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Thread: SW's Roman Test fold campaign

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  1. #1

    Default SW's Roman Test fold campaign












    No problems, except you must either attack Hannibal, or go to the next turn.
    RTW/ 1.5
    140 units per man.
    med grass.
    Econ. Good to build empire.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  2. #2

    Default Re: SW's Roman Test fold campaign




    Rome, taking care of the wildlife.



    I thought i throw this in. nice shot from above.
    I have over 12,000 men in this battle, and very low lag.



    What happened to my units?
    Yes the fog of war is on right now.
    Later it will be on to show progress of other factions.



    Could this Greek city use a little more troops?
    Since Rome historically had a fun time taking it.
    Last edited by swhunter; March 11, 2010 at 11:52 PM.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  3. #3

    Default Re: SW's Roman Test fold campaign

    Quote Originally Posted by swhunter View Post

    Could this Greek city use a little more troops?
    Since Rome historically had a fun time taking it.
    As far as I remember, the free greeks ship all their troops to Greece asap, in order to protect their settlements there.

  4. #4
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    Default Re: SW's Roman Test fold campaign

    @last pic, they have. (ambush)
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  5. #5

    Default Re: SW's Roman Test fold campaign




    Rome waits, for the order!




    As the Barbarians get closer, they are suddenly showered!






    oops. same pic.






    The Enemy is beaten back!



    Rome grabs as much land as possible.



    Stormy sky's.







    Same stats. The campaign is playing nicely. Great battles.
    And beautiful battle fields.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  6. #6

    Default Re: SW's Roman Test fold campaign

    Looking good.
    I suggest if you aren't already to set terrain to High as you'll get less tiling of ground textures that way. It's highly unlikely to make any great difference to performance.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: SW's Roman Test fold campaign

    That's right i forgot!
    thanks.

    OK Tone will do.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  8. #8

    Default Re: SW's Roman Test fold campaign

    Some changes are coming.
    Sparta has over powered Mace. I feel this might be early in the game?
    With all the units needed and building for income, and moral. Rome's income is going down.
    So Rome has to expand.
    Rome has started wars with Free Greeks. As a starter.
    Carth is still enemies but not much a threat at this time.
    I will show pics later.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  9. #9

    Default Re: SW's Roman Test fold campaign






    My cities and units disappeared.




    As you can see my income went down very much.
    I feel i balanced my spending, but it disappeared quickly.
    I built more income, and taxable buildings.
    But somehow missed something.
    I had to attack Carth cities to build my income up again.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  10. #10

    Default Re: SW's Roman Test fold campaign

    If i remember right, income is set really quite high for your starting cities, whereas you really have to work to make new conquests pay for themselves at all.
    I was a Roma Surrectum 2.0 Beta Tester

    Total War Veteran

  11. #11

    Default Re: SW's Roman Test fold campaign

    Yes income was really high.
    Around 600,000
    Maybe should of waited til i was attacked and maybe have 700, or 800,000 more.
    And I think you are right.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  12. #12

    Default Re: SW's Roman Test fold campaign

    After the updates.
    I restarted my campaign.
    From 536 to 546 with very little building units, and buildings income has increased over 1,600,000
    Improvements in a few cites on each move. Income is increasing but not as much before.
    This amount i feel is great, because it will be needed when expansion begins.
    And it will trickle down when taking over other cites in the future while increasing legions to fight those that oppose it.
    I will show pics soon once i get to 556.

    RTW. 1.5 Rome Camp.
    H/H
    Play fold.
    med grass.
    unit fix on preferences 140.
    Great game play.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  13. #13

    Default Re: SW's Roman Test fold campaign







    I had to post this, so cool.
    More later.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  14. #14

    Default Re: SW's Roman Test fold campaign











    Showing the progress of Rome.
    As you can see i saved on troops, and buildings for over 15 turns to build income.
    With this amount you can have large legions like Rome should have for expansion.
    If the player pushes the limits, and raises the finance in their cities with no governors there they could have over 1, mill.
    Rome will need this because their econ will drop as time gos on.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  15. #15

    Default Re: SW's Roman Test fold campaign

    No way, that's far too much, people will be laughing.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #16

    Default Re: SW's Roman Test fold campaign

    yeah im playing test campaign to i got all my 17 city'son normal taxes and still makin 150000 taxincome thats insane.

    its not fun and realistic being able to fight huge wars and still have the money to build without stopping

    Atheist
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  17. #17

    Default Re: SW's Roman Test fold campaign

    I agree, but we need to make sure that we have enough legions to be able to attack the west and the east. and the north. And I'm not talking about a few legions.
    This took a while to build. I avoided fighting with carth, and other factions to build this high.
    Plus i maxed all taxes, and put no Generals in those cities. But maxed the fiances build.
    Rome needs to have at least 9 legions to be playable in the west.
    And at least 9 to 12 legions ready in the next 10 moves for the east and north east.
    I don't like having to burn down villages at the start to keep a good econ.
    Or limit my building. Because we have more building options than we need.
    Matter of fact, i cant see how or why for all the temples. Some are a pain, because there's so much to decide on. Some have the same moral value, and some decrease tax. When building a empire you want to build to increase not decrease. I know it raises the happiness level, but not much.


    If we can lower it fine. But it still needs to be high enough to handle what it faces in the future.
    You also must remember the price gets higher to build. If i had only 500,000 at this time.
    It would be gone in less than 10 moves. Why? Rebels that would attack, happiness levels ready to revolt. And those ships are not cheep.
    Remember i did no building what soever for 15 to 20 turns.

    Yes Rome, would have to be suffering because of the wars and advances. but isn't that what expansion is all about?
    They will lose money, and rapidly.
    In my last camp. I had over 600,000, and i was in debt in less than 35 moves.
    Plus less than 12 standing legions. Now that is unrealistic!
    We want good balance plus, good size legions. No E.B.!
    That was the main reason i disliked that mod. The armies were not big enough.
    If you reduce it to much, it will not be that much fun.
    Through history, Rome had it's golden years, and years of want.
    Last edited by swhunter; March 20, 2010 at 07:46 PM.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  18. #18
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    Default Re: SW's Roman Test fold campaign

    Quote Originally Posted by swhunter View Post
    I agree, but we need to make sure that we have enough legions to be able to attack the west and the east. and the north. And I'm not talking about a few legions.
    This took a while to build. I avoided fighting with carth, and other factions to build this high.
    Plus i maxed all taxes, and put no Generals in those cities. But maxed the fiances build.
    Rome needs to have at least 9 legions to be playable in the west.
    And at least 9 to 12 legions ready in the next 10 moves for the east and north east.
    I don't like having to burn down villages at the start to keep a good econ.
    Or limit my building. Because we have more building options than we need.
    Matter of fact, i cant see how or why for all the temples. Some are a pain, because there's so much to decide on. Some have the same moral value, and some decrease tax. When building a empire you want to build to increase not decrease. I know it raises the happiness level, but not much.


    If we can lower it fine. But it still needs to be high enough to handle what it faces in the future.
    You also must remember the price gets higher to build. If i had only 500,000 at this time.
    It would be gone in less than 10 moves. Why? Rebels that would attack, happiness levels ready to revolt. And those ships are not cheep.
    Remember i did no building what soever for 15 to 20 turns.

    Yes Rome, would have to be suffering because of the wars and advances. but isn't that what expansion is all about?
    They will lose money, and rapidly.
    In my last camp. I had over 600,000, and i was in debt in less than 35 moves.
    Plus less than 12 standing legions. Now that is unrealistic!
    We want good balance plus, good size legions. No E.B.!
    That was the main reason i disliked that mod. The armies were not big enough.
    If you reduce it to much, it will not be that much fun.
    Through history, Rome had it's golden years, and years of want.
    You shouldn't build everything mate. Just build the things YOU need. It's all about you deciding on what YOU would like your city to look like.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  19. #19

    Default Re: SW's Roman Test fold campaign

    When i played Sparta, i had to wait after a few battles to build.
    And i would build for years. And wasn't happy til i reached over 100,000.
    Because those building trees are very expensive.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  20. #20

    Default Re: SW's Roman Test fold campaign

    True, and i don't. I try to build as few military types of buildings and more econ.
    But here is the problem.
    # 1 keeping pop. happy.
    # 2 having income that increases more units when needed.
    #3 Having the money to improve that city.

    I been with Rs for 2 years now, i think.
    And balance my resources well enough to handle what could happen next.
    I want the player to have challenges and at the same time not to be discouraged when he wants more troops needed. Historically, troops were raised mostly privately were they not?
    I just feel that once Rome leaves it's border there will not be the income they had before.
    It will decrease very quickly. Plus, fighting off rebels, keeping the citizens happy. And facing other factions deciding to go to war.
    Like i said. In this last campaign update i had a total of 1,855,000 for monies.
    And within a few years came to the amount of 1,373,380.
    Now if you figure with making more troops and training, plus more expensive building trees created plus keeping the citizens happy fighting off rebels. Plus cities that rebel against the Empire, it wouldn't take long to be seeing the amounts under 500,000 in a few moves. It gos quick.
    Sure you can sack cites outside of the Empire. but you will need more troops, and upgrades to keep it.
    I'm not new to this.
    If less money then less cost. Not saying making it a cake walk for Rome.
    But they should be one of the biggest Empires. Historically speaking. And one of the strongest.
    They should have a great advantage.
    Last edited by swhunter; March 21, 2010 at 01:34 AM.

    Roma Surrectum Greek/Spartan Researcher/Tester.

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