Alright I finally took the effort of adding a completely new unit for a M2TW mod. Right in the middle of modding the modeldb file I get stuck at the Modeldb when it comes to the last parts:
For the moment I don't think I'll need the red parts because I'm using one texture for the model for now. But since I need to know sooner or later and since I'm at it right now, how does the red part come together? What does it all mean and what does 'European CB' do?Code:13 line_infantry 1 1 42 unit_models/_Units/Line_Infantry_lod0.mesh 6400 9 6 france 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 40 unit_sprites/spain_Musketeers_sprite.spr 5 spain 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 40 unit_sprites/spain_Musketeers_sprite.spr 8 portugal 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 43 unit_sprites/portugal_Musketeers_sprite.spr 7 england 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 6 venice 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 3 hre 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 6 poland 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 6 russia 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 7 denmark 49 unit_models/_Units/textures/Line_Infantry.texture 56 unit_models/_Units/textures/Line_Infantry_normal.texture 41 unit_sprites/venice_Musketeers_sprite.spr 4 5 spain 67 unit_models/AttachmentSets/Final European CB Gun_spain_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_spain_norm.texture 0 8 portugal 70 unit_models/AttachmentSets/Final European CB Gun_portugal_diff.texture 70 unit_models/AttachmentSets/Final European CB Gun_portugal_norm.texture 0 5 milan 67 unit_models/AttachmentSets/Final European CB Gun_milan_diff.texture 67 unit_models/AttachmentSets/Final European CB Gun_milan_norm.texture 0 6 venice 68 unit_models/AttachmentSets/Final European CB Gun_venice_diff.texture 68 unit_models/AttachmentSets/Final European CB Gun_venice_norm.texture 0 1 4 None 16 MTW2_Fast_Musket 20 MTW2_Non_Shield_Fast 1 19 MTW2_Musket_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Also how does the blue part work? I know that in RTW you only had to designate two skeletons for primary attack and secondary attack. But how about this? I only want to have a musket fire attack as primary and a spear attack (does it also come two-handed?) as secondary attack.
As a RTW modder I'd almost revert to RTW simply because of this (IMO totally unnecessary) modeldb-mess...
Thanks in advance!





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