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  1. #1

    Default Question about Armies/Legions

    For RS2, or even for the engine itself, is it possible to limit the number of armies you have based on the size of your empire? Fighting lot's of battles is fun, but after a while it get's tedious. The AI, and it may be a limitation on them, just builds more and more and just fights non-stop. I would like to see a limit, based on the size of the empire, or total population. This may be more for RTW2 than RS2, I acknowledge I may be barking up the wrong tree, or asking the question in the wrong place.

    Just curious, that's all.

  2. #2

    Default Re: Question about Armies/Legions

    I understand what your saying totally. It makes the game more meaningful to have a set number of able armies than to just have masses thrown at each other. If army limits was set, losing a legion would actually hurt and meaningful instead of just being able to recruit 3 more in its place next turn Maybe then you would know how Augustus felt after losing his legions

  3. #3

    Default Re: Question about Armies/Legions

    That's the idea, then an epic battle would truly be epic. As it stands, it is one of many epic battles, which isn't always bad, cuz I can never kill enough Macs or Gauls............I really do hate Gauls.........oh and Syracusans too. I pretty much like to kill all three. But sometimes I don't like to kill them non-stop.

  4. #4

    Default Re: Question about Armies/Legions

    I really hate gaul and Iberia so much. their armies suck, they are just a waste of time. Scythia = MADNESS. hate em.
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  5. #5
    Medieval American's Avatar Decanus
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    Default Re: Question about Armies/Legions

    Quote Originally Posted by Leonidas42 View Post
    I really hate gaul and Iberia so much. their armies suck, they are just a waste of time. Scythia = MADNESS. hate em.
    Really? just wait till' RS2, Scythia are my favorites to watch and look at! The horsemen they have are priceless!!!


  6. #6
    SimpleCourage47's Avatar Ducenarius
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    Default Re: Question about Armies/Legions

    A stack of swordsman and elite Gallic units are lethal same with the Iberians.
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  7. #7
    Kallides's Avatar Senator
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    Default Re: Question about Armies/Legions

    Quote Originally Posted by thebull0425 View Post
    For RS2, or even for the engine itself, is it possible to limit the number of armies you have based on the size of your empire? Fighting lot's of battles is fun, but after a while it get's tedious. The AI, and it may be a limitation on them, just builds more and more and just fights non-stop. I would like to see a limit, based on the size of the empire, or total population. This may be more for RTW2 than RS2, I acknowledge I may be barking up the wrong tree, or asking the question in the wrong place.

    Just curious, that's all.
    Enable one turn recruitment and the AI will stop breeding like rabbits, Or you can manually edit the amount of money each faction has so that they watch what they spend their cash on.

    As far as I know they have dealt with this problem in RS2 by increasing the unit cost so AI is much more cautious about their money spending.

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  8. #8
    Souka's Avatar Semisalis
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    Default Re: Question about Armies/Legions

    If they made autoresolve viable on hard/very hard difficulty then it wouldn't be as tedious to fight those battles, as it stands now even if you have superior troops and outnumber them you will still lose if you autoresolve.

  9. #9
    Tesla's Avatar Senator
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    Default Re: Question about Armies/Legions

    that's only if they have a general capable enough (enough stars) which the AI almost always does


  10. #10
    apple's Avatar Searching for 42
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    Default Re: Question about Armies/Legions

    You can't really balance the autoresolve for H or VH as the AI gets bonuses on these difficulties. However we can balance it for Medium.
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  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: Question about Armies/Legions

    Autoresolve is much better balanced in RS2, so if you use it often, you are more 'likely' to have a reasonable outcome. I'm not going to promise that is always so, because a lot depends on the 'mind of the game engine', the general's bonuses involved, etc. But I know it is much better.

    The 0-turn configuration of RS2 is also much better 'controlled' than it was in RS1.6. I don't mean to knock our own mod, because I actually don't mind the 'sluggfest' aspect of it...but RS2 is more economically intense and controlled for both player and AI. Unit costs and maint. are higher, and the NEED to build economic buildings is so vital that even the AI is forced to do it. This is something I'm very glad to see, because in the past, the AI had only to build the most 'basic' economic buildings to support itself because of the bonuses it got. But now, because of the unit costs, building costs, tax penalties for infrastructure-related buildings and even requirements that certain types of buildings be built in order to 'gain' from others...the AI behaves a lot more like the player in it's concern for having a good supporting economy.

    The overall result of this is that, in spite of the 0-turn focus, the army spamming is not near as dominant in RS2 as it was in RS1.6. And, because money is going to be tight......in spite of the deceiving amount of money you may start with...losing an army will be at times a pretty strategic disaster.

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  12. #12

    Default Re: Question about Armies/Legions

    Will we have the option for 0 turn and 1 turn recruitment?

  13. #13
    apple's Avatar Searching for 42
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    Default Re: Question about Armies/Legions

    Yes. However as a former 1-turn lover I'd say that RS 2's 0 is the perfect combination of 0 and 1 - turn.
    Nether you or the AI has the amount of money to support to many armies making it play more like a 1 - turn game with the difference that you can train forces faster (if you have money to do so.)
    Last edited by apple; March 12, 2010 at 05:44 PM.
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  14. #14

    Default Re: Question about Armies/Legions

    I'm really excited about RS2 coming out, been playing RS for more than a year now.

    I get really really tired of fighting stacks of armies that seem like they should have been impossible to build. I mean I just an hour ago conquered Greece. They had not expanded out of the Greek mainland(and Rhodes/Kydonia) but they had Sparta/Corinth. Anyhow they have about 8 cities, and to go with it they have 8 full stacks of armies, OUTSIDE of their cities which each had garrissons of 3-4 units + governor. Now I've played as Greece, and Macedonia, and every RS faction. You cannot afford those armies with those cities.

    What I generally do to deal with this is get a system of 10-12 spies and pile them into a city til its 100% sure of being open to attack. I then launch an attack, burn + pillage, and destroy EVERY building I can, and then build a tier 1 temple and abandon the settlement(temple still gets built).

    Once I've done this to enough settlements they seem unable to replenish their LIMITLESS LEGIONS of troops, though you still have to deal with them once. I can't wait til the ai is forced to deal with money like players, so that I don't have to fight off 3 stacks of Macedonian/Gaullic/Syracusian armies at a time, with only 2-3 stacks of my own.

  15. #15

    Default Re: Question about Armies/Legions

    Hi boys!

    Sorry if i ask this here but...
    e
    In single battle mode... when I set the Roman army i can put in quite different legions that i can use in the campaign (I.E. XX Valeria Victrix, or the one I see in the loading screen).

    The question is: is it possible to get those legions in the campaign? and if yes... how is it possible?

    Thx u in advance

  16. #16

    Default Re: Question about Armies/Legions

    Different legions are built at different cities/provinces. Once you've got the proper building(Field of Mars I think) you can build them at any city with an [L]. You get whatever legion was(I believe) historically associated with that area, so in Arretium you recruit the Legio I Germanica, and from Tarentum you get the Legio XI Claudio.

    Its cool to see all the diff legions, though sometimes I wish I could retrain my legions at any city that could produce legions.

  17. #17

    Default Re: Question about Armies/Legions

    Quote Originally Posted by Simplycomplex View Post
    Different legions are built at different cities/provinces. Once you've got the proper building(Field of Mars I think) you can build them at any city with an [L]. You get whatever legion was(I believe) historically associated with that area, so in Arretium you recruit the Legio I Germanica, and from Tarentum you get the Legio XI Claudio.

    Its cool to see all the diff legions, though sometimes I wish I could retrain my legions at any city that could produce legions.
    yeah but...

    i mean, different "type" of legions.... republican legions and imperial legions....

  18. #18
    Binshuy's Avatar Vicarius
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    Default Re: Question about Armies/Legions

    i also see what your saying, ive been expanding in Gaul and been fighting these Tribesmen for 3 generations and no matter how i beat them they always stand up on their feet like a persistent Boxer. while i take cities they also expand downwards to Spain ARGH!! if only i had a nuke hmmmm. if thats not enough the greeks decided to attack me all of a sudden and broke trade agreement loosing a lot of income grrrrr. i was so angry i decided to send 3 legions in greece only to be massacred after reaching the greek heartland. Their everywhere!!!!
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  19. #19
    C-Rob's Avatar Primicerius
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    Default Re: Question about Armies/Legions

    this is making me want to play RS some more...

    maybe... can you change recruitment turn number mid game?

    Maybe once you see the 20 stacks of enemies and you have your 20 stacks you could have a 1 turn recruitment file at the ready and pull a switcheroo with 'em.

    I dont' know if that woudl be a fun thing to do or not. I haven't tried it.

    Or change hte file so that upkeep costs and recruitment costs grow exponentially.(5x-7x normal)

  20. #20

    Default Re: Question about Armies/Legions

    I felt loss and hurt when one of my legions was destroyed to the last man in Greece losing a quarter of your invasion force in a single battle hurts (especially when that legion was one of the most veteran legions in service at that time)

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