View Poll Results: What to do next ?

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  • Release other units (reedit Ca' units and add others)

    7 77.78%
  • Limit units to the max available during this period (sample : 14 units of french cuirassiers)

    2 22.22%
  • Enhance the gameplay (better ai in the battles)

    1 11.11%
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Thread: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

  1. #21

    Default Re: Bart 07 units add-on

    Quote Originally Posted by bar07 View Post
    Ok new localisation files download compatible with amp mod.
    what???

  2. #22
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Bart 07 units add-on

    I'm getting tired of my request being ignored...

  3. #23

    Default Re: Bart 07 units add-on

    please someone, how I install this mod precisely, i don't understand this thing:
    "You must also add to your localisation.loc file in you patch_xx.pack the bart.localisation.loc include in this pack.
    (Use Pack File Manager For this).
    "
    I think I am not the only one who can't play...

  4. #24
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Bart 07 units add-on

    The loc.file is so the names show in game .. Use the one made by Swiss' on this board somewhere it covers this mod.

    I'm not seeing any new units mate in custom or campaign

  5. #25
    Lycodelphos's Avatar Tiro
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    Default Re: Bart 07 units add-on

    Bar07 - Thanks for taking my suggestions. Your units now appear in the campaign game without replacing vanilla units, Bravo! One more small issue, though, the new unit names are not showing up.

    BTW - I suggest you don't try to alter Swiss H's UPC files on your own. The one you posted deleted all the AUM-NAP Mod unit names. So as Sir Digby suggested, I also recommend you let Swiss update the UPC for your new units as you add them, to prevent these problems in the future. But again, great work and I look forward to more from you + rep!

    L.
    Proud Contributor of: "AGON: REBIRTH OF THE HELLENES" & "Patria Libera"
    "There's such divinity doth hedge a king,
    That treason can but peep to what it would,..."

  6. #26
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Bart 07 units add-on

    If u have it working I must have miswritten something in me user.script
    Last edited by ♔Sir Digby Chicken Caesar♔; March 16, 2010 at 07:00 PM.

  7. #27

    Default Bart 07 units add-on

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    Hello bar07, can you add Bavarian, Italian and Spanish line infantry to be recruiable by France? And make Velite Grenadiers and Guards of Honor (ingame for the Italian Kingdom), too?
    The next to comes are Guard Infantry Units (old, middle and young guard) and some cavalry guard units (mameluks, gardes d'honneurs).
    I focus on the guard because they represented 112 000 mens in 1814 (see beelow).
    Année (year) 1805 - 12 187 hommes (mens).
    Année 1807 - 15 361 hommes.
    Année 1808 - 15 392 hommes.
    Année 1809 - 31 203 hommes.
    Année 1810 - 32 150 hommes.
    Année 1811 - 51 960 hommes.
    Année 1812 - 56 169 hommes.
    Année 1813 - 92 472 hommes.
    Année 1814 - 112 482 hommes.
    Année 1815 - 25 870 hommes.

    And then after, "many other factions units recruitable for france (poland, saxe, italia, netherlands, wespthalia, bavaria, hannover, naples...)" : but for them, i will have to study resource to make them recruitable in an aera of recruitment if possible... I don't know at the time (?).
    The goal is to make them playable for an Invasion of the East. (In 1812, for invasion of Russia, Napoleon on an army of 675 000 mens, 450 000 were French, other are foreigners contingent : italian, polish, bavarian and many more...).

    Spanish line will not be recruitable. if Spain was first allied with napoleon, they don't send any troops to the emperor and when France was at war with spain, troops engaged in the Peninsular War were French. Very few troops were Spanish and oftenly they deserted the battlefield. Only some regiments like régiment Joseph Napoleon were operationnal.
    Don't Forget : Spain was an attrition war for the French Army, many experienced troops from the previous campaigns were killed during this campaign this is what explain in part the first difficulty of "La grande Armée" to obtain a decisive victory At Essling and Wagram in 1809.
    Last edited by Bart07; March 17, 2010 at 05:47 AM.

  8. #28

    Default Re: Bart 07 units add-on

    You mod is only available for campaign, isn't it? Could it be possible to make it available for custom battle too?
    Thanks

  9. #29

    Default Re: Bart 07 units add-on

    This mod is available for custom battle. In the script's I'm writing: mod Bart07modvanila.pack;, everything works and in campaing, and in custom battle.

  10. #30

    Default Re: Bart 07 units add-on

    Yes don't forget the script and the Unit Compatibility Pack 1.4 with this mod and everything works fine. As hussards are my favourite unit of this era, I'm happy with all these Hussards you've added.
    Thanks !

  11. #31

    Default Re: Bart 07 units add-on

    Quote Originally Posted by agnes69 View Post
    This mod is available for custom battle. In the script's I'm writing:
    mod Bart07modvanilla.pack;
    everything works and in campaing, and in custom battle.
    Thanks to you, all fine now for me! I have a last problem, my new units don't have as much soldiers as the others...
    This is an amazing mod! some pics:
















    Last edited by panzerschreck; March 17, 2010 at 07:14 AM.

  12. #32

    Default Units size

    Units size are made for the vanilla game (60 Horses per cavalry unit).
    Strange.
    Do you use other mod ?

  13. #33
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Bart 07 units add-on

    I'm still having trouble getting these units to show in game

    I've added yr mod to my data folder as well as SwissH's & added these 2 lines to my user script.

    mod "Bart07modvanilla.pack";
    mod "unit_pack_compatibility_project_napoleon_v1_4.pack";

    But still can't see the units in game. Any ideas??

  14. #34

    Default Re: Bart 07 units add-on

    The correct name of the file is "user.script.txt"
    if there's an error in this name, mods don't load.

    Check it.

  15. #35
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Bart 07 units add-on

    Quote Originally Posted by bar07 View Post
    The correct name of the file is "user.script.txt"
    if there's an error in this name, mods don't load.

    Check it.
    The user script is fine mate ,(yes it's user.script.txt) I have other mods that work with np. Can't understand what's wrong ...
    I also don't have any other reskin mods in my data atm

  16. #36

    Default Re: Bart 07 units add-on

    You can :
    - check the pack name "Bart07modvanilla.pack"; Otherwise, if the name is not good, i believe NTW CTD.
    - change the position of the mod in the user.script.txt. Last and first position.
    - try the pack alone; (conflict with another mod ; it will be surprising... i used new enters for each datas.) But...
    - attach the user.script.txt in your next post (I will have a look on it).

  17. #37
    Beorix's Avatar Tiro
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    Default Re: Bart 07 units add-on

    Check the name of the Bart's pack, i had one named Bart07mod.pack (the first released i think) and the last updated ,which is Bart07modvanilla.pack,it must be be an error with the user script and the name of the pack,afaik.and now it works,
    Btw, nice work, Bart07, cant wait to have honour guards !
    Last edited by Beorix; March 17, 2010 at 09:53 AM.

  18. #38
    Lycodelphos's Avatar Tiro
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    Default Re: Bart 07 units add-on

    Sir Digby - Are you trying to use this mod in a current game you're playing? I discovered that the new mod is not completely save game compatible as is the case with other unit and reskin mods (e.g. AUM-NAP and yours).

    L.
    Proud Contributor of: "AGON: REBIRTH OF THE HELLENES" & "Patria Libera"
    "There's such divinity doth hedge a king,
    That treason can but peep to what it would,..."

  19. #39
    ♔Sir Digby Chicken Caesar♔'s Avatar Wyrd biõ ful ãræd
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    Default Re: Bart 07 units add-on

    Ok, I moved the user script lines to the top & removed 'armee_orient' mod.
    Not sure what of the 2 did it , but it now works great

    Cheers for the help ...

  20. #40

    Default Re: Units size

    Quote Originally Posted by bar07 View Post
    Units size are made for the vanilla game (60 Horses per cavalry unit).
    Strange.
    Do you use other mod ?
    yes I use thogoraros mod and I have modified my preferences too. I use to play with 600 men in infantry, 10 canons per artillery unit and 225 men in cavalry. So for your units only, I have 180 men in infantry and 90 in cavalry. I tried to modify your mod with pfm but it didn't work...

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