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  1. #1
    ChivalrousKiller's Avatar Domesticus
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    Default KGCM Castle Upgrades

    Is it anyone here that can list the requirements for castle upgrades in KGCM?

    I have a castle in my English campaign with more than 10000 population, but it won't allow me to upgrade to a fortress!

  2. #2

    Default Re: KGCM Castle Upgrades

    Strange there is no building requirement other than population and that is 8000 men for fortress

    Well that and having enough money to build it . does it not show up in your building browser at all??

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  3. #3
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    Quote Originally Posted by Soul Firez View Post
    Strange there is no building requirement other than population and that is 8000 men for fortress

    Well that and having enough money to build it . does it not show up in your building browser at all??
    No.

    It's the only castle I have above 8000 pop, but I have 4 others at 5-6000 and over their population it says "Population required for next level of settlement: 8000". In the biggest one there's nothing.

    EDIT: And by the way, money isn't a problem, I have 150000 or something..

  4. #4
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    Isn't there anyone that have an answer?

    It seems I can't upgrade castles anymore

  5. #5

    Default Re: KGCM Castle Upgrades

    i cant think of a good answer to be honest i can suggest perhaps make a copy of your descr_settlement mechanics and campaign_db and post them here so i can have a look at them . First and this may sound strange but delete your map.rwn file and restart the game and when it rebuilds take a look and see if that has cleared this unusual problem .

    Also when you run the game after this clearing of the cache files(map.rwn) if you could also post a log here so i can see if the game is doing something strange but there is no bug currently in KGCM that could have caused this i can only think corrupt download

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  6. #6
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    Quote Originally Posted by Soul Firez View Post
    i cant think of a good answer to be honest i can suggest perhaps make a copy of your descr_settlement mechanics and campaign_db and post them here so i can have a look at them . First and this may sound strange but delete your map.rwn file and restart the game and when it rebuilds take a look and see if that has cleared this unusual problem .

    Also when you run the game after this clearing of the cache files(map.rwn) if you could also post a log here so i can see if the game is doing something strange but there is no bug currently in KGCM that could have caused this i can only think corrupt download
    I have built fortresses in KGCM before

  7. #7
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    Could you tell me where to find these files, I haven't seen them before

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: KGCM Castle Upgrades

    Here's some examples for where they might be located:

    1) map.rwm -> C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign

    2) descr_settlement_mechanics -> C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data

    3) campaign_db -> C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data

  9. #9
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    I found the files, but they are "invalid files" to upload here

  10. #10

    Default Re: KGCM Castle Upgrades

    DID you try to delete the map.rwn file as i said and then start the game so it can rebuild it ?? with the files yes sorry you must zip them to attach them to a thread eg use winzip win rar 7 zip.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  11. #11
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    No sorry, I didn't, but if I delete the file, will my savegames be lost?

  12. #12
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: KGCM Castle Upgrades

    Nope

  13. #13
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    Ok, I'll do it then

  14. #14
    ChivalrousKiller's Avatar Domesticus
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    Default Re: KGCM Castle Upgrades

    This didn't help, all it did was making the game use an awful long time to load

    But now Caen has 7800 pop. I'll just wait to see if the same problem occurs with that castle...

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