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Thread: How can I change building time for structures/units??

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  1. #1

    Icon9 How can I change building time for structures/units??

    How can I change building time for structures/units??

    I've heard I have to modify export_descr_buildings.txt. Is this true? And what do I have to change in the textfile?


    Edit: I already tried to changed every "1 requires" to "0 requires". I started a campaign, and it did indeed say that I only had to wait 0 turns. But when clicking for next turn, it doesn't complete finishing the building/units. It keeps saying I have to wait 0 turns over and over.

    I'm a noob at this.

    Who can help me with this?

  2. #2

    Default Re: How can I change building time for structures/units??

    export_descr_unit.txt

    Code:
    type             barb peasant briton
    dictionary       barb_peasant_briton      ; Barbarian Peasants
    category         infantry
    class            light
    voice_type       Light_1
    soldier          barb_peasant, 60, 0, 0.7
    attributes       sea_faring, hide_improved_forest
    formation        1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health      1, 0
    stat_pri         1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 1, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      0, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 150, 100, 20, 30, 150 ;  <================== unit construction time
    ownership        britons
    export_descr_buildings.txt

    Code:
            governors_house requires factions { barbarian,  carthaginian, eastern, parthia, egyptian, greek, roman, } 
            {
                capability
                {
                    recruit "carthaginian peasant"  0  requires factions {  spain, } 
                    recruit "barb peasant briton"  0  requires factions {  britons, } 
                    recruit "barb peasant dacian"  0  requires factions {  dacia, } 
                    recruit "barb peasant gaul"  0  requires factions {  gauls, } 
                    recruit "barb peasant german"  0  requires factions {  germans, } 
                    recruit "barb peasant scythian"  0  requires factions {  scythia, } 
                    recruit "carthaginian peasant"  0  requires factions {  carthaginian, } 
                    recruit "east peasant"  0  requires factions { eastern, }  
                    recruit "egyptian peasant"  0  requires factions {  egyptian, } 
                    recruit "greek peasant"  0  requires factions { greek, }  
                    recruit "roman peasant"  0  requires factions { roman, }  
                }
                construction  1 ;  <================== building construction time
                cost  400 
                settlement_min village
                upgrades
                {
                    governors_villa
                }
            }
    What you say in your post that you changed is the starting experience of the unit recruited.

  3. #3

    Default Re: How can I change building time for structures/units??

    Thanks aradan,

    modifying export_descr_units.txt worked for me

    But changing building time for structures keeps failing for some kind of reason.
    It keeps saying I only have to wait 0 turns. But even after clicking "next turn" for several times, it never completes building the structures.



    very strange

  4. #4

    Default Re: How can I change building time for structures/units??

    Maybe buildings can't have less than 1 for construction time...

  5. #5

    Default Re: How can I change building time for structures/units??

    I'll try it right away, you might be right

  6. #6

    Default Re: How can I change building time for structures/units??

    Yes, you were right. Thanks a lot Aradan.

    This topic can be closed

  7. #7

    Default Re: How can I change building time for structures/units??

    Sorry I have one little question left, in which text-file can I find the public order and population growth of settlements?

  8. #8

    Default Re: How can I change building time for structures/units??

    Public order and growth and determined by buildings, so that's export_descr_buildings.txt again.

  9. #9

    Default Re: How can I change building time for structures/units??

    Thanks, you are great

  10. #10

    Default Re: How can I change building time for structures/units??

    I couldn't find the public order & population growth of each individual settlement at the start of campaign :S

  11. #11

    Default Re: How can I change building time for structures/units??

    They are not defined per se, the order/pop-growth you see is the sum of the effects of the buildings present in the settlement (plus some hardcoded elements). So, if you want to increase public order, you add a law bonus to X (eg core/government) building, or create a new building etc. Or you can just add a law enforcement/happiness building (dunno what buildings RM3 has, but I assume there is an equivalent of execution squares/gallows/theatres/arenas/whatever).

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