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Thread: Modified deployment zones NTW: v0.4 Updated 18 Aug 2012

  1. #21
    maxsim666's Avatar Miles
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    Default Re: Modified deployment zones: v0.15

    This is great! well done pal +rep
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  2. #22
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Modified deployment zones: v0.15

    Yep, a pioneering mod job on NTW's battlefield-frame.
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  3. #23
    Ziem's Avatar Civis
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    Default Re: Modified deployment zones: v0.15

    Finally a descent deployment area! +rep

  4. #24

    Default Re: Modified deployment zones: v0.15

    yes that's a really useful mod. Can you do the same for ETW if you play that. I've gone back to darthmod mostly and this is the one thing in NTW I miss.

  5. #25

    Default Re: Modified deployment zones: v0.15

    Jihada, will try and have an Empires version up in the next few days.

  6. #26

    Default Re: Modified deployment zones: v0.15

    Thanks, I'm sure that will be popular for us ETW fans.

  7. #27

    Default Re: Modified deployment zones: v0.15

    impressive. allows more than adequate room for maneuvers
    ++rep

  8. #28

    Default Re: Modified deployment zones: v0.15

    Thank you at first.
    But the map of the Ntw may not be suitable for this mod since the map is small(comparing with the cannon firing distance)
    that the attackers have less initiative and cant choose where the battlefield is .Because we all cant preview the tactical map in the strategical map before entering the battle
    (even the was no army and we have spy standing there)
    If yes(may be some mod??I hope) This will be a significant mod

  9. #29
    klesh's Avatar Senator
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    Default Re: Modified deployment zones: v0.15

    How does the AI handle the extra large defensive deployment zone? Are they confused, do they deploy too spread out or in the same formations as usual against the front edge of their zone?
    Still playing Napoleon:TW

  10. #30

    Default Re: Modified deployment zones: v0.15

    nope, they deploy properly. sometimes they keep reserves slightly off, but most of the time its worth it - bigger map allows more maneuvering, no longer you can just deploy and sit there waiting for enemy...

  11. #31
    St. Cyr's Avatar Biarchus
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    Default Re: Modified deployment zones: v0.15

    Baron:

    I really love the concept of this, and thanks for the great job, but would it be possible for you to make a "lite" version as well?

    What I mean by that is, keep these changes of yours, but bring the opposing armies starting positions a little closer together?

    Sometimes marching an army from one end of the battle zone to the other gets very tedious, and it also seems somewhat unfair that the attacker arrives tired from marching while the defense just sat there.

    I realize this is a natural advantage of the defender, but I feel like the defensive side in game already has such an advantage as it is, that it doesn't need anymore help?

  12. #32

    Default Re: Modified deployment zones: v0.15

    Agreed, it takes about 3 minutes for the enemy to march to the other side (on fast forward)

  13. #33

    Default Re: Modified deployment zones: v0.15

    Version with closer starting distances is up now.
    Last edited by Baron von Beer; March 15, 2010 at 01:31 PM.

  14. #34
    St. Cyr's Avatar Biarchus
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    Default Re: Modified deployment zones: v0.15

    Thanks for the update!

  15. #35
    agranel's Avatar Civis
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    Icon14 Re: Modified deployment zones: v0.15

    Very useful mod mate. It's a new and better game for me. Many thanks!

    Btw, any idea if there is a mod like like this one for ETW?

    Keep the good work!

  16. #36

    Default Re: Modified deployment zones: v0.2

    agranel, yep was working on the ETW version. Just uploaded it. http://www.twcenter.net/forums/showt...37#post6967437

    Haven't had much time to test, but seems to be working OK.

  17. #37
    S-te-Fan's Avatar Primicerius
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    Default Re: Modified deployment zones NTW: v0.2

    Can you make the battles larger?

  18. #38

    Default Re: Modified deployment zones NTW: v0.2

    If you mean the map size, I've been looking into that. I'm somewhat doubtful it can be done, but will certainly have a go at it.

  19. #39

    Default Re: Modified deployment zones NTW: v0.2

    what was changed in 0.2?

  20. #40

    Default Re: Modified deployment zones NTW: v0.2

    Quote Originally Posted by JaM View Post
    what was changed in 0.2?
    Added changes to a battle type that I can't confirm is used... It appears to be a variant of standard field battles, but couldn't find an instance where it was used in my campaigns so far. Went ahead and added it in while I was getting the ETW set together, to have a common point on my end between both sets, and just in case that type is used.

    Wouldn't worry about it, can just incorporate it whenever your next intended release is if wanted, or just wait until there is a more meaningful version change.

    Changed first post to reflect this. Thought I already had, apparently not.
    Last edited by Baron von Beer; March 16, 2010 at 05:52 PM.

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