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  1. #1

    Default Europa Nova Aetas

    Europa Nova Aetas is a (very ambitious) mod project that aims to cover the period between XVI and XVII century and to represent in the most accurate way events such as the Reconquista, the european colonization, religious wars and the fall of Central Empires.
    Due to the vast period covered, we decided to divide the mod in three separated campaigns (such as Eras Total Conquest):

    1st Campaign: 1480 - 1557 (Beginning of the Granada Campaign - End of the Italian Wars)
    2nd Campaign: 1562 - 1648 (Beginning of Religious Wars in France - End of the Thirty Years War)
    3rd Campaign: 1651 - 1714 (End of the French-Spanish War - End of the Spanish Succession War)

    Each faction will have three dynasties, the royal one and two noble families, and historical characters (such as Vlad III Tepes, Charles V and Peter the Great) will appear in the game. Most important events, battles, treats and so on will be included and there will be the possibility to see new factions rising (for example, the born of the Tsardom of Russia from the Grand Duchy of Moscow). The AI will try to invade Africa and the Americas (but AI controlled american factions won't be able to invade the Old World).

    We are currently working on the first campaign (1480 - 1557). Here's the factions list:
    Kingdom/Crown of Castille and Aragon (Reino/Corona de Castilla y Aragňn)
    Kingdom of Portugal (Reino de Portugal)
    Kingdom of France (Royaume de France)
    Kingdom of England
    Kingdom of Scotland (Rěoghachd na h-Alba)
    Lordship of Ireland(Tiarnas na h-Éireann)
    Most Serene Republic of Venice (Serenisima Republica de Venesia)
    Republic of Genua (Superba Repubrica de Zena)
    The Papal States (Patrimonium Sancti Petri)
    Wattasid Sultanate of Fez (Saltanat al-Fezj al-Wattasiyun)
    Mamluk Sultanate (Saltanat al-Mamalik)
    Grand Duchy of Moscow (Velikoje Knjazhestvo Moskovskoje)
    The Ottoman Empire (Devlet-i Âliye-yi Osmâniyye)
    Polish - Lithuanian Union (Unia Polsko-Litewska)
    Kingdom of Hungary (Magyar Királyság)
    Grand Duchy of Austria (ErzHerzogtum Österreich)
    The Teutonic Order (turning into the Duchy of Prussia at a certain date)
    Kalmar Union (Kalmarunionen)
    Kingdom of Sweden (Konungariket Sverige) - Pending due to lack of faction slots -
    The Aztec Triple Alliance(Mexica Tenochca or Colhua-Mexica)
    Mayan Kingdom(s)
    The Incas Empire (Tawantinsuyu)

    Regarding the Holy Roman Empire, an imperial election sistem will be included.
    The Electors:
    Electorate/Archbishopric of Mainz (Kurfürstentum/Erzbistum Mainz)
    Electorate/Archbishopric of Trier (Kurfürstentum/Erzbistum Trier)
    Electorate/Archbishopric of Cologne (Kurfürstentum/Erzbistum Köln)
    Kingdom of Bohemia (České království)
    Duchy of Saxony (Erzhogtum Sachsen)
    Margraviate of Brandenburg (Markgrafschaft Brandenburg)
    Count Palatinate of Rhine (Pfalzgrafschaft bei Rhein)

    The map (huge image):
    Spoiler Alert, click show to read: 


    We need any help we can get and particularly appreciate new modellers and skinners who want to join.
    Regards,
    the Europa Nova Aetas Team
    Last edited by Weltschmerz; March 15, 2010 at 12:50 PM.

  2. #2

    Default Re: Europa Nova Aetas

    It depends on which of the three campaigns you look, but the Electors were: Archbishop of Mainz, Archbishop of Trier, Archbishop of Cologne (Köln), King of Bohemia, Duke of Saxony, Margrave of Brandenburg and the Count Palatinate. Prussia included Brandenburg after becoming a kingdom in 1701. Those Electors were laid down in the Golden Bull of Charles IV. of 1346.

    In 1623, the electoral vote of the Count Palatinate was given to Bavaria. After the Thirty Years' War, a new, eighth vote was created for the former Elector of the Count Palatinate. In 1692 a ninth vote was created for the duke of Brunswick (Braunschweig-Lüneburg).
    Last edited by toluas; March 14, 2010 at 11:57 AM.

  3. #3

    Default Re: Europa Nova Aetas

    Quote Originally Posted by toluas View Post
    It depends on which of the three campaigns you look, but the Electors were: Archbishop of Mainz, Archbishop of Trier, Archbishop of Cologne (Köln), King of Bohemia, Duke of Saxony, Margrave of Brandenburg and the Count Palatinate. Prussia included Brandenburg after becoming a kingdom in 1701. Those Electors were laid down in the Golden Bull of Charles IV. of 1346.

    In 1623, the electoral vote of the Count Palatinate was given to Bavaria. After the Thirty Years' War, a new, eighth vote was created for the former Elector of the Count Palatinate. In 1692 a ninth vote was created for the duke of Brunswick (Braunschweig-Lüneburg).
    Thought there was something wrong, thank you for having noticed.

    Sounds very ambitious (and great)!

    I may do something - but only small things, as I have my own mods to work with.
    We're not in a hurry. Our plans are to release the mod before 2016, so if you want to help, even with small things, you're welcome.

    It could do with more than just three factions in the Americas don't you think?
    Well, there are currently 28 factions and we have to keep one slot free for the Duchy of Prussia as emergent faction (the other one goes to the rebels). With the remaining slot we may add the Tlaxcalans or the Tarascans to challenge the Aztecs. Apart from this, there weren't other relevant factions in South America.
    Last edited by Weltschmerz; March 15, 2010 at 09:13 AM.

  4. #4
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    Default Re: Europa Nova Aetas

    Also, the Aztec Alliance didn't exist until early 15th century... There was also no Inca Empire.
    Quote Originally Posted by Weltschmerz View Post
    Well, there are currently 28 factions and we have to keep one slot free for the Duchy of Prussia as emergent faction (the other one goes to the rebels). With the remaining slot we may add the Tlaxcalans or the Tarascans to challenge the Aztecs. Apart from this, there weren't other relevant factions in South America.
    There were plenty.
    Texcoco
    Tlacopan
    Tenochtitlan
    Tlaxcala
    Olmec
    Toltec
    Zapotec
    Mixtec
    Cańaris
    Kingdom of Cusco
    And no doubt many others.

    It just seems to me that what's the point of including the Americas when there are hardly any factions there.

  5. #5

    Default Re: Europa Nova Aetas

    mmm the idea and project looks promising Iwish you best of luck with this, I recomend you some of rydwans unit he created for some european renneisance countries, but not sure if he shared the stuff , well your list is good just one thing wheres any russian faction? The space in russia gonna be full of rebels? One of biggest swedish enemies dissapiered? wtf? I love the way of represening kalmar union without Sweden also looking forward to gaelic factions (ireland,scotland), Iam only wondering how many people is doing this mod any list you got?

    cheers M.

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  6. #6

    Default Re: Europa Nova Aetas

    Quote Originally Posted by Víkingr View Post
    Also, the Aztec Alliance didn't exist until early 15th century... There was also no Inca Empire.
    That's the point. The Aztec Alliance rose up around 1428 and our mod starts in 1480. And the dominion of the Inca Empire is dated between 1438 - 1530.

    Regarding the other populations:
    The Olmec disappeared around 350 b.C.
    The Texcoco and the Tlacopan were members of the Triple Alliance.
    Tenochtitlan was the capital of the Aztec Empire.
    The theories around who really were the Toltec are too inconsistent to make them suitable for the mod.
    The Kingdom of Cusco was the main center of the Incas civilization. It began growing up and conquering the other kingdoms during the first half of the 15th century, becoming an empire. The Incas Empire, precisely.
    The Canaris were a minor Incas kingdom which was conquered by the Tawantinsuyu (hate to repeat "Incas Empire" so many times) at the end of the 15th.
    Zapotec and Mixtec are interesting (I wasn't aware of the existence of the latter one), but most of the Mixtec towns became vassals of the Aztec Empire and the Zapotec Kingdom was a small one compared to other civilizations (not to mention that they were defeated by the Aztecs at the end of the 15th but that's a minor matter).
    So I would prefer to add the Tarascans (who remained indepent till 1530) or the Tlaxcalans (who allied with the Spaniards in the war against the Aztecs and had their autority mantained till 1520).
    I will talk to the rest of the team and let you know which faction will be added.


    , well your list is good just one thing wheres any russian faction? The space in russia gonna be full of rebels?
    , I forgot the Grand Duchy of Moscow when writing this list. So things get worse, we can't have another mesoamerican faction unless we exclude Sweden and put its territories under the Kalmar Union. It's a pity for the Scandinavian peninsula to have only one faction ruling, but the Kalmar Union lasted till the 1530 (or around it) and the game is more balanced this way. Again, I will talk to the rest of the team.
    Last edited by Weltschmerz; March 15, 2010 at 12:48 PM.

  7. #7
    Horsa's Avatar Artifex
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    Default Re: Europa Nova Aetas

    Quote Originally Posted by Weltschmerz View Post
    That's the point. The Aztec Alliance rose up around 1428 and our mod starts in 1480. And the dominion of the Inca Empire is dated between 1438 - 1530.
    Oh! I am sorry, I did not realise that the mod began this late... I thought it was similar to vanilla.

  8. #8
    Domesticus
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    Default Re: Europa Nova Aetas

    Sounds very ambitious (and great)!

    I may do something - but only small things, as I have my own mods to work with.


  9. #9
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    Default Re: Europa Nova Aetas

    It could do with more than just three factions in the Americas don't you think?

  10. #10
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    Default Re: Europa Nova Aetas

    just one thing wheres any russian faction?
    Yep, I suggest adding the Tsardom of Russia. No faction must be deleted, as the faction limit of M2TW isn't 30 - it's 31 actually, including Rebels. So you can add one faction more.
    It will cause only one paradox: the Tsardom of Russia existed since 1547 and your first campaign starts in 1480. But I believe this doesn't matter most people. I don't know can the name change be scripted tough.

    Or then just add some Russian faction with a neutral name such like "Russian states" or so.

    More info about Tsardom of Russia on Wikipedia.
    EDIT: I suggest keeping the faction names in English, not the native languages - though it's rather good idea.
    Last edited by Goofy; March 15, 2010 at 12:50 PM.

  11. #11

    Default Re: Europa Nova Aetas

    It will cause only one paradox: the Tsardom of Russia existed since 1547 and your first campaign starts in 1480. But I believe this doesn't matter most people. I don't know can the name change be scripted tough.

    Or then just add some Russian faction with a neutral name such like "Russian states" or so.
    We'll add the Grand Duchy of Moscow, the state from which originated the Tsardom. The problem, as you said, is that in 1547 Ivan III changed the political system and the powers of the regnant (from Duke/Prince to Tsar). Since the change wasn't effective until 1570-1580 (I don't remember the correct date) we can mantain the name till the end (only ten years - 1557). We absolutely don't have another slot for the change (unfortunately, even changing only one name requires a slot, as the game counts it as a new faction).

    Quote Originally Posted by Da Goofy View Post
    No faction must be deleted, as the faction limit of M2TW isn't 30 - it's 31 actually, including Rebels. So you can add one faction more.
    In fact, we can't. 22 slots for the main factions (including Sweden) + 7 slots for the imperial electors + 1 slot for the change from the Teutonic Order to the Duchy of Prussia + 1 slot for the rebel. 31. .

  12. #12

    Default Re: Europa Nova Aetas

    While it surely is nice to see a proper election system for the HRE implemented, I would suggest you reconsider your faction slots.

    Reserving 7 slots for the electors (actually 8, because you also have Prussia/formerly TO) is too much: the Archbishoprics were powerful, but only spiritually, militarily they are of no interest. (Cologne was ruled for almost 200 years by Bavarian princes; 1583-1761)

    If you have the TO turn into Prussia, you don't need Brandenburg - another slot.

    Just my two cents.

  13. #13

    Default Re: Europa Nova Aetas

    Quote Originally Posted by toluas View Post
    While it surely is nice to see a proper election system for the HRE implemented, I would suggest you reconsider your faction slots.

    Reserving 7 slots for the electors (actually 8, because you also have Prussia/formerly TO) is too much: the Archbishoprics were powerful, but only spiritually, militarily they are of no interest. (Cologne was ruled for almost 200 years by Bavarian princes; 1583-1761)

    If you have the TO turn into Prussia, you don't need Brandenburg - another slot.

    Just my two cents.
    These are indeed good news, I just need more detailed informations. I know Brandenburg united with Prussia in 1618 but the first campaign ends in 1557, and I would like to see the military forces of Brandenburg in game. It seems ok to exclude the Archbishoprics but, to prevent a large part of Germany to become rebel, we have to put their territories under another (or others) faction. Maybe to the Palatinate?

    We support your project...but I think that you MUST ask help to the "1648 - Der dreissigjährige Krieg" mod team...they are GREAT!
    So, since you strongly ask for it, we'll ask for a collaboration. Problem is that right now - and for the near future - we have little to offer them.

  14. #14

    Default Re: Europa Nova Aetas

    Quote Originally Posted by Weltschmerz View Post
    These are indeed good news, I just need more detailed informations. I know Brandenburg united with Prussia in 1618 but the first campaign ends in 1557, and I would like to see the military forces of Brandenburg in game. It seems ok to exclude the Archbishoprics but, to prevent a large part of Germany to become rebel, we have to put their territories under another (or others) faction. Maybe to the Palatinate?
    Well, whatever you do, you'll have to make sacrifices. Representing the seven electors leaves out the most powerful of the german states, Bavaria. But: during your first campaign, all electors - maybe excluding Bohemia - played only very minor roles. And even later on, comparing Saxony to the Ottomans (or another strong faction) is - to say the least - daring.

    So what I want to say is, think about what you want to represent. If you "insist" on the german states, that is going to block a lot of slots - though it would be a very interesting project.

    If you let go the plan of an election system, you'll get a lot of free slots - probably the more rewarding alternative.

    Whatever you decide; in case you wanna check back on me, don't hesitate to send me a pm.

  15. #15

    Default Re: Europa Nova Aetas

    We support your project...but I think that you MUST ask help to the "1648 - Der dreissigjährige Krieg" mod team...they are GREAT!

  16. #16

    Default Re: Europa Nova Aetas

    you can offer all your italian sympathy in exchange

  17. #17
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: Europa Nova Aetas

    Concerning your second campaign... I suggest you to contact Dreissig Jahre Krieg team... http://www.twcenter.net/forums/showthread.php?t=315422
    Also...this America thing, I personally think that it would be fair to give more space to Russia..Well,I you bid good luck Messeurs...

  18. #18

    Default Re: Europa Nova Aetas

    We may add the election system in the second campaign (if we'll ever get rid of the first ) for the Thirty Years War and represent the HRE as one faction in the first. Indeed, it makes more sense.

  19. #19

    Default Re: Europa Nova Aetas

    And gives you the possibility to include some more factions...

  20. #20
    Domesticus
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    Default Re: Europa Nova Aetas

    I researched some historical events of the late 1400s and the whole 1500s. All of them as a small description of them, you can write the longer ones if you add them to the game.

    1480 AD
    The African Conquest starts - Afonso of Portugal attacks Canary Islands on the behalf of the Spanish rulers, Ferdinand and Isabella. Some small isles are merged to Spain in the treaty of Toledo in March the 6th.

    1481 AD
    Because of the death of Duke Charles IV of Anjou, Anjou cedes their independence and returns under the flag of France.

    1481 AD
    The Spanish Inquisition begins.

    1483 AD
    Spain conquers the rest of Canary Islands.

    1492 AD
    Christopher Columbus reaches a new land in Middle America.

    1500 AD
    A Portuguese navigator Pedro Álvares Cabral discovers Brazil.

    1512 AD
    Michelangelo finishes the huge fresco of Sistine chapel in Rome.

    1512 AD
    Nicolaus Copernicus, a Polish astronomer, writes his book Commentariolus and states the Sun as the centre of our solar system.

    1516 AD
    The Ottoman Empire defeats the Mamluks in the Middle-East and gain control of Egypt, Arabia and the Levant.

    1517 AD
    The Sweating sickness hits certain parts of England. This kind of occasions happened many times between 1480-1530.

    1517 AD
    The protestant reformation begins since Martin Luther has written his 95 Theses against the Catholic church in Saxony.
    NOTE: This can be scripted. Check the Mod Workshop and search a tutorial called "Yes/No Events".
    Create an event in this way: "Should faction X convert to Lutheran faith?".

    1519 AD
    Leonardo Da Vinci dies.

    1519 AD
    Hernan Cortés starts the conquest of Mexico. His conquest finishes in 1521.
    NOTE: This is possible to accomplish through scripting. There's a tutorial about this in the Mod Workshop, called "Yes/No Events". Create an event: "Should Hernan Cortés be sent to the America and conquer new lands to your empire?".

    1522 AD
    Martin Luther's German translation of New Testament is released.

    1523 AD
    Spanish conquistadores bring the turkey from America to Spain.

    1527 AD
    Protestant reformation spreads in Sweden.

    1532 AD
    Francisco Pizarro leads the Spanish conquest of Inca Empire.
    NOTE: This can be scripted in the same way as Cortés's event.

    1545 AD
    The Council of Trent starts in Trent. It lasts until year 1563. As a result, for example the sale of indulgences is finally stopped.

    1546 AD
    Martin Luther dies.

    1559 AD
    With the peace of Cateau Cambrésis, after battles of dozens of years, the Italian Wars finally conclude.

    1563 AD
    A plague outbreak killed 80,000 people in England. In London alone, 20,000 people died of the disease.
    NOTE: This is very easy to add to the game, I really suggest it.

    1564 AD
    The French found a colony in Florida, a little to south from current Jacksonville.

    1577 AD
    Sir Francis Drake starts his journey around the world. He arrives in England in 1580.

    1584 AD
    The English found a colony in Outer Banks, Northern Carolina.



    It would be great if some events affected the land area certain factions control. For example that France could get Anjou under its control in the campaign (the 2nd event). This may be possible through scripting. But I don't know would it be a good or bad thing. It may be a bit weird if HRE controlled Anjou and then it suddenly were under the control of France.

    I hope these helped you and you use at least some of them in game, it took me more than hour to research these events.
    ~Da Goofy
    Last edited by Goofy; March 20, 2010 at 05:16 AM.

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