I have made some personal changes to FKoC, may be you'll like them to:
Mounted Dragoons
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I always find the dragoons somewhat obsolete having so much musketeers running around. That way I gave them their "other role", that is providing mounted support and being able to travel large distances much faster than infantry.
Custom protraits for random characters
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I am using the FCoK custom protraits for random characters too. That way you might have a royalist random character looking like Cromwell, but that's still better than having random characters appearing in 15th Century tournament armour.
Regimental Recruitment
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Regiments would have been considered private property of their colonels (also called the "owner"). That way only the owner would be able to raise men for his regiment. But he would do so anywhere on the map.
It works that way:
When there is no regimental owner inside a city you cannot recruit anything save artillery and militias.
When the owner of a regiment enters the town he can recruit men for his regiment(s). You still need a regimental recruitment hall, but are not bound to the AORs. Vacant regiment will be acquired by new characters entering the game.
Because that way you would usually not be able to recruit anything in most towns, milita is made available from the regimental recruitment hall as well. Recruitment for the AI is unchanged.
Special Regiments:
- The King's Guards (both horse and foot) will always be held by the Royalists' faction leader and cannot be acquired by other characters. The Horse Guards are held at game start by Prince Rupert additionally.
- Tillier's Regiment is not available to other characters than him
- Tower Hamlets and Scots are still AOR bound and not held as personal regiments.
Royalist Regiments of Horse:
- Royalist Lifeguard (King)
- Royalist Lifeguard (Rupert)
- Royalist Cavaliers (Lord Astley)
- Royalist Cavaliers (Lord Byron)
- Royalist Harquebusier (Bevil Grenville)
- Royalist Harquebusier (Earl of Forth)
Parlamentarian Regiments of Horse:
- Roundhead Lifeguard (Earl of Essex)
- Roundhead Ironsides (Oliver Cromwell)
- Roundhead Troopers (William Waller)
- Roundhead Troopers (Edward Massie)
- Roundhead Cuirassiers (Arthur Haselrig)
NMA Recruitment
The regimental recruitment remains in effect also when the NMA is created, but then all commanders of infantry regiments and dragoons can recruit the respective NMA units instead of their old regiments.
Limitations
- The local recruitment panel is updated whenever you select a settlement. That way you need to click somewhere else and then select the settlement (again) when having moved a new character inside in order to update local recruitment.
- Only the governor of a settlement can recruit men for his regiment. That way, when you have several characters inside a settlement, you can only recruit for the regiment(s) the governor is holding.
- To avoid an exploit the recruitment is not updated when you are already recruiting inside the settlement in question. Wait for the recruitment to complete or empty the queue and then select the settlement a second time if you wish to update local recruitment.
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I have removed most of the regiments ready for war. You now start the game with mostly militia and need to raise regiments at the first.
The local governors have been removed together with their names to avoid names like "The Government of Devon" to be held by randomly adopted characters.
All characters are now given random traits at the beginning of the campaign to not have them all the same everytime you play. When you start a second campaign during an ongoing FCoK session you'll have a bunch of "Trait Acquired" messages for that reason (don't know why M2TW is unable to bundle them unless you start a new session).
At the bottom of the file you'll find these lines:
When you remove the two ";" both factions start the game already at war. That way the AI would be knowing what's going on.Code:faction_relationships england, at_war_with slave ;faction_relationships england, at_war_with denmark faction_relationships denmark, at_war_with slave ;faction_relationships denmark, at_war_with england faction_relationships slave, at_war_with england, denmark
Misc
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I have removed the torches for night battles (is there anything more stupid than to start a night attack with every man swinging a torch?).
I have removed "fire by rank" for the musketeers. This wasn't done anymore at the time of the 30YW, instead musketeers fired full slavos or, more likely, "free for all". It also makes me nervous to see me men doing square dance while being under fire
http://rapidshare.com/files/365833778/FKoC_Konny.rar
Installation: Extract into your FCoK data-folder.