Hey all, just looking for some hard numbers on what makes siege equipment burn in SS 6.2, RR/RC. I've always just accepted that the AI burns my towers down way faster than I can burn theirs, but just lost 3 towers and a ram to 3 units of archers before they even hit the walls.
Now, they were Welsh Longbowmen so decent archers, but wondering if their attack stat effects how quickly they burn towers? For example, does a tower need to take X flame damage before it burns, with every flaming arrow that hits the tower causing Y damage equal to the archers attack stat? This would make the most logical sense to me, but I expect its not how its done.
If anyone could enlighten me as to the exact nature of how towers/siege weapons burn, that would be greatly appreciated.
(Was originally posted in RR/RC forum, if an admin see's this, can they please delete that post, thanks!)




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