general discussion but i'll start us off:
as we are all no doubt well aware, tactical battle map AI in the TW games as a general rule sucks i propose the following as a step in the direction of a remedy.
during a grand campaign turn, a battle commences between the players forces and those of an enemy, the information for this battle (forces, map etc) are uploaded to a central server, which then applies a matchmaking sytem to other players across the planet who are in a quick battle lobby, or equivalent.
players achieve command stars on their profiles according to past wins/losses in the same way that generals achieve command stars. subsequently, appropriately ranked players can take command of a grand campaign enemy force to fight off the originals players forces.
obviously there are some flaws with this system, wait times would have to be set before control reverts to AI default, random disconnects leaving battles under AI command etc but i feel a system like this could be a HUGE step in the right direction, heading towards intelligent, engaging and most of all tactical battles.





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