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Thread: --- Preview of Eriador & Arnor ---

  1. #61

    Default Re: --- Preview of Eriador & Arnor ---

    Knights of Annuminas are likely the best-looking units I've ever seen in any Med2 mod. Wow... just... wow. Hail to the king!

  2. #62
    jinjo's Avatar Senator
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    Default Re: --- Preview of Eriador & Arnor ---

    the units are very impressive
    now i'm sure i'll play my first campaign with eriador

  3. #63

    Default Re: --- Preview of Eriador & Arnor ---

    I will have to install again I see New parts of my computer are in so this is going to be nice

  4. #64
    ChivalrousKiller's Avatar Domesticus
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    Default Re: --- Preview of Eriador & Arnor ---

    AWESOME!!

    Knights of Annúminnas owns

  5. #65
    carth's Avatar Tiro
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by jinjo View Post
    the units are very impressive
    now i'm sure i'll play my first campaign with eriador
    your first campaign..?:O
    "By the blood of our people, your lands kept safe."

  6. #66

    Default Re: --- Preview of Eriador & Arnor ---

    These units are amazing!!! Cant wait for 1.5 to come out!

    +rep of course for both KK and DG .

  7. #67
    Plumo's Avatar Decanus
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    Default Re: --- Preview of Eriador & Arnor ---

    Battle-ready Dunedain (dismounted), IMO the best!!

    Simply gorgeous.

  8. #68

    Default Re: --- Preview of Eriador & Arnor ---

    Those Knights are brillient, talk about attenchtion to detail

    I take it 1.5 is only around the cornor
    Hail Impetor Gauis Julius Caesar

  9. #69
    Plumo's Avatar Decanus
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    Default Re: --- Preview of Eriador & Arnor ---

    Arnor & Eriador were only a part of 1.5, there is also a planned fellowship campaign. Don't know what the status is or how much time/work is still required... patience is a virtue ( word of the lord, KK )

  10. #70
    Beregond's Avatar TWC boomer
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    Default Re: --- Preview of Eriador & Arnor ---



    The preview is stunning, stunning indeed! And I saw it coming, I foresaw it!


    some feedback
    -I agree with Beorn that Merchants have too much armour, I'd like to see them just with chainmail and leather.
    -The large shields (Arnorian-type, quadrangular) of the Greenway Guards are too big for cavalry, it would be impossible to use them effectively. If you're willing, KK, you could remove this variation

    and I'm in love with the Dunedain units and Arnorians!
    Last edited by Beregond; March 20, 2010 at 08:26 AM.

  11. #71
    Indefinitely Banned
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Louis Lux View Post
    Didn't notice any big difference concerning hands, except perhaps the archer militia's right hand that has a nice shape.

    I think it's great that the more advanced the unit is the cooler it looks, makes you want to play the campaign till the end.

    Just one thing, I'm not completely sold on the horse's head 'wings' I think it would look better without it.
    This. The "wings" on the horse's heads looks gay, they would look much better without. Though aside from that minor niggle all of the units are beautiful

  12. #72

    Default Re: --- Preview of Eriador & Arnor ---

    Loreish question! I see lots of White tree imagery on the Arnorian soldiers. Is that the same White Tree of Gondor in Minas Tirith?

  13. #73
    Beregond's Avatar TWC boomer
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    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by TheXand View Post
    This. The "wings" on the horse's heads looks gay, they would look much better without. Though aside from that minor niggle all of the units are beautiful
    I disagree

    they could be a bit smaller, but they really add much coolness to this unit

  14. #74

    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by liddabit View Post
    Loreish question! I see lots of White tree imagery on the Arnorian soldiers. Is that the same White Tree of Gondor in Minas Tirith?
    The white tree in Gondor was a descendant of the white tree in Numenor, so it makes sense that they used the White Tree as a symbol in Arnor too.

  15. #75
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: --- Preview of Eriador & Arnor ---

    Exelent as always my friend KK!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #76

    Default Re: --- Preview of Eriador & Arnor ---


    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  17. #77
    TiFlo's Avatar Semisalis
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    Default Re: --- Preview of Eriador & Arnor ---



    Those Arnorian troops... I can feel the revived glory, the grandeur, the pride... I literally got shivers scrolling down that last spoiler and staring at them, all clad in their once again shining armours, advancing to the enemy under the blue banner of Anuminas, resolutely staring at a brighter future.

    Thank you for such an amazing work (of course, the rest of them Eriador troops is in par, that last spoiler just killed it all for me )!!

  18. #78
    rsslcs's Avatar Senator
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    Default Re: --- Preview of Eriador & Arnor ---

    Great work!

  19. #79

    Default Re: --- Preview of Eriador & Arnor ---

    damn stupidly beautiful arnorian units - I won't be able to look at the stupidly beautiful Dunedain units once I 've got you

  20. #80

    Default Re: --- Preview of Eriador & Arnor ---

    Quote Originally Posted by Beregond View Post
    -I agree with Beorn that Merchants have too much armour, I'd like to see them just with chainmail and leather.
    Imo the appearance of merchants' armour is pretty misleading. I don't think they're as well armoured as they look.

    They have a breastplate sure but much of their body is exposed and "protected" with nothing but cloth. Legs, upper arms, sides, parts around the waist. Also, I can't see, but if their backs are unprotected then the protection is really only limited and that breastplate should actually be represented by a shield value rather than armour.

    The point is chainmail would most likely protect their whole upper body and probably go down to the thighs which would make them better protected than they are now.

    And unlike with most Eriador militias are among my favorites in the roster.

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