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  1. #1

    Default problem with export_desc_buildings

    Hi, after looking for a while in the mod tutorials without finding a solution i decided it'd be faster to just ask it here.

    Well, the problem is simple: Im trying to switch some units from a building type to a different one in the export_descr_buildings file, but it isnt working (the game crashes when i try to open the building tab information. So its obvious im missing something else which i dont remember (i dont touch E_D_B since the days of Rome TW)

    Also, a related issue is how to include the white lions from HE in the E_D_B since they dont seem to appear at all.

    Much thanks in advance.

  2. #2

    Default Re: problem with export_desc_buildings

    the white lions were missing from recruitment in old versions of the mod, you could just upgrade to newest version, they're there

  3. #3

    Default Re: problem with export_desc_buildings

    umm im using 1.31 version

  4. #4

    Default Re: problem with export_desc_buildings

    Hello.
    Im a problem with the new units of 1.31 version,i cant recruit them in the campaing map, i prove all of factions, but nothing.
    Them are aviable in my cumtom battles.
    ¿How i can make it run?

  5. #5

    Default Re: problem with export_desc_buildings

    Send me your EDB and EDU and I'll look at them to see if I can ascertain what is going on.

  6. #6

    Default Re: problem with export_desc_buildings

    Quote Originally Posted by Outlawstar15a2 View Post
    Send me your EDB and EDU and I'll look at them to see if I can ascertain what is going on.
    Thanks,here they are.

  7. #7

    Default Re: problem with export_desc_buildings

    I tried playing the game with your files and I experienced no CTDs. So I will have your copy of M2TW create a log file.

    Go to Call of Warhammer's root folder which is located at C:\%Medieval 2 Total War root%\mods\teutonic

    you'll see two files there, warhammer.cfg and sprite_vkl.cfg, among others.

    In your warhammer.cfg file I want you to paste the following into the file and replace the log section there:

    Spoiler Alert, click show to read: 
    [log]
    to=logs/warhammer.log.txt
    ;level = * error
    level = * error


    In your sprite_vkl.cfg file I want you to put this in it and replace the log section:

    Spoiler Alert, click show to read: 
    [log]
    ## log potentially critical errors for debugging
    to = logs/warhammer vkl.log.txt
    level = * error


    After this start the game as usual and wait for the next crash. When it happens take the files the game created and post them here and I will look at what it said.

  8. #8

    Default Re: problem with export_desc_buildings

    i made it work, had to remove the requires_port command though from the phoenix guard recruitng condition. Theres an issue still and it is that the unit pic doesnt appear when click for info about it.

  9. #9

    Default Re: problem with export_desc_buildings

    change *error to *trace as well. Gives more in depth.

    [ Cry Havoc:: ] - [ link ] - [ An Expanded World Submod for Call of Warhammer ]
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