View Poll Results: What to do next ?

Voters
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  • Release other units (reedit Ca' units and add others)

    7 77.78%
  • Limit units to the max available during this period (sample : 14 units of french cuirassiers)

    2 22.22%
  • Enhance the gameplay (better ai in the battles)

    1 11.11%
Multiple Choice Poll.
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Thread: "Les Aigles" aka Bart 07 units add-on [1.13 released on 08/22/2013]

  1. #181

    Default Re: Bart 07 units add-on

    Quote Originally Posted by Beorix View Post
    Panzerscheck quel mod utilises tu conjointement à celui de bar07 ? (avec les factions unlocked) est il compatible 100 % avec ?
    Panzerschreck ,which mod do you use , with unlocked factions ,and does it work with Bar07's mod ?
    this one: http://www.twcenter.net/forums/showthread.php?t=339935, you can use with Bart's

  2. #182

    Default Re: Bart 07 units add-on

    Hello again,

    just to clarify i've done the following


    installation :
    1 - copy the pack file in your data folder
    2 - edit your user.script.txt in UNICODE (add this line) : mod "Bart07modAORvanilla.pack";
    3 - make a backup of data/campaigns/eur_napoleon folder
    4 - copy the campaigns folder in your data folders.
    5 - restart a campaign of 1805,
    but I get an CTD when I try to start a new campaign.

    really looking forward to using this mod though

  3. #183

    Default Re: Bart 07 units add-on

    Hello, here I edit a ui info and icons to the Hunter Grenadier of the Imperial Guard.
    Tell me what you think ^^
    If it's worth it I do little else.

    Salut, voila j'ai modifier une ui info et icons pour le Chasseur-Grenadier de la Garde Impériale.
    Dites moi ce que vous en pensais ^^
    Si ca vaut le coup je peu faire les autres.

    Ps: les épaulettes sont rouges avec maquaron vert, historiquement c'est comme ça, maintenant si tu les veux entièrement rouge pour coller au plus prés du modèle que tu as fais, tu me dira.
    Last edited by L'aigle; March 24, 2010 at 07:20 PM.

  4. #184

    Default Re: Bart 07 units add-on

    after, 12 hours I finally got this mod to work for me

    if step #4 said copy the eur_napoleon folder to the campaigns folder instead of 4 - copy the campaigns folder in your data folders. it would of saved me 12 hours of

  5. #185

    Default Re: Bart 07 units add-on

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  6. #186

    Default Re: Bart 07 units add-on

    Quote Originally Posted by L'aigle View Post
    Hello, here I edit a ui info and icons to the Hunter Grenadier of the Imperial Guard.
    Tell me what you think ^^
    If it's worth it I do little else.

    Salut, voila j'ai modifier une ui info et icons pour le Chasseur-Grenadier de la Garde Impériale.
    Dites moi ce que vous en pensais ^^
    Si ca vaut le coup je peu faire les autres.

    Ps: les épaulettes sont rouges avec maquaron vert, historiquement c'est comme ça, maintenant si tu les veux entièrement rouge pour coller au plus prés du modèle que tu as fais, tu me dira.
    Very good like this, icon and info are better of mine. will be include in next pack on the good unit of course (i test info.tga on dragoons).

    Tou can reedit all if you want.

    BON COURAGE !

    PS : in my add-on Chasseurs have voltigeurs epaulettes (green) and not red !
    Last edited by Bart07; March 25, 2010 at 05:02 AM.

  7. #187

    Default Re: Bart 07 units add-on

    for,I hope, useful propanganda...








  8. #188

    Default Re: Bart 07 units add-on

    one idea :

    realism Country Name here..hope u will add this :
    all country have these own speak and call them.

    dont like all kingdom,kingdom,kingdom if on english so better this. LOL

    Spoiler Alert, click show to read: 


    Austria - Kaisertum Österreich
    Batavian Republic - Bataafse Republiek
    Bavaria - Königreich Bayern
    Belgium (emergent) - Royaume de Belgique (FRA) // Koninkrijk België (HOL)
    Britain - British Empire
    Brittany (emergent) - Duché de Bretagne
    Courland (emergent) - Kurzemes un Zemgales hercogiste (LAV) // Herzogtum Kurland und Semgallen (GER)
    Crimean Khanate (emergent) - Kryms'ke khanstvo (UKR) // Kırım Hanlığı (TYR)
    Denmark - Kongeriget Danmark (whitout Danmark-Norge cause Norge has own state if rebel)
    France - Empereur des Français
    Greece (emergent) - Vasílion tis Elládos
    Hannover - Churfürstentum Braunschweig und Lüneburg // Kurfürstentum kurhannover
    Hessen - Kurfürstentum Hessen // Landgrafschaft Hessen-Kassel
    Hungary (emergent) - Magyar Királyság
    Italy (emergent) - Repubblica italiana
    Kingdom of Sardinia - Regno di Sardegna
    Kingdom of Italy - Regno d'Italia
    Mecklenburg - Herzogtum Mecklenburg-Strelitz
    Norway (emergent) - Kongeriket Norge
    Oldenburg - Herzogtum Oldenburg
    Piedmont-Savoy (emergent) - Casa Savoia
    Poland (emergent) - Księstwo Warszawskie // Wielkie Księstwo Poznańskie
    Portugal - Reino de Portugal
    Romania (emergent) - Ţara Românească
    Russia - Rossiyskaya Imperiya
    Saxony - Königreich Sachsen
    Spain - Reino de España
    Sweden - Konungariket Sverige
    United Netherlands (emergent) - Koninkrijk der Nederlanden
    Westphalia (emergent) - Königreich Westphalen

    forget edit south italy

    Papal States - Status Pontificius (LATIN) (cause pope) // Stati della Chiesa (ITA) or Stato Ecclesiastico (ITA)
    Kingdom of Naples - Regno di Napoli (ITA) // Reino de Nápols (Neapolitan/aragon) (maybe,they dont speak italian before new Italy)
    Kingdom of Sicily - Regnum Sicilie (LATIN) // Regno di Sicilia(ITA) (they dont speak italian before new Italy)


    if forget some or wrong,let me know,pls
    Last edited by Baxon7; March 25, 2010 at 08:33 AM.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

  9. #189
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Bart 07 units add-on

    Hi Bart,

    Small remaining recruitment bug to report with the AOR pack: Prussia can't recruit troops in Poland.

    Keeping my eyes peeled for other such anomalies.

    Great work. The color changes are particularly welcome


    edit: also, error reading your startpos with esfeditor 1.45 when selecting CAMPAIGN_ENV (unsupported value), thus, can't look at CAMPAIGN_MODEL
    Last edited by Kurisu Paifuaa; March 25, 2010 at 12:40 PM.

  10. #190

    Default Re: Bart 07 units add-on

    1 - It's not a bug, it's a wish. Poland for me was an occupied country difficult to control that's why prussia can't recruit in.

    2 - Use esfeditor 1.4.3

  11. #191

    Default Re: Bart 07 units add-on

    WIP Screenshots, In Order :

    - Saxon foot Leibguard,
    - Saxon Line Grenadier,
    - Saxon Line,
    - Saxon Light,
    - Saxon General (remove wigs),
    - Saxon Chevaux-legers
    - Saxon artillery,
    - Better guard of Honour Shako.

  12. #192
    Kurisu Paifuaa's Avatar Biarchus
    Join Date
    Mar 2009
    Location
    Pennsylvania, US
    Posts
    621

    Default Re: Bart 07 units add-on

    Quote Originally Posted by bar07 View Post
    1 - It's not a bug, it's a wish. Poland for me was an occupied country difficult to control that's why prussia can't recruit in.

    2 - Use esfeditor 1.4.3
    1. Ahah. I like it. Sorry if I missed that somewhere in the thread. Any other such regions? edit: I see Moravia now as well.

    2. That'll do it
    Last edited by Kurisu Paifuaa; March 25, 2010 at 01:30 PM.

  13. #193

    Default Re: Bart 07 units add-on

    Finally I redo the ui hunter-Grenadiers, the mean and the young have a different type of ui is not very professional but it looks like the model in the game and in reality, it is already ^^

    Finalement j'ai refais le ui des chasseurs-Grenadiers, la moyenne et la jeune auront un autre type de ui, c'est pas du travail de professionnel mais ça ressemble au modèle dans le jeu et dans la réalité, c'est déjà ça ^^

    Normalement toute les unités française seront fini tard dans la soirée.

  14. #194

    Default Re: Bart 07 units add-on

    Hi eagle,

    I think it will be better to stay on historical reference for pictures, battle model may change in the future... It depend's of a editor. Your first icon.tga (first upload) was very good and original (i will keep it). For info.tga, make choose like you want.
    Last edited by Bart07; March 25, 2010 at 02:07 PM.

  15. #195

    Default Re: Bart 07 units add-on

    again bar07, while i had some frustrations installing this mod, it was very much worth the aggravation. I'm having so much more with with this game now.

    Excellent travaille monsieur, bonne continuation!

  16. #196

    Default Re: Bart 07 units add-on

    Be Patient is important sometimes.

  17. #197

    Default Re: Bart 07 units add-on

    Hello, great units but how do I enter the line in unicode?
    EDIT: Found it, saved as the code but got no sound
    Last edited by BemusedHorse; March 25, 2010 at 05:57 PM.

  18. #198

    Default Re: Bart 07 units add-on

    Quote Originally Posted by bar07 View Post
    Be Patient is important sometimes.

    yes no doubt so is writing effectively and clearly


    Si ta besoin d’aider avec des traductions pour t’est affaire officiel ici, ça sera mon plaisir. Car ils y a des anglais qui plaigne qui comprend pas trop des foi aussi. Juste pour clarifier pour des « Noob » comme moi.

  19. #199

    Default Re: Bart 07 units add-on

    Here is a part. good night ^^

  20. #200

    Default Re: Bart 07 units add-on

    The Croatian units look very similar to the variation of the provisional army under Napoleon. I wish you could make some more unit diversity with them as in artillery and Calvary

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