Hello all, i wish to know how to do this, because i would like to recruit to Eriador faction Boromir, Legolas and Gimli, to play as the fellowship until 1.5 patch releases.Is this possible? if so, how? thanks![]()
Hello all, i wish to know how to do this, because i would like to recruit to Eriador faction Boromir, Legolas and Gimli, to play as the fellowship until 1.5 patch releases.Is this possible? if so, how? thanks![]()
Its possible yes. The easiest way it is to let these character spawn right at the beginning of map instead of recruiting them via buildings (barracks etc.). What you basically need to do is (in summary):
Here is some background info for what files in which folders you need to mod (skip the EDB-part). Good luck.
- Open EDU, find these units give and them also the ''Eriador ownership'', which are the ''Turks'' btw
- Open descr_strat in ...\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign
- Find the units and copy their lines to the ''Eriador'' section. Make some changes here and there, for instance Boromir can't also be the heir for Eriador since there is already one for this faction, etc.
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Thanks for the response,time to work![]()
Ok, i did it and doesnt works.Cant get into campaign.
character Aragorn, named character, male, leader, age 35, x 119, y 248, portrait Aragon, battle_model aragorn, hero_ability The_Flower_of_Chivalry, label strider1 ;Bree
traits Aragorn 1 , Factionleader 1 , GoodCommander 3 , PublicFaith 1 , ReligionStarter 1 , GoodAttacker 1 , Brave 2 , Just 2 , KindRuler 2 , Loyal 2
ancillaries king_eriador, anduril, ring_barahir, major_bree
army
unit Dunedain Swordmen exp 1 armour 0 weapon_lvl 0
unit Dunedain Swordmen exp 1 armour 0 weapon_lvl 0
unit Dunedain Swordmen exp 0 armour 0 weapon_lvl 0
unit Dunedain Swordmen exp 0 armour 0 weapon_lvl 0
unit Lumber Men exp 0 armour 0 weapon_lvl 0
unit Eriador Hunters exp 1 armour 0 weapon_lvl 0
character Herb, named character, male, age 52, x 113, y 234 ;cardolan
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Loyal 1
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Town Militia exp 0 armour 0 weapon_lvl 0
unit Eriador Hunters exp 0 armour 0 weapon_lvl 0
character Rich, named character, male, heir, age 17, x 90, y 243 ;michel delving
traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Brave 1
ancillaries marshal_eriador
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Lumber Men exp 1 armour 0 weapon_lvl 0
unit Hobbit Archers exp 1 armour 0 weapon_lvl 0
character Kip, named character, male, age 45, x 129, y 239 ;staddle
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Town Militia exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Eriador Hunters exp 1 armour 0 weapon_lvl 0
character Mat, named character, male, age 27, x 140, y 252 ;waether hills
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Loyal 1
ancillaries amon_sul
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Lumber Men exp 0 armour 0 weapon_lvl 0
unit Eriador Scouts exp 1 armour 0 weapon_lvl 0
unit Eriador Hunters exp 0 armour 0 weapon_lvl 0
character Wes, named character, male, age 24, x 114, y 272 ;Fornost
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
ancillaries eriador_border
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 1 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Eriador Hunters exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
unit Grey Company exp 0 armour 0 weapon_lvl 0
character Halbarad, named character, male, age 18, x 95, y 248, portrait Halbarad ;hobbiton
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , HaleAndHearty 1
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Town Militia exp 0 armour 0 weapon_lvl 0
unit Lumber Men exp 0 armour 0 weapon_lvl 0
unit Hobbit Archers exp 0 armour 0 weapon_lvl 0
character Artie, named character, male, age 33, x 101, y 264 ;lake evendim
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Loyal 1
army
unit Dunedain Knights exp 1 armour 0 weapon_lvl 0
unit Town Militia exp 1 armour 0 weapon_lvl 0
unit Eriador Hunters exp 0 armour 0 weapon_lvl 0
character Rod, named character, male, age 36, x 95, y 236 ;longbottom
traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
army
unit Dunedain Knights exp 0 armour 0 weapon_lvl 0
unit Hobbit Archers exp 0 armour 0 weapon_lvl 0
character Boromir, named character, age 21, x 239, y 125, portrait Boromir, battle_model Boromir, hero_ability The_Heart_of_the_Lion
traits GoodCommander 2 , GoodAttacker 2 , Brave 2, Boromir 1, GoodSiegeAttacker 2, HaleAndHearty 2, Hatesengland 2, Loyal 2, ChivalryLegacy 1, Energetic 2, InspiringSpeaker 1
ancillaries Sword_of_Boromir, Horn_of_Boromir
army
unit Gondor Infantry Bodyguard exp 1 armour 0 weapon_lvl 0
character Gimli, named character, male, age 20, x 62, y 316, portrait Gimli, battle_model gimli ;ered luin
traits Gimli 1, longbeard 1 , NightBattleCapable 1 , LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , GoodAttacker 2 , Brave 1 , HaleAndHearty 2
ancillaries troops_dwarf, ered-luin_dwarf
army
unit Noble Bodyguards exp 1 armour 0 weapon_lvl 0
unit Miners exp 0 armour 0 weapon_lvl 0
unit Miners exp 1 armour 0 weapon_lvl 0
unit Dwarven Warriors exp 0 armour 0 weapon_lvl 0
character Legolas, named character, male, heir, age 20, x 258, y 268, portrait Legolas, battle_model legolas ;near thranduil
traits Legolas 1 , sindar 1 , house_oropher 1 , NightBattleCapable 1 , LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 , Brave 1 , GoodAmbusher 1 , HaleAndHearty 1 , Loyal 2
ancillaries troops_silvan
army
unit Elf Bodyguard exp 1 armour 0 weapon_lvl 0
unit Silvan Archer exp 1 armour 0 weapon_lvl 0
unit Silvan Archer exp 0 armour 0 weapon_lvl 0
character Morty, spy, male, age 24, x 115, y 256
traits NaturalSpySkill 1 , GoodSpy 1
character Theo, diplomat, male, age 29, x 116, y 256
traits NaturalDiplomatSkill 1 , GoodDiplomat 1
character_record Rose, female, age 33, alive, never_a_leader
character_record Stew, male, age 15, alive, never_a_leader
relative Aragorn, Rose, Rich, Stew, end
What i did wrong?
You'll also have to add the names of the generals you add to Eriador in descr_names.
Thats because you didn't make the necessary changes in descr_strat (like I suggested in my earlier post). Let me take a look at for instance Legolas. He is still heir while Rich is also heir, remember the example with Boromir? Also he has some friends with him (2 units of silvan archer). Eriador can't have elven archer unless you would also make them available to this faction. As for the position he would spawn I would choose something similiar (x & y coordinates; see red part) to the other Eriador generals (for instance Aragorn). Now make these changes also for the other copied generals and when you have a ctd when you start TATW, take a look @ system.log.txt located in: ...\Medieval II Total War\logs to see what you did wrong.
You could just wait for the fellowship patch to come out, too.
Last edited by Mr. Tornado; March 13, 2010 at 11:40 AM.
OK i did the changes as above explained and it works, but 1 last problem, in campaign map, Legolas,Gimli and Boromir have the gandalf strat model and when i get into a battle map these units and their respective bodyguards looks white.Do i have to modify this issue in descrmodelstrat and descrmodelbattle?
I did this too in descr_character:
faction turks
dictionary 2
strat_model eriador_general
strat_model eriador_general ; heir
strat_model aragorn ; leader
strat_model gandalf
strat_model boromir
strat_model legolas
strat_model gimli
battle_model eriador_general
battle_equip gladius, chainmail shirt helmet and rectangular shield
and this in descr_model_strat:
;;;;;;;;;;;
; HEROES ;
;;;;;;;;;;;
type nazgul
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture england, models_strat/textures/nazgul.tga
texture slave, models_strat/textures/nazgul.tga
model_flexi_m models_strat/nazgul.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type balrog
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture hre, models_strat/textures/balrog.tga
texture slave, models_strat/textures/balrog.tga
model_flexi_m models_strat/balrog.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type aragorn
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture turks, models_strat/textures/aragorn.tga
texture timurids, models_strat/textures/aragorn.tga
texture slave, models_strat/textures/aragorn.tga
model_flexi_m models_strat/aragorn.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type legolas
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture mongols, models_strat/textures/legolas.tga
texture turks, models_strat/textures/legolas.tga
texture timurids, models_strat/textures/legolas.tga
texture slave, models_strat/textures/legolas.tga
model_flexi_m models_strat/legolas.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type gimli
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture moors, models_strat/textures/gimli.tga
texture turks, models_strat/textures/gimli.tga
texture timurids, models_strat/textures/gimli.tga
texture slave, models_strat/textures/gimli.tga
model_flexi_m models_strat/gimli.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type gandalf
;skeleton strat_diplomat
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture turks, models_strat/textures/gandalf.tga
texture sicily, models_strat/textures/gandalf.tga
texture timurids, models_strat/textures/gandalf.tga
texture slave, models_strat/textures/gandalf.tga
model_flexi_m models_strat/gandalf.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type boromir
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture sicily, models_strat/textures/boromir.tga
texture turks, models_strat/textures/boromir.tga
texture slave, models_strat/textures/boromir.tga
model_flexi_m models_strat/boromir.cas, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
and i get the same problem
Last edited by Tatogod; March 12, 2010 at 03:50 PM.
I always get attached to my generals and even role-play a bit, so reading this inspired me to make a little addition to Rhûn even though I have never done a bit of modding in my life.
"Weakened and separated, the Easterling tribes require a strong and clever man to unite them, and carry out the Dark Lord's plans."
Sauron would see how important a mission this is and who better to entrust it to than one of his most powerful servants (second only to the witch-king himself) Khamûl - who just so happens to have been an actual King of Rhun before his corruption by one of the rings of power. (ok maybe its not so lore accurate, but i don't mindRhûn Kataphracts + Nazgul = epic)
Spoiler Alert, click show to read:
I managed to get just about everything working, even the immortal nazgul script, but I'm not sure how to fix the "title" you see when you hover over the general on the map. Anyone know how to change this?
Spoiler Alert, click show to read:
Last edited by Greatness7; March 13, 2010 at 03:13 PM.
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Yeah, I've done that. The name works fine but the "title" is wrong, I've seen other "hero units" with custom titles but I have no idea how to go about creating one. I'm a noob with zero experience at any of this - I mostly just looked at the other units and tried to copy what was already there with a few changes.![]()
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Anybody knows if in battle_models the name of the following units: Gondor infantry Bodyguard,
Noble bodyguards (dwarves) and Elf bodyguards(silvan elves) are these or are the vanilla MTW2 names??
If are the vanilla ones, wich names?
Last edited by Tatogod; March 14, 2010 at 04:23 PM. Reason: How can i change the strat map model generals
How can i change the strat map model generals? All the other stuff is done, works perfect in battle map the changes still the strat model problem, Gimli, Legolas and Boromir have the Gandalf model