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  1. #1
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    Default Traits/ancillaries errors

    Tone I don't get any higher than Tribunus in the military rank. I have used a Patrician that has gone all over the world alone taking city after city by himself (auto_win) and he never get any higher.

    Any idea why?
    Last edited by apple; March 09, 2010 at 05:25 PM.
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  2. #2
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    Default Re: Traits/ancillaries errors

    He finally got the Legatus trait.
    I think we need to tweak the conditions a bit.
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  3. #3

    Default Re: Traits/ancillaries errors

    just got an ancillary, "Faithful Servant" +1 Influence +1 Personal Security (increases the chance of assasination) surely that should read decreases the chance... ?
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  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Traits/ancillaries errors

    Surprise! Oh ok, I'll fix it. !

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  5. #5
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    Default Re: Traits/ancillaries errors

    Ok, I fixed the ancillary description and bumped the military career triggers a bit, hopefully to speed things up a little bit more.

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  6. #6

    Default Re: Traits/ancillaries errors

    sweet
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  7. #7

    Default Re: Traits/ancillaries errors

    Ancillary : Overseer also has the negative bonus of -1 Influence, but its not in the description.
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  8. #8
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    Default Re: Traits/ancillaries errors

    Removed the negative bonus.

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  9. #9

    Default Re: Traits/ancillaries errors

    Quote Originally Posted by dvk901 View Post
    Removed the negative bonus.
    nice one.
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  10. #10
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    Default Re: Traits/ancillaries errors

    Would it be possible to add a former Dictator trait?
    I was thinking of adding it to Quintus Fabius Maximus Verrucosus Cunctator.
    Last edited by apple; March 18, 2010 at 07:16 AM.
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  11. #11

    Default Re: Traits/ancillaries errors

    How are we doing with people moving up the civilian careers ladder.


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  12. #12

    Default Re: Traits/ancillaries errors

    Quote Originally Posted by tone View Post
    How are we doing with people moving up the civilian careers ladder.
    most of them seem to be doing well, i will recap my national announcments as soon as i end my next turn.
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  13. #13
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    Default Re: Traits/ancillaries errors

    The problem with the whole Dictator thing (as I have considered this) is that a Consul was only a dictator for a year, I think...2 turns. And this was only on rare occasion of national threat. I thought of somehow tying it to the Levy traits....where if Rome was threatened a 'Dictator' would be chosen...but they aren't activated for the player.

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  14. #14

    Default Re: Traits/ancillaries errors

    Quote Originally Posted by dvk901 View Post
    I thought of somehow tying it to the Levy traits....where if Rome was threatened a 'Dictator' would be chosen...but they aren't activated for the player.
    Great idea! We just need to call the trait something other than Dictator - maybe something like AI_Dictator.


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  15. #15
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    Default Re: Traits/ancillaries errors

    Yeah but couldn't we just make a "former Dictator" trait for Fabius?
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  16. #16
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    Default Re: Traits/ancillaries errors

    I 'think' I've found the cause of the errorless CTD's...or at least most of them. I had some triggers with the same name in the faction leader triggers. Whenever the trigger is invoked, an errorless CTD occurs. I hope that will eliminate them. This was corrected in the last update.

    Tone, I'm not sure what you mean? I 'could' reference the Levy traits, so that, for example, if Hannibal takes Arretium (which he often does) the current faction leader would be made 'Dictator'. All I'd have to do is use a differently named 'dictator' trait, as you suggest. But does this trait become active for the player? It would be kinda useless if you weren't playing Rome, because you'd rarely see it.

    But if the trait is active, I think it can be done. Or is it only the SCRIPT that's not active, and the trait is?

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  17. #17

    Default Re: Traits/ancillaries errors

    But if the trait is active, I think it can be done. Or is it only the SCRIPT that's not active, and the trait is?
    My understanding is that the traits will be the same across all campaigns. The only difference then is that the Levy will only work for a non-player faction by having "and not FactionIsLocal" in the script.....if you play the test campaign you'll soon see the currentlly unhidden RomanLevy traits on your characters if you allow Carthage to take a settlement. The only problem there is that maybe you need to make the trait triggered differently... The only other thought I'm having is whether we need to make a random selection of one or two more of the southern cities in Italy rebel / go to Carthage instead of just Capua - Crotona, for example, was Hannibal's winter headquarters for three years.

    so are people getting beyond quaestor?
    Last edited by tone; March 19, 2010 at 03:59 AM.


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  18. #18
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    Default Re: Traits/ancillaries errors

    I have created 2 new traits, per suggestions:

    Dictator of the Republic
    Former Dictator

    The former is triggered by the same triggers that work the Levy traits...if the Romans lose any of the cities in the Levy triggers, the faction leader is made 'Dictator'. Then I created a new trigger, like so:

    Trigger Roman_Republican_Dictator_Reset
    WhenToTest CharacterTurnStart

    Condition CultureType roman
    and FactionType romans_brutii
    and IsFactionLeader
    and I_SettlementOwner Rome = romans_brutii
    and I_SettlementOwner Capua = romans_brutii
    and I_SettlementOwner Arretium = romans_brutii
    and I_SettlementOwner Ariminum = romans_brutii
    and I_SettlementOwner Cannae = romans_brutii
    and I_SettlementOwner Crotona = romans_brutii
    and I_SettlementOwner Rhegion = romans_brutii
    and I_SettlementOwner Tarentum = romans_brutii
    and Trait RomanLevy > 0

    Affects Former_Republican_Dictator 2 Chance 100

    That should override it's anti-trait (Republican_Dictator) and make the faction leader a 'former' if Rome owns all the cities listed.

    I'm not sure if that's right though. Tone may want to have a look at it.

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  19. #19

    Default Re: Traits/ancillaries errors

    the work you have recently done on the traits, do i need to start a new campaign to see it working properly? if not then i am not seeing it work properly.
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  20. #20
    dvk901's Avatar Consummatum est
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    Default Re: Traits/ancillaries errors

    I have been adding new traits to the end of the list of traits, in the hopes that I don't screw up the 'line number' of the trait, which apparently RTW keeps track of. So it 'shouldn't' affect other traits. But I can't say that for certain. I also fixed a situation where the Faction Leader was getting the trait 'Nation Prospering', or whatever it's called. He's not supposed to get that, but other characters are.

    So I don't know......what exactly do you think isn't working?

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