I've been tinkering with adding new units to XGM, and so far having a nice blast with infantry units, edit the stats, put in skin of choice, add sprites, texture, UI card, description text... so far so good. I've added about a dozen infantry units and has no problem so far. Problem started when I tried to add the carriage ballistae from BI to the XGM game. I checked the model, texture, etc, unpacked the animation files, and find the carriage ballistae animations and skeleton are in place, so I figure it should work... But no, spectacularly crashes the game every time I try to play a battle with them. Any idea where I went wrong?
I did the following:
1) Edited the following files:
Export_Descr_Unit.txt
Descr_Model_Battle.txt
Export_Units.txt
2) Added and matched the model files in xgm\Data\Models_Unit\
3) Added and matched the texture files in xgm\Data\Models_Unit\Textures
4) Added and matched the sprite files in xgm\Data\Sprites
5) Added and matched the UI files in xgm\Data\UI\Unit_Info\ and xgm\Data\UI\Units\
6) I added the 'scorpion_cart.cas' model for the carriage is in xgm\Data\Models_Unit\
7) I added the 'ballistae_chariot.tga.dds' texture file for the carriage in xgm\Data\Models_Unit\Textures
8) Checked and matched the skeleton and animation files - they do exist in the XGM packs already.
So, what did I do wrong?
EDIT: For no reasons I can understand, the carriage ballistae work fine in campaign. They just crash custom battles.




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