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Thread: ==The faction specific walls mod WIP (RTW) ===

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  1. #1

    Default ==The faction specific walls mod WIP (RTW) ===

    As i right this post, I am editing the wall files and fixing a few things with the walls (files), present in all versions of RTW , but only the roman style walls along with the small eastern wall and re-colored roman walls for the greeks are in the vanilla game.

    I have done this before in an early mod, but it was very raw and incomplete.

    This time I will attempt to completely activate each faction walls from stone wall to epic wall.


    Almost all files are present to have 4 different style of walls in RTW.

    Each wall (faction wall) looks different.

    What to look for?

    - Greek walls

    - Egyptian walls

    - Roman walls (what you have now)

    - Eastern walls (only the small one is present in RTW)


    Screenies soon as i finish some coding......
    Last edited by HorseArcher; September 30, 2005 at 06:10 PM.

  2. #2
    Opifex
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    Wait so did you take a look, whether more walls were added in BI to the factions that were deficient in them?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  3. #3

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    Quote Originally Posted by SigniferOne
    Wait so did you take a look, whether more walls were added in BI to the factions that were deficient in them?
    yes, they only added a "huge wooden wall" for barbarians but that's only available in BI and not in 1.3.
    otherwise the nomads use the egyptian walls and the eastern walls according to the text, but i have only seen the eastern and roman walls in BI.

    everything else seems to be same like RTW 1.2 so no walls were fixed for RTW 1.3

    The romans use the same wall they did before, maybe a new texture added.

    Right now, i leave BI alone and work with RTW 1.2/1.3 (should be compatible for both)



    I am already testing the walls and I made some screenshots from RTW 1.3, which is compatible with 1.2 and 1.1 also.

    ....and yeah, 1.3 patch also adds the lighting effects for regular RTW (non BI) - just a sidenote.


    notes for looks:
    -eastern stone walls there is only size difference.
    -greek stone walls there is only size difference.
    -egyptian large/epic - only size difference.
    -egyptian small stone wall - don't have those 2 poles like the larger walls.


    greek stone wall




    greek large stone wall





    greek epic stone wall




    egyptian stone wall





    egyptian large stone wall




    egyptian epic stone wall




    eastern epic stone wall - just like small or large stone wall, only size difference so i won't make a screenshot




    lighting effects in RTW 1.3 (not BI)

    Last edited by HorseArcher; September 30, 2005 at 07:53 PM.

  4. #4

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    Wait...so the 1.3 patch will actually add the BI lighting effects to RTW? I ask this because I haven't bought BI yet... .

    Good luck on the walls . It never really made sense why all the walls looked exactly the same. I'm looking foreward to this!

  5. #5

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    Quote Originally Posted by Honor&Glory
    Wait...so the 1.3 patch will actually add the BI lighting effects to RTW? I ask this because I haven't bought BI yet... .

    Good luck on the walls . It never really made sense why all the walls looked exactly the same. I'm looking foreward to this!
    It seems like, as you see i'm playing RTW 1.3 and the archers are lighting up the ground. But there are no night battles in campaign (only custom battle) but they also added 2 more custom battle settings - sunrise and sunset- for a daytime to play at.

    and of course, no torches at night either and no swimming units.


    - For those who are interested in these walls, they are not complete. I just activated them, and most "unlocked" walls are not siegeable yet, because they are missing large chunks of codes.

  6. #6

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    Awsome as usual I cant wait. ;-) I have so much work myself just to fin out why certain things dont work for SPQR. lol
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  7. #7

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    I wish someone could check the small greek wall cas file (needs to be unpacked from the pak files) and see if the model has the doorway masked off or something, because it acts like that there is no gate but a straight wall. Definetely unfinished (damn it)

    edit:

    nevermind, it is something else. it might be code related (hopefully) , which is the better, because i can edit that.
    Last edited by HorseArcher; October 01, 2005 at 12:22 AM.

  8. #8
    Opifex
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    You know, all of the original building ITEM files are now residing also in the \bi\ folder, and many of them have had bug fixes over from RTW. Some governor buildings for Romans, such as pro-consul building, were missing things like floors originally, but they've been fixed now. I suggest only looking in the BI version of the original RTW buildings, because that seems to be much better. Interestingly enough, BI has dispensed with the old packs, and now all textures and buildings reside in the folder structure quite openly. For example the file you're looking for is at:

    C:\Program Files\Activision\Rome - Total War\bi\data\items\barbarian_wooden_town_gateway.item


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  9. #9

    Default

    Quote Originally Posted by SigniferOne
    You know, all of the original building ITEM files are now residing also in the \bi\ folder, and many of them have had bug fixes over from RTW. Some governor buildings for Romans, such as pro-consul building, were missing things like floors originally, but they've been fixed now. I suggest only looking in the BI version of the original RTW buildings, because that seems to be much better. Interestingly enough, BI has dispensed with the old packs, and now all textures and buildings reside in the folder structure quite openly. For example the file you're looking for is at:

    C:\Program Files\Activision\Rome - Total War\bi\data\items\barbarian_wooden_town_gateway.item
    Oh, i already tested BI with the walls unlocked. The greek walls and the rest of the unavailble walls are still not functioning in RTW and neither in BI. I'll be checking for some files though....

  10. #10

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    As I suspected. the greek wall 3D model has a blocked off gate. Damn. and not even the new .item file in the BI is fixed. it is missing 2 more files, just like the rest of the unlocked walls : a destroyed model and a destroyed animation, which is just a piece of wall model.

    I can't beleive that they made some new models for bi, but still they couldn't just make a few 3D files to fix the rest of the walls.

    ...actually they exported the non-functioning and disabled walls over to the BI file (items), but for what?

  11. #11

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    Quote Originally Posted by Archer
    As I suspected. the greek wall 3D model has a blocked off gate. Damn. and not even the new .item file in the BI is fixed. it is missing 2 more files, just like the rest of the unlocked walls : a destroyed model and a destroyed animation, which is just a piece of wall model.

    I can't beleive that they made some new models for bi, but still they couldn't just make a few 3D files to fix the rest of the walls.

    ...actually they exported the non-functioning and disabled walls over to the BI file (items), but for what?
    .... maybe so that they can make a huge thing about "making more walls" for the loyal RTW fans in a patch

    Its such a shame.

    Do you think that you can still get the walls to work 100%??? Like, do you think that you are better off now with BI? Did BI do anything valuable for the missing walls??

  12. #12

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    Quote Originally Posted by Soviet_Warlord
    .... maybe so that they can make a huge thing about "making more walls" for the loyal RTW fans in a patch

    Its such a shame.

    Do you think that you can still get the walls to work 100%??? Like, do you think that you are better off now with BI? Did BI do anything valuable for the missing walls??

    I can enable them but none of the greek walls work 100%, and neither the great and the epic egyptian ones. The eastern walls work - sort of - but the damage values are off.

    I attempted to fix the small greek gateway, but since i got no skill in 3dsmax and neither know how to make an "info" file for it, then i will try something else.
    I'll be looking for some ideas. I can make "frankeinstein" walls (LOL), basically patch different faction walls together, but what you gonna get is ..well,.. not really nice, so i want to keep away from that.



    Lt!
    Yeah, i can enable you the small egyptian wall, it works 100 percent so far, but i will double check its values, because it feels like it breaks too easy.

    Also, it seems like all eastern walls work ok, only some numbers need to be double checked...

  13. #13

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    Question archer what about the egyptian walls? 1 extra is better than nothing. lol
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  14. #14

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    Great, I only need the Egyptian Stone wall so that will be great, But do whatever you wish as long as there are no bugs or crashes. :-)

    Will this small mod be done soon? If it looks clean I can test it out for you.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  15. #15

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    Quote Originally Posted by lt1956
    Great, I only need the Egyptian Stone wall so that will be great, But do whatever you wish as long as there are no bugs or crashes. :-)

    Will this small mod be done soon? If it looks clean I can test it out for you.

    Lt

    I got some very good news!


    Ok first let me swear a bit, because i was sweating blood trying to figure out why these damn walls don't work.

    CA!!!!!!!! Syntax errors all over the place !!! What the HELL!

    there is a difference between:
    info_walls/info_roman_town_gateway.cas and
    info_walls/roman_town_gateway_info.cas !!!!!!!!!!!!!!!!!!!!!!!!!!


    ...............so
    I fixed all the greek walls!

    All works. , they brake, they are siegeable, the gates are working, the towers firing, and troops can be put on them.

    The only small visual detail problem is that when you siege the gateway towers (above the gate), they don't have a little piece braking off, but otherwise they are destroyed, and the little message window with the cursor also states that 100 damage, so it's a very small trade off having all walls working. - this comes from the fact, that they don't have that little animation file like the roman walls. but otherwise their status is -destroyed- if you destroy them.


    here you go, i'm sieging the greek epic stone wall, which looks different from the roman epic wall:



    Next:


    will be fixing the eastern walls (some numbers are off) and the egyptian walls and see if i can fix those as well.

  16. #16

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    EXCELLENT!!! I WORSHIP YOU NOW ARCHER

    YAYAYAYAYAY!!!!!!!!

    ---

    ahem.

    So, how did you do it? Do you think you can fix the other walls too?

    Thats amazing though. I love the Greek walls the most, especially that triangular hole above the gate that looks so cool.

    Do you think you can fix the other walls too?

    Great news though!

  17. #17
    Indefinitely Banned
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    Wow, that greek wall looks great

    Nice work Archer.

    this comes from the fact, that they don't have that little animation file like the roman walls. but otherwise their status is -destroyed- if you destroy them.
    I'm not sure what you mean here, do the walls not crumble correctly?

  18. #18

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    Quote Originally Posted by Atheist Peace
    Wow, that greek wall looks great

    Nice work Archer.



    I'm not sure what you mean here, do the walls not crumble correctly?
    You know when you kill (ummm... destroy) the gatehouse, a small portion of stone falls off. Its not anything of real importance though.

    Oh yes, Archer, I volunteer my services as a beta tester

  19. #19

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    Quote Originally Posted by Atheist Peace
    Wow, that greek wall looks great

    Nice work Archer.



    I'm not sure what you mean here, do the walls not crumble correctly?
    the walls crumble down nicely, it's only the gate towers that don't get chipped off when they destroyed.


    hint: after i am done with this mod, i'll might make a special wall mod version, where all the walls can be completely destroyed to rubble.

    Anyone likes that idea?


    For Lt:
    i am editing the descr_walls.txt and the text files in the descr_building_battle folder (dbb_roman_wall.txt; dbb_greek_walls.txt etc.)
    So i don't know if you touched those in your SPQR mod.

  20. #20

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    Great NEWS! So when do you think you might have all this done? Also what files are edited so I can make sure no SPQR files are overwritten. I can copy settings if you know what I mean.

    This looks great and just in time for the SPQR patch. lol I added you burning mod and of course the skymod, and then this would be perfect. Who needs BI when we have all this. Plus, I also have Named Legions in SPQR for this patch!!!

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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