Results 1 to 9 of 9

Thread: Priests

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Coxy's Avatar Miles
    Join Date
    Oct 2007
    Location
    England
    Posts
    382

    Default Priests

    Hi guys...

    Just getting back into SS after a year or so away...loving it all over again

    Quick question though... obviously if you take over a settlement and build a chapel, it means you can recruit a new priest when it's done.

    But... if you upgrade your chapel to the next level...does that give you another priest too? or is it only when you build a new chapel in a region where you did not have one before....

    Thanks

  2. #2

    Default Re: Priests

    I think upgrading your chapel will work, not sure thought..

  3. #3

    Default Re: Priests

    It increases the agent limit by 1.

  4. #4

    Default Re: Priests

    Quote Originally Posted by NewUser View Post
    It increases the agent limit by 1.
    I agree but I think its not with every upgrade that the limit is increased.
    From my export_descr_buildings.txt (;SS 6.2 Beta, Real Recruitment 1.3):
    Spoiler Alert, click show to read: 
    building temple_catholic
    {
    convert_to temple_catholic_castle
    religion catholic
    levels small_church church abbey cathedral huge_cathedral
    {
    small_church city requires factions <snip>
    happiness_bonus bonus 1
    religion_level bonus 1
    pope_disapproval 1
    agent_limit priest 1
    }
    <snip>
    {
    church
    }
    <snip>
    happiness_bonus bonus 1
    religion_level bonus 2
    agent_limit priest 1
    pope_disapproval 1
    }
    <snip>
    {
    abbey
    }
    <snip>
    happiness_bonus bonus 2
    religion_level bonus 3
    agent_limit priest 2
    pope_disapproval 1
    <snip>
    {
    cathedral
    }
    <snip>
    happiness_bonus bonus 2
    religion_level bonus 4
    agent_limit priest 2
    pope_disapproval 1
    pope_approval 1
    <snip>
    {
    huge_cathedral
    }
    <snip>
    religion_level bonus 5
    agent_limit priest 2
    pope_disapproval 1
    pope_approval 1
    <...>

  5. #5
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: Priests

    Either way, at the end of the day, priests are a essential part of a growing empire.

    Catholic: to convert regions and gain control of the Papacy.

    Muslim: to convert regions and summon the jihad.

    Plus, domestic tranquility for either faith...
    .

  6. #6

    Default Re: Priests

    If you didn't get the code up there it means that building Abbeys, Cathedrals, and Huge Cathedrals increases agent limit by 2.

  7. #7
    Coxy's Avatar Miles
    Join Date
    Oct 2007
    Location
    England
    Posts
    382

    Default Re: Priests

    thank you

  8. #8
    Sab99's Avatar Tiro
    Join Date
    Sep 2008
    Location
    Holland
    Posts
    233

    Default Re: Priests

    A wise thing to do is to train priests in specific settlements, and keep training them there.
    In time this will give that specific settlement the Theologians' Guild. Once that is upgraded you will train priests with very good traits!

  9. #9
    Mr. Tornado's Avatar Semisalis
    Join Date
    Nov 2009
    Location
    United States
    Posts
    446

    Default Re: Priests

    Yeah, then you can have your Super Hax Omg Awesome priest gain control of the papacy... Maybe even making sure there's no competition first... If you know what I mean

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •