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Thread: A bit of modding

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  1. #1
    SirHiggins's Avatar Libertus
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    Default Re: A bit of modding

    Thx for the help, but i'm too noob for this i'm afraid
    Can u make a script file for me -if it's not a big job,and if u've got time-, which changes ONLY to make available to train infantry regiments everywhere where is the proper colonel present, and leave the cavalry units same like artillery? Thanks

  2. #2

    Default Re: A bit of modding

    nice
    is it possible to let the pikemen use their swords when the special ability isnt toggled on?*

  3. #3
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    I've found an issue with your mod. It seems to turn the ancilary descriptions into German, although the titles are still in English. Apart from that no problems ^-^

    "will help build battle station for food" - or rep

  4. #4
    konny's Avatar Artifex
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    Default Re: A bit of modding

    Quote Originally Posted by gaunty14 View Post
    I've found an issue with your mod. It seems to turn the ancilary descriptions into German, although the titles are still in English.
    Yes, that's because FKoC doesn't come with an ancillaries.txt (obviously because not having changed any ancillaries). So, I used my Vanilla M2TW file, which is in German. I can't fix because I don't have an unmodded English ancillaries.txt for M2TW.

    But it's pretty simply: copy your M2TW file into the folder "text" of FKoC. Open it and copy the parts from the ancillaries.txt from my download which refer to the regimental ancillaries (to be found at the bottom of my file) into that copied Vanilla file. Save, done.

    @ SirHiggins
    Sorry, forgot to make it on the WE.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
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  5. #5

    Default Re: A bit of modding

    +REP for your excellent work & effort.
    Last edited by alexandre dumas; March 30, 2010 at 04:47 PM.

  6. #6
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    works fine for me

    "will help build battle station for food" - or rep

  7. #7
    konny's Avatar Artifex
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    Default Re: A bit of modding

    I am not sure where you get these errors from: For the mounted dragoons I have used the stat_pri line from the harquebusiers, as well as their weapons entry in models_db. So if the harquebusiers (which I haven't touched) are working in your game, the dragoons should do as well.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
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    dHRR 0.8 beta released! get it here
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  8. #8

    Default Re: A bit of modding

    it's ok i've fix the problem,too many txt files changed ,so it had nothing to do with your mod,sorry for the mistake

  9. #9

    Default Re: A bit of modding

    working fine for me too.

  10. #10
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    and we don't want to rekindle the heated debate AD had with Condotittere, or what ever his name was ^-^

    "will help build battle station for food" - or rep

  11. #11
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    another little bump for this mod

    "will help build battle station for food" - or rep

  12. #12
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: A bit of modding

    Great mini-mod - downloaded and having a blast again with this excellent mod! Thanks.

  13. #13

    Default Re: A bit of modding

    Is there anywhere I could download this submod? the link doesnt seem to work anymore.




  14. #14
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    I might have a copy floating around my hardrive so I'll have a look for you

    edit: ah yes here it is, I'm uploading it now

    and here you are http://www.mediafire.com/?64nn7nii8rke29r
    Last edited by gaunty14; July 25, 2011 at 12:27 PM.

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  15. #15

    Default Re: A bit of modding

    thanks a lot !




  16. #16
    gaunty14's Avatar Vicarius
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    Default Re: A bit of modding

    Giving this another bump for its awesomeness

    "will help build battle station for food" - or rep

  17. #17

    Default Re: A bit of modding

    i would like to assist and complement your rightwise bump.

  18. #18

    Default Re: A bit of modding

    Sweet! I wonder if anyone could make a submod that changes this mod to the American civil war? just wondering cause that would be sweet keep up the good work everyone

  19. #19

    Default Re: A bit of modding

    I have recently installed MTW 2 and on top of that FKOC 1.5 and Phoenxs Enhancement Mod.

    What a joy to play these mods

    It seems that the Pike & Musket era somehow suits the Total War engine perfectly.

    Yesterday I installed this mod from Konny and I really like the changes.

    BUT somehow I get no cavalry at all to recruit? What am I doing wrong?


    Thanks for some great mods all.

    Michael

  20. #20

    Default Re: A bit of modding

    To further elaborate on my post above:

    1. Commanders on the campaign map have no accompanying units.

    2. When browsing from city to city in the recruitment screen, cavalry pops up here and there, but when I select a single city by clicking and opening the recuitment screen, no cavalry can be seen.


    Michael

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