
Originally Posted by
deadlyshadow187
Upkeep Costs are way to high, literally I'm always broke, and the AI has to be getting more money than i am cause there able to field way more units than I am, the first campaign i tried was unplayable, i simply would be outnumbered 3 to 1 all the time, and since it's just about impossible to field same amount or at least higher grade less units cause you'll go bankrupt, or at the very least be unable to build anything cause of a complete lack of money.
Now i love the new difficulty of the campaign but I've had to edit most of the descr_unit and building files to re-balance the game, i have no issue with a high recruitment cost, but you need to keep the upkeep to base vanilla standards or it's simply not any fun, your always broke and outnumbered.
Other than that really great mod, though you might think about changing the movement points for units as well, makes it more in line with empire, also find it makes the game much more entertaining when it doesn't take retarded amounts of turns to get anywhere, wasn't fun in vanilla def not fun in the mod, exact reason it was changed in empire, also changed the recruit for castles to be higher, though city's remain the same, makes retraining not take forever, again why they have replenish in empire, no fun sitting around for 5+ turns waiting for retraining.
Anyways, i hope you guys are still working on the mod, it's def fun, just still needs some def tweaks, there was a huge amount of changes from MTW2-Empire for a reason, not simply time line, it's about fun value not tedious BS. Thanks again for your awesome mod, keep up the great work.
-David