SS

    Quote Originally Posted by Sir Walter View Post
    I knock 'em down when raiding only (e.g. join the Crusade against Cairo, sack all settlements on the way, knock down the Dome of the Rock etc on the way, get there, sack it, disband troops, sell back to Fatimids).
    Then I have to ask: Does the AI rebuild wonders? If not Ponti absolutly has a point there.

  5. #5

    Default Re: Religion in SS

    Quote Originally Posted by bane_tw View Post
    Then I have to ask: Does the AI rebuild wonders? If not Ponti absolutly has a point there.
    I've no idea because I never go back Can the player rebuild wonders? I don't even know that
    ...ceterum autem censeo Carthaginem esse delendam.

  6. #6

    Default Re: Religion in SS

    Quote Originally Posted by bane_tw View Post
    Then I have to ask: Does the AI rebuild wonders? If not Ponti absolutly has a point there.
    Quote Originally Posted by Sir Walter View Post
    I've no idea because I never go back Can the player rebuild wonders? I don't even know that
    You can indeed rebuild the wonders if so desired (I tested in one of my games by destroying them and they became available to be buildable, though at 12,000 florins each (for the Holy Sepulchre and Dome), I doubt the AI will be so inclined to, unless it happens to have a nice bit of florins available and it decides it's worthwhile to do so.

    When I took Jerusalem the Holy Sepulchre and Dome of the Rock were so damaged it would have cost me close to 5000 florins each to repair them (eventually I did, but not obviously not right away).

  7. #7

    Default Re: Religion in SS

    Quote Originally Posted by Sir Walter View Post
    I've no idea because I never go back Can the player rebuild wonders? I don't even know that
    I think the buildings behave just like every other except that they are linked to a hidden resource allowing them to be build only in specific regions. But no idea how the AI prioritizes wonders
    If it does so based on money and bonus for the settlement / recruitment then it might take a while.

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