battle entities, last column, general_horse have entry 50. reduce it to 2, they still will be resistant but will take casaulties if under massive fire...
battle entities, last column, general_horse have entry 50. reduce it to 2, they still will be resistant but will take casaulties if under massive fire...
I've tested this mod with Total Combat, but still...without knowing exactly what to expect, it is very hard to know if the mod is functioning properly.
Can someone please tell me what the features of this mod actually are?
I've looked through the pack and see his changes, obviously, but I would like to know what these changes are actually meant to achieve. Seriously, why so little info?
"It's Just the Battle AI" What does that mean?
What does that even mean?
I'm not being rude, this seems to be a very good mod, but I really would like to know what, exactly, I am supposed to be looking for, otherwise it's even difficult to tell if changes Total Combat makes interfere with the AI's intended behavior.
Last edited by Thoragoros; March 31, 2010 at 07:48 PM.
Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat
Where Gods Walk Among MenThe Line of ThorPatron of: Bethencourt, Hip63, m_1512
Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.
It makes the AI units stay in a more cohesive advance formation adn they shuffle around less. It's sort of like the recent 1.6 BAI patch that CA just put out for ETW.
To test if its working go to a custom battle and click on one of your line infantry units. If you see the "fire and advance" button then it isn't not working. Repeat installation until you don't see that.
Ok so i just put this in my data and play do i need to adjust my scripts ??? and how would i do that thankyou.
Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat
Where Gods Walk Among MenThe Line of ThorPatron of: Bethencourt, Hip63, m_1512
Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.
Done what was i thinking im cracking up .
Nice you see thing is i forget where i post so i come into the thread and say the same things over and over i relised when going through my threads .
You still around Luntik? Any more plans for this mod?
Probably it works over improvement of the mods.Let's wait
Is Luntik still working on that mod?
Is the current version on the OP the updated one with the Cav and Light Inf fixes or is Luntik still working on it?
Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat
Where Gods Walk Among MenThe Line of ThorPatron of: Bethencourt, Hip63, m_1512
Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.
Does this mod change any of the Ai's unit values? or is it purely meant to just effect their tactics.
I am quite sick of fighting enemy armies that just make one big line and sit there infront of my artillery. Usually after 90% of their army is wiped out they either withdraw to the edge of map and sit there Or finally decide to rush me. Pretty annoying really and a rather massive bug. About 1 in every 10 games the ai will actually form a line and attack.
So im looking to get rid of retarded ai however i don't like "unfair" advantages on unit stats. So im wondering , can changes to the ai alone really make such a big difference that people describe? or does this mod also increase the enemy ai's stats?
it doesn't increase there stats i believe, it alters how they fight.
Its only really when you increase battle difficulty setting that ai unit stats get big bonus's
Plus btw all the Hosted and most of the Compilation mods do similar things. Many use part of this fine fellas work.
Last edited by Dogmeat; May 11, 2010 at 08:19 AM.