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Thread: EDU - How to activate/deactivate Skirmish ability?

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  1. #1
    Gäiten's Avatar Protector Domesticus
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    Default EDU - How to activate/deactivate Skirmish ability?

    Hello altogether,

    where in the text can I define of the unit can skirmish (or deactivate it)?

    Best regards
    Andreas

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  2. #2
    Athenogoras's Avatar Campidoctor
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    Default Re: EDU - How to activate/deactivate Skirmish ability?

    There are two ways

    1, Non-missile
    Spoiler Alert, click show to read: 
    type barb warguard gaul
    dictionary barb_warguard_gaul ; Chosen Swordsmen
    category infantry
    class missile
    voice_type Heavy_1
    soldier barb_warguard, 40, 0, 1.5
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 13, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 2, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 680, 210, 70, 110, 680
    ownership gauls

    Now this non-missile unit will have skirmish-ability. Either set the class to missile or skirmish(although I heard there is an AI-recruitment problem if it is set to skirmish)

    2,Missile
    Spoiler Alert, click show to read: 
    type roman legionary cohort ii
    dictionary roman_legionary_cohort_ii ; Legionary Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_legionary_cohort_ii, 40, 0, 1.3
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 210, 80, 120, 740
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    Removed the "prec"-line of the primary weapon. Now this legionary are an elite skirmisher(despite that the class is heavy)

    This applies to both infantry, cavalry and chariots. You cant have skirmishing elephants though

  3. #3
    Gäiten's Avatar Protector Domesticus
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    Default Re: EDU - How to activate/deactivate Skirmish ability?

    Thank you very much. That helps a lot (got almost crazy).

    So if I either add or remove PREC attribute for the primary weapon (if it can be thrown or shot) the unit will be using either skirmisher mode or not ?
    Last edited by Gäiten; March 20, 2010 at 06:49 AM.

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  4. #4
    Athenogoras's Avatar Campidoctor
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    Default Re: EDU - How to activate/deactivate Skirmish ability?

    So if I either add or remove PREC attribute for the primary weapon (if it can be thrown or shot) the unit will be using either skirmisher mode or not ?
    Correct. If you remove the "prec" the unit will skirmish(and the skirmish-buttons on the battleinterface will appear). If you add prec it will not skirmish.

  5. #5
    Gäiten's Avatar Protector Domesticus
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    Default Re: EDU - How to activate/deactivate Skirmish ability?

    Thank you again.

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

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